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#1 SgtMaster

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Posted 25 November 2013 - 11:28 AM

lets have some, ..!

if PGI gave players tools to make some maps up,it would help keep this game fresh and alive..!

#2 Joseph Mallan

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Posted 25 November 2013 - 11:46 AM

Or it would give players something else to whine about. ;)

#3 SmithMPBT

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Posted 25 November 2013 - 11:48 AM

New map HPG Manifold should be out "Soon" Posted Image

#4 Graugger

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Posted 25 November 2013 - 11:56 AM

Give me the tools and the next patch will be about 3GB.

#5 80sGlamRockSensation David Bowie

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Posted 25 November 2013 - 12:30 PM

View PostGraugger, on 25 November 2013 - 11:56 AM, said:

Give me the tools and the next patch will be about 3GB.



If only they would allow user created content. Its not like Cry Engine already allows that sort of thing....


...oh wait


Edit: Btw, new map is HPG Manifold, due out mid-December

Posted Image

Edited by mwhighlander, 25 November 2013 - 12:31 PM.


#6 627

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Posted 25 November 2013 - 11:56 PM

Hey, what's that on the screen? a Second color on the moon map? So we have grey and blue?! Yay!

#7 TheCaptainJZ

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Posted 26 November 2013 - 12:37 AM

They've said before, there are legal issues to allowing player generated content, plus they have quality standards that they would not be able to enforce.

#8 New Day

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Posted 26 November 2013 - 12:48 AM

View PostTheCaptainJZ, on 26 November 2013 - 12:37 AM, said:

They've said before, there are legal issues to allowing player generated content, plus they have quality standards that they would not be able to enforce.

Tha's just bs to avoid having to make map tools. And do tell me if they controlled which maps are ingame, how they couldnt enforce quality standards.

#9 Fooooo

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Posted 26 November 2013 - 01:04 AM

View PostTheCaptainJZ, on 26 November 2013 - 12:37 AM, said:

They've said before, there are legal issues to allowing player generated content, plus they have quality standards that they would not be able to enforce.



They most definitely can enforce any quality standards.

They don't HAVE to put someones flat plane map with no textures into the game just because it was made by a user.

If its good enough, and followed the guidelines / standards they have for their maps atm (polycount / draw count limits / Asset usage etc etc) it would get through this stage (community moderated QC etc, like a lot of other games do) and PGI would then "have a look at it" (get the map from the creator and load it up etc).

From there its PGI's choice as to what they do with it. Use it as a base for a new map they do. Clean up some sections or modify some areas and release it or dont use it at all and tell the creator why.


So yes, they most definitely can enforce quality standards. :)

I think another of the problems to add to legal issues etc, is that PGI does not make these maps in-house AFAIK. The maps are contracted out to another company..... So that right there throws a spanner in the works (if that is correct that is), as PGI would have to send the maps given in, off to this company, who would then CHARGE pgi to do any work to it...........

View PostNamesAreStupid, on 26 November 2013 - 12:48 AM, said:

Tha's just bs to avoid having to make map tools. And do tell me if they controlled which maps are ingame, how they couldnt enforce quality standards.


Uhhhh, they already have map tools out..........its called the Cryengine SDK.....with which you can do a whole lot more than just make maps with. Go look it up. ;)

Edited by Fooooo, 26 November 2013 - 01:06 AM.


#10 Blood Rose

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Posted 26 November 2013 - 06:26 AM

I would love to make some maps. Starting with a proper city fight for one. Close, dense terrain, with some open spaces. Be a nightmare but JJ lights would love it.

(no, i actually use heavys mostly)

#11 Karl Streiger

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Posted 26 November 2013 - 06:28 AM

View PostBlood Rose, on 26 November 2013 - 06:26 AM, said:

I would love to make some maps. Starting with a proper city fight for one. Close, dense terrain, with some open spaces. Be a nightmare but JJ lights would love it.

(no, i actually use heavys mostly)

Well could you think about a map - rolling hills?
No cover - plain terrain - as you may see on Friday who will visit you on Saturday afternoon.

That is terrain worth to fight on with Mechs.

#12 Nathan Foxbane

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Posted 26 November 2013 - 03:56 PM

...? Quality control has enough work to do already right? Checking community made maps is just that much more work. Plus QQ over rejected maps and disputes over content credit/ownership.

#13 Lightfoot

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Posted 02 December 2013 - 01:30 AM

View Postmwhighlander, on 25 November 2013 - 12:30 PM, said:



If only they would allow user created content. Its not like Cry Engine already allows that sort of thing....


...oh wait


Edit: Btw, new map is HPG Manifold, due out mid-December

Posted Image



It's cold right? Like near absolute -300 kelvin to -392 kelvin? Just wondering if players will be able to use 2xERPPCs there. ;)

#14 Novakaine

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Posted 02 December 2013 - 01:37 AM

View PostLightfoot, on 02 December 2013 - 01:30 AM, said:



It's cold right? Like near absolute -300 kelvin to -392 kelvin? Just wondering if players will be able to use 2xERPPCs there. ;)


Please with the wonky ghost heat rules it won't matter.
A laser beam will probably curve around the moon because of the lack of gravity.

#15 Circles End

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Posted 02 December 2013 - 01:42 AM

View PostLightfoot, on 02 December 2013 - 01:30 AM, said:



It's cold right? Like near absolute -300 kelvin to -392 kelvin? Just wondering if players will be able to use 2xERPPCs there. ;)

The Kelvin scale goes from absolute zero and then has same scale as Celcius. So negative values don't make sense on the Kelvin scale. /endsciencenitpick

#16 stjobe

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Posted 02 December 2013 - 01:46 AM

View PostNovakaine, on 02 December 2013 - 01:37 AM, said:

A laser beam will probably curve around the moon because of the lack of gravity.

What... The...

I'll just quote Charles Babbage here:

Quote

On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?'
I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question.


#17 Escef

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Posted 02 December 2013 - 01:58 AM

View PostCircles End, on 02 December 2013 - 01:42 AM, said:

The Kelvin scale goes from absolute zero and then has same scale as Celcius. So negative values don't make sense on the Kelvin scale. /endsciencenitpick

Never mind the fact that heat energy needs matter to use as a medium through which to disperse. An airless or near-airless environment, even if ambient temperatures were staggeringly low, would still make venting waste heat a royal pain, as the only place to vent it out would be through the mech's feet (that is, vent the waste heat directly into the ground).

EDIT: Skylab, the first American space station, was damaged during launch, losing some shielding and one of its two solar panel arrays. The other solar panel array was stuck and unable to deploy. Temperatures inside Skylab spiked horrifically due to the lost shielding leaving the station badly exposed to the sun ( and the loss of power due to missing and undeployable solar panels did not help). Until a repair mission could be launched, engineers were forced to "wobble" the station's orientation, much as one might flip a hamburger or fried egg to prevent one side from burning. Just a little bit of trivia and such, to demonstrate that venting heat is about more than just ambient temperature.

Edited by Escef, 02 December 2013 - 02:09 AM.


#18 Lightfoot

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Posted 02 December 2013 - 02:03 PM

So, one other thought is will there be Hrothgars and Leapord Dropships at the spaceport? hmmm? I am interested to see some dropships in MWO.

What kept Skylab from roasting was of course the extreme sub-zero cold of the shadow side. Heat from the sun can't transmit to the shaded side through the vacuum of space and space is cold. The dark side of the Moon ranges in the -200 c's (26-35K) at the poles and is above 100c on the sunny side.

But I am thinking heat could radiate away from a heat source even in a vacuum. It just wouldn't warm anything without some medium to absorb it.

Edited by Lightfoot, 02 December 2013 - 02:28 PM.


#19 Escef

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Posted 02 December 2013 - 06:39 PM

View PostLightfoot, on 02 December 2013 - 02:03 PM, said:

So, one other thought is will there be Hrothgars and Leapord Dropships at the spaceport? hmmm? I am interested to see some dropships in MWO.

What kept Skylab from roasting was of course the extreme sub-zero cold of the shadow side. Heat from the sun can't transmit to the shaded side through the vacuum of space and space is cold. The dark side of the Moon ranges in the -200 c's (26-35K) at the poles and is above 100c on the sunny side.

But I am thinking heat could radiate away from a heat source even in a vacuum. It just wouldn't warm anything without some medium to absorb it.

Heat energy is basically just the friction from vibrating atoms. Yeah, it will eventually bleed off into space as infrared radiation, but that is not a fast process, at least not from a tactical standpoint.

#20 anonymous161

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Posted 02 December 2013 - 06:45 PM

Heres a better idiea...let the fans create mechs and they can be put on a vote for which one out of lets say 3 gets actually put in the game in a timely manner? Do that every every month lets say. Same for maps.





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