Why Do We Even Still Have Hitboxes?
#21
Posted 08 October 2013 - 09:40 PM
If you're running a build that's probably an XL, then I'm aiming side torso every time (usually right side unless you're in an AC20 dragon or something). People roll their torsos and in the Elo range I seem to be playing in, I see alot of people walking out with barely a piece of armor left on them. They use up all of their body before going down very often.
As for why people are going after CT....why not? Why leave you on the field alive to be a threat? Killing you quicker (or turn you into a pogo stick if you're not a zombie build) is the name of the game, not debrading every limb one by one.
#22
Posted 08 October 2013 - 09:44 PM
Wintersdark, on 08 October 2013 - 01:10 AM, said:
(Wintersdark teaches class)
What you're seeing is largely new(ish) player Elo. What you describe practically never happens once players are skilled.
Point one, true.
Point two, true.
Point three, probably true (altho the lack of torso twist isn't so rare "upstairs" either I find)
#23
Posted 09 October 2013 - 08:26 PM
As far as making it all one hitbox... why bother at that point? Though someone said it better than me I think; the curret hitbox division system or pinpoint accuracy has to go. (And on the note of people saying it's not pinpoint because travel time or whatever, odds are these are the same people who brag about being great shots or excellent at leading the target, which kinda makes the point moot to begin with.)
#24
Posted 10 October 2013 - 11:27 AM
Gharland The Red, on 09 October 2013 - 08:26 PM, said:
Thanks, and good point. It just keeps bringing up the same question, who to make mad and who to make happy. Does PGI remove hit locations balancing combat more, but making MW:O into something other than a MechWarrior game? Or does PGI introduce a cone of fire, (just example) and make the "100% skill based" crowd angry?
#25
Posted 12 October 2013 - 07:53 PM
#26
Posted 12 October 2013 - 08:06 PM
http://mwomercs.com/...xes-the-return/
#27
Posted 13 October 2013 - 06:34 PM
#28
Posted 13 October 2013 - 07:30 PM
Sandpit, on 13 October 2013 - 06:34 PM, said:
Yup. And those mechs with large torsos? Arms could be extended more into the torso, thus shrinking the side torso hitboxes - then you can carry that shrinkage into the CT (end result, maintaining LT/RT size, shrinking CT and increasing arms).
As to the overall concept of this thread... yeah, Sandpit has it. Hit locations are critical to Mechwarrior/Battletech. You can't take them away and have the same game at all. And, while perhaps you're in a small niche-elo bracket where that's a problem, it certainly isn't everywhere.
It's really not a problem, because it's entirely fixable via pilot skill. If it WERE a problem? You'd see a heck of a lot more XL engines in competitive builds, because there'd be no danger in taking them.
If you're getting centerpunched with no noteworthy damage elsewhere, it's not a game design problem, you just need to (excuse this) L2P.
#29
Posted 13 October 2013 - 08:09 PM
Offensively, aiming for the CT makes the most sense, unless the armor has been stripped somewhere else. If you explicitly shoot for say, an arm, not only are you shooting at one of the more mobile parts of the mech, but you're also shooting at the extreme edge of the mech, increasing the chances that you won't hit any part. If you shoot for the CT, then you are more likely to hit something, even if it's not the CT.
#30
Posted 13 October 2013 - 08:26 PM
for 2 i usually don't go for CT in some cases. if i am against a atlas i'm going CT. if they are in a jagermech i'm going for their ST because they usually have XL's and its easier to kill there. if i'm in a light mech i like to support by trying to shoot off the arms of heavier mechs as i pass by, it can be useful when you destroy the arms of something that has a load out reliant on the arms like shooting a boars head and destroying 1 arm and removing 50% of his lasers.
#31
Posted 14 October 2013 - 12:02 AM
Even with the boars head, an arm is only a small part of his firepower, and its loss doesn't bring him any closer to death. Loss of the side torso means further damage to that side is transfered to his center torso (at 50%) which substantially speeds coring him
#32
Posted 14 October 2013 - 08:12 AM
#33
Posted 14 October 2013 - 08:23 AM
#34
Posted 14 October 2013 - 08:53 AM
Lukoi, on 08 October 2013 - 09:40 PM, said:
If you're running a build that's probably an XL, then I'm aiming side torso every time (usually right side unless you're in an AC20 dragon or something). People roll their torsos and in the Elo range I seem to be playing in, I see alot of people walking out with barely a piece of armor left on them. They use up all of their body before going down very often.
As for why people are going after CT....why not? Why leave you on the field alive to be a threat? Killing you quicker (or turn you into a pogo stick if you're not a zombie build) is the name of the game, not debrading every limb one by one.
see this is the point, there are more to mechs then CT's. in BT TT ONE DID NOT GET THE OPTION TO EXCLUSIVELY AIM ALL THEIR WEAPONS AT THE SAME POINT< A DIE ROLL DETERMINES HITS< SO ITS MOSTLY RANDOM AND NOT PINPOINT LIKE MWO. all to often i just see wam bam smackems, twisting your toso, moving, BS none of that "def" {Scrap} will stop me from blasting them in half with dual ac20's jags, 40 instant pinpoint damage more then enough to level any "small" mech and more then enough to destroy any mech from behind, in 1 shot. automatically makes more then half the mechs in this game obsolete, period. and that is a serious problem. how do you fight something that kills you instantly? that camps in groups? just like in COD? even with the defense twisting? ha I and many others will just shoot you in the back for an even easier kill and being dumb enough to NOT expose the heavy armor on your front. and even then its just a grind through that CT.
IT TAKES TO SHORT A TIME TO CORE ANY TORSO SLOT COMPARED TO TAKING OFF AN ARM. even with the atlas and its tons of arm and leg armor, it feels useless only my RS even has to worry about that (#*$#. and if i am getting legged the ONLY thing legging my atlases en mass are dual Gauss/dual ac20 builds. beause they can do it in 2 alphas? wtf? an atlas's mighty 80 leg armor or 100+ C-torso, is nothing compared to alpha pinpoint and being a target the size of a building, that has no speed to boot? all my atlas's have to kill them before they kill me, in the biggest mech in the game i feel all to often that im pushing that engine limit way lower then it should be JUST TO PACK SOME HEAT TO KEEP UP.
what the OP said is true there needs to be real incentives LIKE STRAIGHT double CT strength. its just to #@*#(#@* easy for the 40 damage pinpoints to school anything lacking a similar alpha. dont even think of piloting any mech heavier then a jag if you cant keep up with the firepower there is no real point when you get hit with 120+CT damage instantly from that 3+ man jag group, and honestly 1 jag shouldn't even be as powerful as it is. it makes it so every single mech heavier then IT has to be packing a 40+ pinpoint alpha, what is so hard to realize about this?
oh ya and what about mechs like the atlas and awesome that are just "barn yard doors"? how in the hell is my PB and other 2 awesomes even competitive? def twisting? moving fast? they curbed PB top speed for no reason at all and just #(*&$#*& it into the ground. nerfed pp'cs but gave nothing back to the awesomes to compensate at all, PB is little more then something "fun to run around in".
but ya the OP is totally correct with the current state of things we would see more balance if we dropped the different body parts altogether, what is the point in this arcade? sad cuz its supposed to be mechwarior, but in this mechwarrior ac2's make more heat then bigger guns? and ppc's and gauss are just ............WTH did you do pgi? the weapons are so *#$&*#$& up from overbalancing that PGI should just scrap it all and start again. BECAUSE HARDLY ANYONE PIECES MECHS APART AND EVEN IF YOU DO, YOUR GONNA LEG IT FIRST.
THIS MEANS ALL MATCHES WILL BECOME PREDICTABLE ALL BRAWLS WILL END UP THE SAME, NO VARIED TACTICS NOTHING, MECHS THAT KILL FAST ARE ALL THAT MATTERS EVEN IF IT NETS YOU LESS EXP AND CBILLS ALMOST EVERYONE STILL GOES FOR THE FAST KILL OVER A HIGHER REWARD. this is patently wrong and makes it so having other body locations or rewards for skill (piecing up an enemy as opposed to just killing him) are mostly just overlooked in favor of "kills"....... its a useless obsolete "feature" to have body parts when mostly your shooting for that CT or a leg anyway why not just have body/arms/legs and nothing else?
Edited by Mellifluer, 14 October 2013 - 09:51 AM.
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