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Catapult A1 Builds


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#1 Roosterfish

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Posted 14 August 2013 - 06:40 PM

This mech has become my troubled child so I need to pick y'alls brains for build ideas.

I'd like to keep in it BAP, AMS, at least 2 JJ, no lower than a XL260, with a mixed lrm/srm load out, and enough ammo for 12 mans.

That's a lot to ask for in 65 tons but I'm hoping many brains working on this will come up with something workable.

Show me them builds and thanks.

#2 heleqin

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Posted 14 August 2013 - 08:52 PM

try this

http://mwo.smurfy-ne...c0ddb5bc078acc0

i'd probably drop the BAP personally and go for an AMS or XL300, but you said beagle, so there you go.

#3 Cactus In The Rear

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Posted 05 October 2013 - 01:14 PM

here is a build that should suit your needs pretty well http://mwo.smurfy-ne...fc1cebef8ed08d3 one thing to note is that it has 1 JJ not 2 and that is because as the game is right now there is actually no difference between 1 JJ and max also i find that streaks work better on a pult since you already have a B.A.P. anyway its got the A.M.S.,B.A.P.,more than enough ammo to last in the longest 12 man fight hope it works for you :)

#4 Daemir

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Posted 05 October 2013 - 02:26 PM

Can make do with 1 jj
xl 265 weights same as xl 260
you can put in ams by dropping the heat sink and shaving armor from arms if you want, i wouldn't bother

http://mwo.smurfy-ne...0d6fddc9c247562

#5 Leeroy Mechkins

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Posted 05 October 2013 - 05:04 PM

Enjoy!
http://mwo.smurfy-ne...ec8aa7d7d3b8248
This is a very flexible build with 1 LRM20 and 5 Streaks.
You can hide and use the LRM for indirect fire, or you can use the Streaks to hunt light mechs.
If you can stay within 180-270m of your target, you can fire all 6 of your weapons at your enemy.
It has Beagle Active Probe, AMS and 1 Jump Jet.

The CASEs will save you repair costs from torso XL engine hits.
You could change them to something else if you don't care about that.

Edited by Leeroy Mechkins, 05 October 2013 - 05:12 PM.


#6 PharmEcis

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Posted 05 October 2013 - 05:22 PM

Why does it feel like some of the people responding haven't played the game in like a year?

First, the number of JJ's matter. It's not like it used to be, they fixed the bug of 1 being as good as all.

Secondly, what repair costs? There is no repair and rearm anymore.

Edited by PharmEcis, 05 October 2013 - 05:22 PM.


#7 Daemir

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Posted 06 October 2013 - 01:24 AM

You can however make do with 1 JJ just fine, to get over ridges and obstacles. You aren't trying to outjump a spider in an LRM support mech.

#8 Cactus In The Rear

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Posted 06 October 2013 - 03:05 AM

View PostPharmEcis, on 05 October 2013 - 05:22 PM, said:

Why does it feel like some of the people responding haven't played the game in like a year?

First, the number of JJ's matter.  It's not like it used to be, they fixed the bug of 1 being as good as all.

Secondly, what repair costs?  There is no repair and rearm anymore.
actually JJs are still bugged as of this post i am continuing to use just 1 and no difference

#9 Leeroy Mechkins

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Posted 07 October 2013 - 06:45 PM

! I just realized how fantastic ripple firing 6 Streak SRMs is!
Max speed, 4 Jump Jets, 6 Streaks ripple fire.

#10 Plaguetongue

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Posted 11 October 2013 - 05:55 PM

http://mwo.smurfy-ne...4a685c57d9a1307

this one is fun, keep the chainfire unbroken and it will get on anyones nerves :blink:





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