Its like classic "team deathmatch" with some features
There is only one reason why we dont have deathmatch mod - some players can easy hide on edges of map with light mechs and waste time of other players. I have a nice decision for this.
Players start at same points on map, but there is no bases, capture points etc. Edges of map starts flaming/getting bombed/nuked/meteor rained and other catastrophic stuff. Every minute of game disaster moving in center of map, reducing total ammount of safe territory. Mechs which stand on disaster territory gets high damage, critical overheat. Moving in centre is only one decision to survive, force people to fight with enemy team, not hide on map edges.
Disaster movement should be balanced on every map, giving chance to survive for every mech (slowest or fastest).
Here one picture on caustic valley map
http://img822.images...2/6277/p44j.jpg
Sorry for my english.
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Suggestion For A New Map Mod
Started by Nanoswimz, Oct 07 2013 11:04 AM
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