I have thought long and hard about posting or not, and if - how i would present that matter in a neutral and followable way.
I am quite unhappy with the current reward level of mwo, being a founder and playing since closed beta i feel the income generally decreased over several instances whereas the overall prices remained the same.
To back up my point i compare this to the current leader in f2p mmo arena combat -> WoT.
Please bear in mind that i consider myself a decent player, maybe not as great as others but not really bad either, and the numbers are actual in game numbers i have seen ALOT of times.
First: How does the MWO model currently work?
A hero mech grants 30% CBill bonus, Premium Time grants 50% Bonus off the matches base reward. In a small chart:
http://www.dropbox.c...9j/ChartMWO.PNG
(I wanted to link directly and it did not let me -> please tell me if you can access the chart!)
As you can see, with premium time and a hero mech you can claim 80% bonus income net.
Now we compare a typical World of Tanks income example with a premium T8 tank (roughly the price of a hero assault mech), and premium time (which costs roughly the same).
http://www.dropbox.c...nm/ChartWoT.PNG
And suddenly we see a whole different picture!
I mainly included the % numbers to be compareable -> As you see they are quite higher?! Why?
Three main reasons:
1) Reduced R&R -> This is currently a factor not considered in MWO and is a flat out buff for the WoT equivalent, cheaper repairs results in a higher net gain.
2) Premium Tank bonus is 50% not 30%
3) Premium Time is applied NOT to the base reward of the game BUT to the reward AFTER premium tank. Which results in another increase of rewards.
As you can see, especially for losses, the prem acc and tank catapult the net gains upwards by up to 500% over the default gains (Or even turn a loss into a profit!). Thats more than 5 times the rewards currently in MWO.
Actually for good matches it decreases in % steadily (but there you had a good match anyways and your ego boost compensates for percentually lower rewards - still higher than base rewards mind you)

All in all i hope to prove the point to the community and the devs that the current reward system would need a rework to not annoy their customers so much that they loose interest in paying for the game. Which would result in a tragic loss for all of us!
I want to state again: I love MWO! I can live with small balancing issues. What i can no longer put up with is the grind and the ever decreasing reward curve...
I could have so much more fun in this game messing around with paints, decals, cockpit items, new mechs etc etc if it just was more affordable ...
I hope this was not too tedious to read and hope for any constructive feedback

PS: I just bought my first XL engine, i think that tipped me over the edge for posting this
