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October Creative Director Update


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#281 Rofl

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Posted 09 October 2013 - 09:27 AM

View PostProsperity Park, on 09 October 2013 - 09:17 AM, said:

When people ask for things, sometimes they don't know what they are asking for. If you enter a DeathMatch, you're not signing up for a Death-or-be-Saved-by-the-Bell Match... you're signing up for a DeathMatch where the point is to fight to the death. If you want to be in an environment where the last man can still pull a victory, then you should try fighting in the Conquest or Assault game modes where base Capture is a viable mechanic for an outgunned team to still achieve victory.


I disagree. There is a saved-by-the-bell mechanic in every gametype. If deathmatch doesn't have a timer, then I will retract my statements. However, if it does, then there does exist the possibility of saving yourself from a death on your stats by waiting out the clock in unfavorable conditions.

Perhaps if the devs announced or incorperated some other means of saving your stats without restricting your enjoyment of the game in all game modes (for instance, ejection, and perhaps it had it's own stat tracked separately. I have no suggestions for how to limit abuse on this), then I could agree to that as well.

Me personally, I don't care about my KD. It's not that great. I am interested in real answers to problems that will arise. So far as I am aware in my personal going about, I have never been reported for waiting it out in Assault or Conquest, limited though those times may be. I have also never reported someone for doing so, because what are you really reporting? Thanks for making it easier to cap the base(s)? Deathmatch, with it's presumable no 2nd objective, alters that equation drastically. I think many statwarriors WILL look to the clock to save them.

#282 Xeno Phalcon

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Posted 09 October 2013 - 09:29 AM

Easy enough, make all players appear on the map.

#283 Rofl

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Posted 09 October 2013 - 09:33 AM

View PostXeno Phalcon, on 09 October 2013 - 09:29 AM, said:

Easy enough, make all players appear on the map.

THAT would be an excellent way to deal with it. After, perhaps, a set period of time without damage from weapons, all mechs are revealed until the condition that revealed them is met.

It's kind of like in WoW Arenas, to avoid stealth teams just walking about undetected, there's a stealth removal thing that pops up.

#284 MechFrog1

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Posted 09 October 2013 - 09:36 AM

The solution isn't deathmatch. It's King of the Hill.

1 Central capture point, large (think 2x2 square on the minimap) where the more mechs from your team you have standing in it, the faster you gather points. This promotes actual fighting, and in absence of a timer, the points generated can trigger the end of the match should conflict be avoided.

There, I just fixed about 90% of the problems with this game in respect to game types.

Edited by mint frog, 09 October 2013 - 09:38 AM.


#285 Xmar

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Posted 09 October 2013 - 09:46 AM

I have to say that I liked this post. For the past many months I have been disappointed with the level of communication from PGI. But after reading this I believe they are starting to turn it around. Good Job, keep it up.

-The Silent Majority

#286 Chronojam

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Posted 09 October 2013 - 09:55 AM

View PostTalys, on 08 October 2013 - 09:42 PM, said:

So the Flame pattern is 'exclusive' to PP as a give away but available to anyone for purchase. There is already another exclusive pattern for the Phoenix mechs. Unless I'm missing something else this seems reasonable enough. Personally I expected they would make the Flame pattern available for purchase.


These are some pretty impressive mental gymnastics. It's not a huge deal, which is why you probably shouldn't bend over backwards to pretend the weren't pretty clear all along that the flame pattern was going to be a special exclusive. It's the tiniest of stupid moves, it barely registers in the aftermath of not even having enough working headsets at their much-hyped "launch party."

#287 Iqfish

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Posted 09 October 2013 - 09:56 AM

Great Work, Its a while ago that I was so happy with PGI! :) More money for you!

#288 METAL SEPARATOR

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Posted 09 October 2013 - 09:59 AM

Nice! Thanks a lot! Looks like I will be sticking for a while with this game.

#289 Chronojam

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Posted 09 October 2013 - 10:01 AM

View PostChemie, on 09 October 2013 - 03:26 AM, said:


What gets me is in March they said that CW Phase 1 was June and Phase 2 July. Now they say they are putting pen to paper on CW. Did they out right lie? Or dream?
To the poster who implied they could cycle through 3 design phases, programming and testing in 4 weeks...all I can say is LOL. We are looking at real CW by summer next year. I can only hope they get private lobbies done well before that.


Remember that back in November they said CW Phase 1 was going to be out by February. Who knows, maybe the target for CW Phase 1 was something really simple that actually happened but we never knew it because it was unclear and then never clarified.

It's all been very vague because they've been a bit loathe to suggest where in the development pipeline things are. It's cool that they're doing that now, so that people can have realistic expectations. Hype's important but you don't want people to feel underwhelmed if -- in the absence of information -- the audience starts overhyping themselves.

#290 Hellzero

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Posted 09 October 2013 - 10:04 AM

Have to agree with the majority here: Another great opening of the goals/visions of what will be to come/is under works right now.
- Even should it be 2015 when the game would be "properly fleshed out", I will keep my support, for I know there won't be another MW game in the present interpretation most likely in at least another 10 years.

Even with 5 billion dollars you can't make a "fleshed out game in two years". The development cycle is long, even longer for something complicated.

- I'll stick with this, and so will my money(what's left of it anyways after Overlord & Sabre package. Christmas is canceled).

Edited by Hellzero, 09 October 2013 - 10:06 AM.


#291 RavensScar

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Posted 09 October 2013 - 10:06 AM

Good update, and quite a lot to look forward to - ankle biting Locusts!

One thing that's a little confusing - in Ask the Devs 47, Bryan stated that the period of Phoenix 'mech releases (October to Feb) would be used to work on Clan tech.

According to Bryan's Creative Director update, Clan tech isn't even in design phase 1 yet.

Given the scale of some of the other tasks on that list, can we assume that Clan tech isn't going to be worked on over the coming months?

#292 Calamus

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Posted 09 October 2013 - 10:10 AM

View PostBryan Ekman, on 08 October 2013 - 10:09 AM, said:

Ready For Development
  • Matchmaking



Ain't THAT the truth? B)

I can see why you guys have been so hush hush on so many of these objects. The number of MAJOR game details that are only in phase 3 (the phase that you just said is not even being worked on yet) is blistering... Good thing you took the Beta tags off. It looks like the game is about complete (that's a bit of sarcasm).

It's alarming to me how little progress has been made on some of these features in the last year. I hope you're able to fill those seemingly perpetual employment opportunities pretty soon. :)

Either way, even though I'm not impressed with the update, thanks for making it (that is not sarcasm). At least i know where the game development stands, and I'm not left wondering when the game will resemble what it was promised to resemble back when I decided to join up playing the game. :)

Edited by Calamus, 09 October 2013 - 10:11 AM.


#293 Cev Lost

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Posted 09 October 2013 - 10:14 AM

View PostFinsT, on 09 October 2013 - 04:48 AM, said:

What? A _second_ ready screen???

// a picture of me going "for the bath room on wobbly legs, muttering, "Where's the cotton...where's the seltzer" "

Seriously, it reads as if it is, man. And it's like a good hit to the head, in a sense - even if it's a very brief confusion. Honestly, one ready screen is definitely enough, imho. %)

P.S. If you're unfamiliar with the quote - psst, it's from 7th voyage of Ijon Tichy, which is one of my most favorite short masterpieces of SF.


Ready screen... ready button.. It has all happened before it will all happen again...



Ready screen... ready button...
Prepare to fast forward Preparing to fast forward

Posted Image

It has all happened before... it will... wait what was that You wanna bring your toaster against mine?

#294 Chronojam

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Posted 09 October 2013 - 10:15 AM

View PostRofl, on 09 October 2013 - 09:14 AM, said:



What if they did engage, and then stopped engaging? The rules aren't clear here. I don't think suicide is the ONLY viable option. It is, however, the only one you are presenting us.

Then again they could take potshots at 2000m before finding a new "ambush spot"

I think that rule is more against AFK farming than it is against 8v1 odds...

Suicide is never an option, citizen.

Self-Destruction
Any MechWarrior who willfully or repeatedly-
•Overheats their BattleMech to destruction; or
•Is removed from battle by leaving the battlefield boundaries;

Is guilty of BattleMech Desertion and shall be moderated.


If you intentionally destroy your own BattleMech, or accidentally destroy your own BattleMech a few times, you shall be moderated.

#295 Sandpit

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Posted 09 October 2013 - 10:19 AM

View PostHellzero, on 09 October 2013 - 10:04 AM, said:


Even with 5 billion dollars you can't make a "fleshed out game in two years". The development cycle is long, even longer for something complicated.



Did you really just say that? uhm ok....... next noble wachamacallit lol

Really, this is nothing more than was said at the launch event, which was nothing more than was said several months ago, which is in turn nothing more than was said in OB, which was nothing more than was said in CB.

Don't say you're gonna do it, do it. Timelines mean nothing at this point. Every single review of this game has said the same thing. Which is what those of us "on an island" and "QQing" said during CB. This timeline is no different than every other timeline given over the past 2 years. Show me results at this point but I'll remain skeptical but open for being proven wrong

View PostRavensScar, on 09 October 2013 - 10:06 AM, said:

Good update, and quite a lot to look forward to - ankle biting Locusts!

One thing that's a little confusing - in Ask the Devs 47, Bryan stated that the period of Phoenix 'mech releases (October to Feb) would be used to work on Clan tech.

According to Bryan's Creative Director update, Clan tech isn't even in design phase 1 yet.

Given the scale of some of the other tasks on that list, can we assume that Clan tech isn't going to be worked on over the coming months?

They said no clan until after CW IIRC

#296 Rofl

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Posted 09 October 2013 - 10:20 AM

View PostChronojam, on 09 October 2013 - 10:15 AM, said:

Suicide is never an option, citizen.

Self-Destruction
Any MechWarrior who willfully or repeatedly-
•Overheats their BattleMech to destruction; or
•Is removed from battle by leaving the battlefield boundaries;

Is guilty of BattleMech Desertion and shall be moderated.

If you intentionally destroy your own BattleMech, or accidentally destroy your own BattleMech a few times, you shall be moderated.


I meant suicide in the more broad definition, like a suicide mission (as is being described) or suicide by fire. Kinda like when people intentionally get cops to shoot them, it's considered suicide.

#297 Chronojam

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Posted 09 October 2013 - 10:21 AM

View Postrageagainstthedyingofthelight, on 09 October 2013 - 09:38 AM, said:

To everyone worried that PGI might sell other people a flame pattern they threw in for free with your package:

http://weknowmemes.c...kevin-chang.jpg


A lot of it has to do with PGI backtracking on previous assurances, much like with third person, more than a straightforward marketing decision. It's that the exclusivity and unlock process was so flaunted, and ultimately fairly trivial. The issue itself ought to be trivial (and indeed it is) but it's just one more misstep and might be a back-breaking straw for some of the camels that have been wandering the fairly stagnant MWO desert for a year or so.

Some people have already grown impatient or jaded, and some people are still full of faith, but surely each misstep could be the cumulative final straw for somebody.

It's trivial without a doubt, but things add up in the customer's mind.

#298 Calamus

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Posted 09 October 2013 - 10:28 AM

Wait, I just realized something. Only Skirmish mode is ready for internal testing, UI 2, and others are still in development. They aren't far enough along to be classed as ready for testing. But earlier in the post Bryan says that THIS MONTH we will see UI 2 features in public test... I like mixed signals. Clear communication is overrated.

#299 wickwire

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Posted 09 October 2013 - 10:40 AM

Good post, keep it up!

#300 Matta

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Posted 09 October 2013 - 10:44 AM

View PostRofl, on 09 October 2013 - 09:27 AM, said:


I disagree. There is a saved-by-the-bell mechanic in every gametype. If deathmatch doesn't have a timer, then I will retract my statements. However, if it does, then there does exist the possibility of saving yourself from a death on your stats by waiting out the clock in unfavorable conditions.

Perhaps if the devs announced or incorperated some other means of saving your stats without restricting your enjoyment of the game in all game modes (for instance, ejection, and perhaps it had it's own stat tracked separately. I have no suggestions for how to limit abuse on this), then I could agree to that as well.

Me personally, I don't care about my KD. It's not that great. I am interested in real answers to problems that will arise. So far as I am aware in my personal going about, I have never been reported for waiting it out in Assault or Conquest, limited though those times may be. I have also never reported someone for doing so, because what are you really reporting? Thanks for making it easier to cap the base(s)? Deathmatch, with it's presumable no 2nd objective, alters that equation drastically. I think many statwarriors WILL look to the clock to save them.



This post sums it up well.
- If it's truly a deathmatch - then timer should go.
- If there is timer - then every mean of stalling the fight for the purpose of survival (for whatever reason) is LEGITIMATE.

Simple.





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