I keep looking for a button to save a Mech's loadout for quick configuration changes. This seems a rather basic feature, but appears to be missing. Please consider this in future patches. It would save a lot of people a lot of time.
0
Save Mech Loadouts
Started by St0rmagedd0n Dark Lord of All, Oct 09 2013 09:03 PM
5 replies to this topic
#1
Posted 09 October 2013 - 09:03 PM
#2
Posted 10 October 2013 - 10:00 AM
But it's already in: 1. leave that "mech 1 variant 1 config 1" as is, 2. buy same "mech 1 variant 1" again, configure as needed (i.e. create "mech 1 variant 1 config 2"), 3. rinse, repeat... ... no?
#3
Posted 10 October 2013 - 10:13 AM
Its a pretty hard thing to implement really. What if that loadout youre trying to switch too contains weapons that are in use in another mech?
#4
Posted 10 October 2013 - 10:32 AM
Mordynak, on 10 October 2013 - 10:13 AM, said:
Its a pretty hard thing to implement really. What if that loadout youre trying to switch too contains weapons that are in use in another mech?
Actually that should be quite easy to implement: there is already that popup asking along the lines "are you sure" if you click on "save", which should suffice. And the check of the current loadout against your stash is already in the UI somewhere, so just need that last question to confirm the purchase of what is not freely available in your mech hangar.
#5
Posted 10 October 2013 - 10:40 AM
PGI has talked about doing this for Ui2. We'll see if its in Ui2 when we get Ui2
#6
Posted 13 October 2013 - 09:18 AM
you didnt watch the first few minutes of this did you? http://mwomercs.com/...deo/njT0l1pSd80
basiclly ui 2.0 = web2.0 the meshing of the client/website more with an api to import say... smurfy builds (and save them)
basiclly ui 2.0 = web2.0 the meshing of the client/website more with an api to import say... smurfy builds (and save them)
Edited by user5318, 13 October 2013 - 09:20 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users