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Devs: Cbills Need Buff With Longer Queue Times Due To New Match Making System


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#1 WM Wraith

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Posted 18 September 2013 - 07:08 PM

Note to Devs.

Please look in to the economy and CBill pay out now that we have new match making which is adding on average about a minute to a minute and a half to queue wait times (sometimes it is as fast as the old system, most times much longer for me).

This costs a player an estimated 30 minutes of game time while waiting and watching the circle spin while a match queues up now.

Again, please review - with longer queue times, CBill production is falling. Seems logical that if the rate we were at was optimal there would be some sort of buff to adjust for this added downtime.

Thx.

Edited by CyBerWraith, 18 September 2013 - 07:08 PM.


#2 Deathlike

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Posted 18 September 2013 - 08:56 PM

This is an amusing appeal... I will say that much.

#3 Lokust Davion

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Posted 19 September 2013 - 03:11 AM

yea, please buff the cbills back..

longer queue times = less cbills/hour

#4 Ghogiel

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Posted 19 September 2013 - 03:14 AM

This morning I am getting failed to find matches for 20mins out of every hour. That isn't even counting the actual wait times for matches.

3-4 matches an hour, is about 400k for me at best.

#5 Deathlike

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Posted 19 September 2013 - 01:53 PM

View PostGhogiel, on 19 September 2013 - 03:14 AM, said:

This morning I am getting failed to find matches for 20mins out of every hour. That isn't even counting the actual wait times for matches.

3-4 matches an hour, is about 400k for me at best.


That sounds like the worst indirect economy nerf thru the MM ever.

#6 LauLiao

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Posted 19 September 2013 - 02:12 PM

View PostCyBerWraith, on 18 September 2013 - 07:08 PM, said:

This costs a player an estimated 30 minutes of game time while waiting and watching the circle spin while a match queues up now..


How the heck did you come up with that number?

According to your own "statistics" they've only added 1-1 1/2 minutes per match, then this would only be costing players "30 minutes of game time" over the course of 20-30 matches. Are you trying to say that every player plays that many matches at a sitting?

#7 Tezcatli

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Posted 19 September 2013 - 02:17 PM

They need to buff C-bill rewards anyways. This is just more icing on the cake.

#8 Bront

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Posted 19 September 2013 - 02:23 PM

Either suck more, or get better. match drop time will get better :(

#9 ollo

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Posted 19 September 2013 - 11:49 PM

View PostCyBerWraith, on 18 September 2013 - 07:08 PM, said:

Please look in to the economy and CBill pay out now that we have new match making which is adding on average about a minute to a minute and a half to queue wait times (sometimes it is as fast as the old system, most times much longer for me).

This costs a player an estimated 30 minutes of game time while waiting and watching the circle spin while a match queues up now.


Working as intended.

#10 Plonky

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Posted 21 September 2013 - 04:10 PM

I'm starting to think they don't want people to play their game. They want people to give them money so that they can spend it on their houses. Why else would they be doing so much to discourage people playing their game?

The cost to play is very high, either in time or money. The amount of things you can do in the game is very low (essentially team death match). There have been no significant updates for months, and the content that does come tends to have a monetary price attached to it. There was NOTHING new at launch. Basic features like a decent interface are not in the game. Their communication is scarce and hostile. They are doing almost everything wrong.

If you separate the battletech universe stuff (mech designs, weapons, basic rules), and the Cryengine tech, what have PGI actually done in the time they've spent making this game? With a team of 40 or so people, working full time for years (2 years?), what have they actually achieved? I mean, they've made some maps, some mechs, and some technical fiddling to get mech combat working, and an awful UI. Have they done what you would expect to be done with the time they've had and the money they've earned? I certainly don't think so. If this game turns out to be a scam, I will not be surprised.

#11 C E Dwyer

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Posted 22 September 2013 - 12:39 AM

I've got to change my stance on the c-bills I'm afraid

I had last night a 6 kill 4 asist game with premium in a hero mech doing slightly under 600 damage in a losing game,and I recieved slightly over 250,000

with extra waiting times..this does seriously need a buff

#12 TB Freelancer

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Posted 22 September 2013 - 09:24 AM

Tell you guys what. In a match where you pushed the enemy right back to their base, obliterated everything but one light that's running around the map, and the bulk of your team is practically standing on the enemy base, quit wasting several minutes to get that last kill as opposed to having 6 mechs ending it in 30 seconds....

.....your C-Bills per hour would go up considerably. Much higher than they would be even without the (potentially) 3 minute wait time.

#13 Archio

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Posted 22 September 2013 - 10:37 AM

View PostTB Freelancer, on 22 September 2013 - 09:24 AM, said:

Tell you guys what. In a match where you pushed the enemy right back to their base, obliterated everything but one light that's running around the map, and the bulk of your team is practically standing on the enemy base, quit wasting several minutes to get that last kill as opposed to having 6 mechs ending it in 30 seconds....

.....your C-Bills per hour would go up considerably. Much higher than they would be even without the (potentially) 3 minute wait time.



If the game was designed to reward this type of gameplay over chasing that one mech in circles trying to get spotting and kill assists.... you might see this happen.

#14 Navy Sixes

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Posted 22 September 2013 - 11:02 AM

Three weeks ago it was "Matchmaker's broken! I'm dropping with n00bs, for Pete's sake!"

Now it's "Matchmaker's broken! Too much wait time and failed searches. I should get more money!"

Always griping about something...

#15 DeadlyNerd

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Posted 22 September 2013 - 12:21 PM

But but, PGI can't do math(and weapon balancing has shown that nicely) and therefore will find any proof of broken economy witchcraft and black magic.

#16 Primez

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Posted 08 October 2013 - 06:45 AM

View PostTycho von Gagern, on 22 September 2013 - 11:02 AM, said:

Three weeks ago it was "Matchmaker's broken! I'm dropping with n00bs, for Pete's sake!"

Now it's "Matchmaker's broken! Too much wait time and failed searches. I should get more money!"

Always griping about something...


Cbills earnings were nerfed way before they broke matchmaking. Still not being addressed is an issue.





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