

Where's Thomas Dziegielewski's Lrm Spirals?!
#1
Posted 10 October 2013 - 01:50 PM
#2
Posted 10 October 2013 - 01:59 PM
Honestly, I think the entire premise behind LRMs, ECM, how players gain targets and can target, lockons, and NARC/TAG/BAP needs to be changed/updated/modified.
#3
Posted 10 October 2013 - 02:00 PM
#4
Posted 10 October 2013 - 02:01 PM
Edited by Jman5, 10 October 2013 - 02:02 PM.
#5
Posted 10 October 2013 - 02:02 PM
Have you noticed that ALL ballistic shots in the game look exactly the same now? AC/2 = Gauss Rifle = AC/20
Several patches ago, they changed them to gain performance boosts but never gave options for high end users to turn them back on. I doubt bullet effects changed my FPS in any significant way so...
Edited by Zyllos, 10 October 2013 - 02:03 PM.
#6
Posted 10 October 2013 - 02:02 PM
#8
Posted 10 October 2013 - 02:03 PM
#9
Posted 10 October 2013 - 02:03 PM
#10
Posted 10 October 2013 - 02:04 PM
Cest7, on 10 October 2013 - 02:02 PM, said:
it was -TOO- good, so back to the drawing board?
LRM apoc was due to LRMs doing dive bomb flight patterns instead of the spiral stuff. They flew over the top of your mech, then did a 90 nose dive on top of your head, which is basically only CT.
#11
Posted 10 October 2013 - 02:07 PM
#12
Posted 10 October 2013 - 02:07 PM
Zyllos, on 10 October 2013 - 02:04 PM, said:
LRM apoc was due to LRMs doing dive bomb flight patterns instead of the spiral stuff. They flew over the top of your mech, then did a 90 nose dive on top of your head, which is basically only CT.
That was the last one, but there have been three of them. Headshotting artemis intro. Spiral plus damage buff (was good at instacore and instalegging if you partially avoided them). And finally the dive bomb pattern you are talking about (least severe of the three actually).
#13
Posted 10 October 2013 - 02:09 PM
Vodrin Thales, on 10 October 2013 - 02:07 PM, said:
That was the last one, but there have been three of them. Headshotting artemis intro. Spiral plus damage buff (was good at instacore and instalegging if you partially avoided them). And finally the dive bomb pattern you are talking about (least severe of the three actually).
Been here since the beginning...
I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.
#14
Posted 10 October 2013 - 02:11 PM
Homeless Bill, on 10 October 2013 - 02:07 PM, said:
Just make sure you go to the right Vancouver.
#15
Posted 10 October 2013 - 02:13 PM
Bring them back!
#16
Posted 10 October 2013 - 02:18 PM

#17
Posted 10 October 2013 - 02:32 PM
Zyllos, on 10 October 2013 - 02:09 PM, said:
Been here since the beginning...
I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.
I recall there being at least 2. I've seen others say 3 but I'm not sure if most count all 3 or not.
#18
Posted 10 October 2013 - 02:34 PM
Vadim Krasvanya, on 10 October 2013 - 02:13 PM, said:
Bring them back!
I think they were in for longer but not sure, and DON'T bring them back. They look awesome but, you all remember how they tried to remove splash damage entirely and saw the CT was being overly hit? The spiral pattern was partially responsible for that.
It was a good and visually appealing idea that had unintended consequences. Unless it can be brought back in some manner that doesn't make another LRMageddon, we actually don't want it back.
#19
Posted 10 October 2013 - 02:34 PM
Zyllos, on 10 October 2013 - 02:02 PM, said:
Have you noticed that ALL ballistic shots in the game look exactly the same now? AC/2 = Gauss Rifle = AC/20
Several patches ago, they changed them to gain performance boosts but never gave options for high end users to turn them back on. I doubt bullet effects changed my FPS in any significant way so...
This is the correct answer and applies to bullets as well.
It was mostly related to Server side CPU use, Network Bandwidth, and to stop punishing clients by making them track lots of stuff moving around. Mainly, the first two points though.
#20
Posted 10 October 2013 - 02:50 PM
Zyllos, on 10 October 2013 - 02:09 PM, said:
Been here since the beginning...
I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.
You missed the day after the artemis patch, and the three days after the missile damage buffs then. Those were epic.
Vadim Krasvanya, on 10 October 2013 - 02:13 PM, said:
Bring them back!
Oh god please no. I like my mech combat better when one LRM volley doesn't core my assault mech.
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