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Where's Thomas Dziegielewski's Lrm Spirals?!


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#1 Jarl Dane

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Posted 10 October 2013 - 01:50 PM

He posted a movie about them ages ago, but they still aren't in our game! How comes? Did they just give up on that?

#2 Zyllos

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Posted 10 October 2013 - 01:59 PM

I believe they gave up on the idea, for whatever reason.

Honestly, I think the entire premise behind LRMs, ECM, how players gain targets and can target, lockons, and NARC/TAG/BAP needs to be changed/updated/modified.

#3 OneEyed Jack

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Posted 10 October 2013 - 02:00 PM

Those were in and removed again.

#4 Jman5

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Posted 10 October 2013 - 02:01 PM

They made LRMs too good at obliterating Center Torsos.

Edited by Jman5, 10 October 2013 - 02:02 PM.


#5 Zyllos

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Posted 10 October 2013 - 02:02 PM

They probably removed it to gain performance boosts on the low end and maybe reduce traffic to the servers.

Have you noticed that ALL ballistic shots in the game look exactly the same now? AC/2 = Gauss Rifle = AC/20

Several patches ago, they changed them to gain performance boosts but never gave options for high end users to turn them back on. I doubt bullet effects changed my FPS in any significant way so...

Edited by Zyllos, 10 October 2013 - 02:03 PM.


#6 Vodrin Thales

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Posted 10 October 2013 - 02:02 PM

LRM's just need much faster travel time. The reason they are on almost every mech in TT is because they can apply damage so easily in that game. If a mech is out of cover and in range they will be hit by some of the missiles. The long flight time makes them almost impossible to use beyond about 500 meters against experienced players. Until that changes you will not see them or AMS in 12 man drops.

#7 Cest7

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Posted 10 October 2013 - 02:02 PM

View PostJman5, on 10 October 2013 - 02:01 PM, said:

They made LRMs too good at obliterating Center Torsos.


LRM apocalypse...

it was -TOO- good, so back to the drawing board?

#8 627

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Posted 10 October 2013 - 02:03 PM

Its the same with laser markings, gone for good and performance. Those scarred mech looked mean...

#9 Jarl Dane

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Posted 10 October 2013 - 02:03 PM

They were never part of the game. I think they made Thomas do other stuff.

#10 Zyllos

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Posted 10 October 2013 - 02:04 PM

View PostCest7, on 10 October 2013 - 02:02 PM, said:

LRM apocalypse...

it was -TOO- good, so back to the drawing board?


LRM apoc was due to LRMs doing dive bomb flight patterns instead of the spiral stuff. They flew over the top of your mech, then did a 90 nose dive on top of your head, which is basically only CT.

#11 Homeless Bill

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Posted 10 October 2013 - 02:07 PM

They were for LRM spirals before they were against them. I'm still reeling from the news. PGI lied, PUGs died. We must take a stand against this breach of trust now. Anyone up for Occupy Vancouver?

#12 Vodrin Thales

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Posted 10 October 2013 - 02:07 PM

View PostZyllos, on 10 October 2013 - 02:04 PM, said:


LRM apoc was due to LRMs doing dive bomb flight patterns instead of the spiral stuff. They flew over the top of your mech, then did a 90 nose dive on top of your head, which is basically only CT.


That was the last one, but there have been three of them. Headshotting artemis intro. Spiral plus damage buff (was good at instacore and instalegging if you partially avoided them). And finally the dive bomb pattern you are talking about (least severe of the three actually).

#13 Zyllos

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Posted 10 October 2013 - 02:09 PM

View PostVodrin Thales, on 10 October 2013 - 02:07 PM, said:


That was the last one, but there have been three of them. Headshotting artemis intro. Spiral plus damage buff (was good at instacore and instalegging if you partially avoided them). And finally the dive bomb pattern you are talking about (least severe of the three actually).


Been here since the beginning...

I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.

#14 Suko

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Posted 10 October 2013 - 02:11 PM

View PostHomeless Bill, on 10 October 2013 - 02:07 PM, said:

They were for LRM spirals before they were against them. I'm still reeling from the news. PGI lied, PUGs died. We must take a stand against this breach of trust now. Anyone up for Occupy Vancouver?

Just make sure you go to the right Vancouver.

#15 Kaiser Thermidor

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Posted 10 October 2013 - 02:13 PM

I remember the spiral/double helix pattern was in for about 2 weeks, that is, at least one patch. I remember, because I actually used LRM boats for a while and felt like a badass with those spirals dropping down on mechs.

Bring them back!

#16 Praehotec8

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Posted 10 October 2013 - 02:18 PM

They were in for a while, and looked awesome, but apparently they made missiles too good so they are gone now. I miss them. :D

#17 dario03

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Posted 10 October 2013 - 02:32 PM

View PostZyllos, on 10 October 2013 - 02:09 PM, said:


Been here since the beginning...

I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.


I recall there being at least 2. I've seen others say 3 but I'm not sure if most count all 3 or not.

#18 Scratx

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Posted 10 October 2013 - 02:34 PM

View PostVadim Krasvanya, on 10 October 2013 - 02:13 PM, said:

I remember the spiral/double helix pattern was in for about 2 weeks, that is, at least one patch. I remember, because I actually used LRM boats for a while and felt like a badass with those spirals dropping down on mechs.

Bring them back!


I think they were in for longer but not sure, and DON'T bring them back. They look awesome but, you all remember how they tried to remove splash damage entirely and saw the CT was being overly hit? The spiral pattern was partially responsible for that.

It was a good and visually appealing idea that had unintended consequences. Unless it can be brought back in some manner that doesn't make another LRMageddon, we actually don't want it back.

#19 scJazz

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Posted 10 October 2013 - 02:34 PM

View PostZyllos, on 10 October 2013 - 02:02 PM, said:

They probably removed it to gain performance boosts on the low end and maybe reduce traffic to the servers.

Have you noticed that ALL ballistic shots in the game look exactly the same now? AC/2 = Gauss Rifle = AC/20

Several patches ago, they changed them to gain performance boosts but never gave options for high end users to turn them back on. I doubt bullet effects changed my FPS in any significant way so...

This is the correct answer and applies to bullets as well.

It was mostly related to Server side CPU use, Network Bandwidth, and to stop punishing clients by making them track lots of stuff moving around. Mainly, the first two points though.

#20 Vodrin Thales

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Posted 10 October 2013 - 02:50 PM

View PostZyllos, on 10 October 2013 - 02:09 PM, said:


Been here since the beginning...

I do not recall any "major" LRM apoc other than the dive bombing one where it would always hit your Head/CT and avoided 99% of all cover.


You missed the day after the artemis patch, and the three days after the missile damage buffs then. Those were epic.

View PostVadim Krasvanya, on 10 October 2013 - 02:13 PM, said:

I remember the spiral/double helix pattern was in for about 2 weeks, that is, at least one patch. I remember, because I actually used LRM boats for a while and felt like a badass with those spirals dropping down on mechs.

Bring them back!

Oh god please no. I like my mech combat better when one LRM volley doesn't core my assault mech.





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