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Phoenix Mech Scales.


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#241 Shadey99

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Posted 14 October 2013 - 09:35 AM

View Post1Sascha, on 14 October 2013 - 06:17 AM, said:

If smurfy's is correct, 3x MG, 1x MG ammo + 1x large pulse should work with the XL170 engine and one additional DHS. Endo and Ferro are a must of course, and with DHS it isn't even a particularly hot build.
The large pulse is the only option (at least IMO), since you only get a single energy-slot on the whole Mech.


A 170 XL requires 4 heat sinks (and a 190 XL requires 3)... Which is why you cannot have a viable LPL build unless it is your only weapon. That was why most said the 2xMG (1 ton ammo) + ER LL was the go to build.

#242 Deathlike

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Posted 14 October 2013 - 11:28 AM

The Kintaro is much larger than it should be... as it's some sort of "jolly Quickdraw" or something like that.

#243 Bishop Steiner

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Posted 14 October 2013 - 11:36 AM

View PostDeathlike, on 13 October 2013 - 08:51 PM, said:


I hate to say this, but if you refer to the original images (and not any modified versions)... if you have any sense in scale, these issues would actually get a reaction in the brain.

I'm not saying people are dumb and/or can be manipulated, and Vassago likes to troll, but he's not trolling w/o a reason. The reason is self-evident. I'm sure we can wait until Tuesday for the final verdict, but as far as people understanding scale is concerned... there is a real problem with the Shadow Hawk's scale being potentially the tallest medium since the Trebuchet. That in itself is not a bright spot.

I don´t think they are being manipulated.

I do think that as per PGI norm, they took a halfazz approach, and posted some horribly distorted mechs to show them off, and try to show scale, didn´t bother to do so in a manner where it actually was worth a dang, and then are sitting back wondering, as usual what all the QQ is about.

That said, won't be shocked if the models are half thought through either. Half baked decisions is what we love most about PGI after all.

#244 Deathlike

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Posted 14 October 2013 - 12:10 PM

View PostBishop Steiner, on 14 October 2013 - 11:36 AM, said:

I don´t think they are being manipulated.

I do think that as per PGI norm, they took a halfazz approach, and posted some horribly distorted mechs to show them off, and try to show scale, didn´t bother to do so in a manner where it actually was worth a dang, and then are sitting back wondering, as usual what all the QQ is about.

That said, won't be shocked if the models are half thought through either. Half baked decisions is what we love most about PGI after all.


Working as intended™.

But really, you would think they would take our scale suggestion references seriously. I don't mean about rescaling mechs (because, they should do that generally)... I mean taking better pics of mechs standing next to each other on relatively even ground and not trying to make us guess at the "actual" scale of the mechs because of bad photo angles. You'd think they would have a better "photographer" for these things

#245 Bishop Steiner

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Posted 14 October 2013 - 12:40 PM

View PostDeathlike, on 14 October 2013 - 12:10 PM, said:


Working as intended™.

But really, you would think they would take our scale suggestion references seriously. I don't mean about rescaling mechs (because, they should do that generally)... I mean taking better pics of mechs standing next to each other on relatively even ground and not trying to make us guess at the "actual" scale of the mechs because of bad photo angles. You'd think they would have a better "photographer" for these things

And one would think, eventually, they might maybe, just maybe, have a nice in game mockup of all the mechs in their system (like the ones in out Fan Art page) where they could then apply basic volume scaling to get a rough proportion. They don´t have to be perfectly scaled, as there are too many variables to give absolutes, but at least TRY to get some consistency folks! Even if you (unfairly) never fix the old ones, STOP DOING IT TO THE NEW MODELS TOO WHEN YOU KNOW ITS AN ISSUE.

#246 Deathlike

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Posted 14 October 2013 - 06:00 PM

View PostBishop Steiner, on 14 October 2013 - 12:40 PM, said:

And one would think, eventually, they might maybe, just maybe, have a nice in game mockup of all the mechs in their system (like the ones in out Fan Art page) where they could then apply basic volume scaling to get a rough proportion. They don´t have to be perfectly scaled, as there are too many variables to give absolutes, but at least TRY to get some consistency folks! Even if you (unfairly) never fix the old ones, STOP DOING IT TO THE NEW MODELS TOO WHEN YOU KNOW ITS AN ISSUE.


They've dug their hole. They'll keep digging in it.

#247 DaZur

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Posted 14 October 2013 - 07:15 PM

Honestly don't think anyone is trolling....be it PGI or NGNG. I think what we have here is well intended images taken and presented without a single forethought regarding the potential ramifications said images may exacerbate.

Look at them... it's flipping mind numbing.

If there was any intent to show relative scale, they failed miserably... Yes, there are a few that are perfectly fine as they are not distorted and are generally planar in their composition. But the number of images taken with skewed perspective, dissimilar topologies and misleading composition...

It would be laughable if not such a catalyzing subject matter that places community members at odds and has such damning impact on play balance. :P

#248 1Sascha

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Posted 14 October 2013 - 11:00 PM

Quote

A 170 XL requires 4 heat sinks


Posted Image

Silly me ...


I knew it sounded too good to be true .. :P

Guess this'll be my first Mech to run standard heatsinks then ...

LCT-1V



S.

Edited by 1Sascha, 14 October 2013 - 11:09 PM.


#249 Ngamok

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Posted 15 October 2013 - 07:31 AM

View PostGeneral Taskeen, on 14 October 2013 - 08:05 AM, said:

I find that hard to believe NGNG or PGI would purposely troll and stretch images just to get a rise out of the people. If so, then that would be absolutely poor form. Scaling and Hitboxes issues in MWO is not a fkn joke when a Quickdraw is a freakin Assault Mech without Assault Armor. It is a joke that scaling is that bad though :ph34r:. But, if PGI thinks its funny that people complain about it, well then they reap what they sow.


If Phil is taking them, his PoV is stretched with a custom setting.

#250 Dawnstealer

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Posted 15 October 2013 - 07:39 AM

As an ardent defender of PGI, I do have to admit that the scaling on a (very) few mechs does seem to be off. It seems to especially hit the medium mechs. Love the models, the sizes are just a little weird and should be a little more standardized.

They should just make a box in 3DS (or whatever program they're using - Maya, etc) that's the largest scale a Light, Medium, Heavy, Assault mech should be. If the mech pokes out of that box by a significant amount, it should be scaled back before they rig it.

Kind of weird that apparently isn't happening.





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