

Lagshield Still Very Much Alive...
#1
Posted 08 October 2013 - 06:22 PM
I have to lead mediums even when firing lasers at ~270m. Aim at a hunchie's left arm, lasers hit his right torso and all sorts of things like that.
Hitting lights is totally out of the question unless they stand still, or I time my shots for the rare opportunity during the light's circle strafe where he is moving directly away from or towards me to try to land a shot. I've tried pointing lasers directly at them, tried leading the lasers in front (e.g. aiming at a raven's nose and hoping I hit its arms), tried leading further away than that, but nothing really works.
It has come to the point where I basically ignore lights and fast mediums because they're a waste of heat/ammunition. I contribute more just ganging up and gunning down the heavies/assaults and hoping someone on my team brought SSRMs or has a decent ping/aim.
Please fix this before MASC? It's worrying that the devs said the game works well enough for MASC in AtD48 when it clearly doesn't. I know most of you guys have sub-100 ping and all and maybe HSR works for you, but it's the biggest joy killer for me and many other APAC players right now.
#2
Posted 08 October 2013 - 07:08 PM
It also depends on how stable your ping is, if it varys from 150-250 for example where you lead is going to be all over the place. Then theres the issue of light mech hit boxes which will be contributing to the issue.
If you could post a vid where your firing lasers a good distance ahead of your target and registering damage that would be really helpful.
#3
Posted 08 October 2013 - 07:57 PM
HSR/Hitreg is still the number 1 problem in this game. This statement is based on fact, not speculation:
http://mwomercs.com/...most-right-now/
Your choices are to suck it up and get used to it, or stop playing until they fix it. There's been no news since a few months ago when they posted saying this was a big issue which would take a lot of time to fix.
#4
Posted 08 October 2013 - 07:57 PM
Well... Nothing to say... Our pings are around 250ms to 290ms usually..
So it sucks and lasers are not effective during close quarters combat where HSR does not work.
Running AC40 Jagers these days.. Kind odd to see some of the misses when they are direct hits.. Hiaz...
Edited by ShinVector, 08 October 2013 - 07:59 PM.
#5
Posted 08 October 2013 - 08:36 PM
Now for some actual helpful tips.
I to have suffered long in relative silence about pings, lag, and HSR. When a canadian Spider pilot with < 40 ms ping can kill your Atlas with > 300 ms ping you know something is not right.
So, to still enjoy the game and be useful you will need to accept (or resign yourself) to the role of support.
Most direct fire weapons are null or useless in the above example.
I am now using ;
LRMs, lock and fire weapon with target decay.
Machine guns, Streak SRM2 for light mech defence.
Small Pulse lasers for the same reason.
LB 10 X is probably the safest option for a ballistic weapon.
TAG so I can count the delay before the + appears to help time my shots if I am using Other weapon types such as Medium lasers, AC20 etc
Unless the target pilot is Shutdown or still learning, very rarely will the other weapon types be effective.
The idea behind this is some damage to the enemy team helps more to your team by doing no damage at all.
Edited by Dar1ng One, 08 October 2013 - 08:37 PM.
#6
Posted 08 October 2013 - 09:52 PM
Dar1ng One, on 08 October 2013 - 08:36 PM, said:
Let me put it this way.
My advice: 'Play something else that doesn't make you pull your hair out when your perfectly placed AC20 round vanishes into the ether even though you definitely hit him'.
vs
Your advice: 'Suck it up, and find enjoyment despite being gimped.'
I suspect my advice will actually leave the guy better off in the long term, because there are few reasons to keep abusing your jaw biting the concrete as PGI kerb stomps you repeatedly and you ask for 'more, sir?', especially when there are lots of actually good games out there.
I'll be the first one back if/when HSR/Hitreg gets fixed (unless Star Citizen comes out first, then all bets are off). But let's not sugarcoat things here. Even as you've admitted, things are lousy. Why try to rosy up the pile of dung?
If you can stomach the very glaring flaws, knock yourself out.
But there's no reason to force yourself to

Edited by Valore, 08 October 2013 - 09:53 PM.
#7
Posted 08 October 2013 - 10:54 PM
Valore, on 08 October 2013 - 09:52 PM, said:
Dogfight module before the end of the year people ?

Fyi, OP
My general observations.
Things to take note:
- Take note of LPBs… (<50ms) HSR works for them and for you. They can damage you quickly and accurately with lasers and you can do the same to them.
- Take note of HPBs… Actually only need to remember LPBs because all others will lag. Meaning you need to lead your targets.
- Suspect HSR works better from distance of >500M even for lasers.
- HPB + lasers does not work at close range. You have LEAD shoot !
- HSR works better when target or shooter or both is not moving.
- HSR works betters for ballistics than lasers or missiles.
- The faster the target is further you have to lead as per normal.
#8
Posted 09 October 2013 - 02:19 AM
#9
Posted 09 October 2013 - 03:15 AM
In case you haven't heard, I am kind of a big deal around here.
As a fellow founder, and not a free loader, I don't think you appreciate who you are typing to.
Like yourself I have dropped 140 + 80 + 30 + 30 + 30 + 30 + 100 + 50 on this, as you say, broken pile of dung heap. You mention Star Citizen, a game that is still a year away. Vapour ware as it were.
I really hope it turns out to be a bigger pile of dung heap. I actually left a group because they were more focused on nothing (Star Citizen SC) then what we have right now.
Maybe it is better to play with some poo with a little corn than no poo at all.
Despite the lies of 3rd person, the HSR, the lag etc.
The core game play is really good.
So Lagster you can be a sheep and buy GTA 5 like everybody else, or talk for 2 or 3 hours about SC and stretch goals on teamspeak without playing anything, or you can play MWO.
#10
Posted 09 October 2013 - 03:23 AM
#11
Posted 09 October 2013 - 03:28 AM
ShinVector, on 08 October 2013 - 10:54 PM, said:
Dogfight module before the end of the year people ?

Fyi, OP
My general observations.
Things to take note:
- Take note of LPBs… (<50ms) HSR works for them and for you. They can damage you quickly and accurately with lasers and you can do the same to them.
- Take note of HPBs… Actually only need to remember LPBs because all others will lag. Meaning you need to lead your targets.
- Suspect HSR works better from distance of >500M even for lasers.
- HPB + lasers does not work at close range. You have LEAD shoot !
- HSR works better when target or shooter or both is not moving.
- HSR works betters for ballistics than lasers or missiles.
- The faster the target is further you have to lead as per normal.
Shin has covered most of it... and you're trying to smash a light I've found 4-500m range is perfect to lead, predict and strike them in one shot. I've downed many a pilot, particularly spiders by taking the time. In essence you have to train yourself to lead based on your ping and the average hitbox of the opponent, and make on the fly adjustment in targeting solutions, it's essentially the next level and takes some practice to pull off.
Now can I reliably hit that spider running circles around me with SRM's under 100m? Nope because the HSR of the inclose light combined with SRM's is horrid... will I alpha him in one shot (1 out of 5 times)?
#12
Posted 09 October 2013 - 03:31 AM
Lupin, on 09 October 2013 - 03:23 AM, said:
Not much... the majority of lag induced by a computer is probably an underperfomring system, that mostly affects the player not the target. The majority of ping is just commnication lag to canada through the various routes... some have it great, some have it bad... Australia as an example, I know blokes with 200 pings, I play at a 250-280 level, and some are stuck at 300+ ping due to their networks and routing to PGI.
#13
Posted 09 October 2013 - 03:44 AM
Dar1ng One, on 09 October 2013 - 03:15 AM, said:
The core game play is really good.
Not sure if srs.
If yes, then LOL, tech demo team deathmatch with no tactical nous required beyond 'don't run around in the open like a remtard', yeah go core gameplay.
Dar1ng One, on 09 October 2013 - 03:15 AM, said:
I like how you've equated not wanting to be masochistic to being a sheep

Bottom line is, all the kudos to you if you find the ability to tolerate the vast amount of crummy gameplay MWO dishes out enjoyable.
I and a lot of others, can't be bothered anymore. Playing a shooter where you can't hit what you shoot? Yeah... nah.
Edited by Valore, 09 October 2013 - 03:51 AM.
#14
Posted 09 October 2013 - 04:16 AM
Dar1ng One, on 09 October 2013 - 03:15 AM, said:
In case you haven't heard, I am kind of a big deal around here.
As a fellow founder, and not a free loader, I don't think you appreciate who you are typing to.
Not much makes me lol on these forums, so props for that.
I am someone who enjoys this game in it's current state. That isn't to say I wouldn't enjoy it more if issues like hit reg were "fixed" however these issues don't force me away from the game. As an Aussie player on a crummy 8 meg line my ping can be anywhere from the 250s to the 350s depending on time of day and usage. Now my personal experience with a ping like that is twofold; I do not feel it is an advantage as many a North American pug feels he/she needs to inform me of and nor do I feel it is the crippling disadvantage I hear a lot of people in my position claim.
It's simple, the mech you are shooting at is somewhere, that somewhere may not be where the model of said mech is however once you find it the variance rarely changes. I'm a prolific PPC/Gauss/LL user and much like absolutely everything else in life my advice is: the more you practice the better you will get and this most certainly applies to HSR/Hit Reg/Lag Shield/whatever.
Now is missing a gravy shot infuriating? Oh of course, I've yelled at my stompy robit many a time, I have also accepted that this is the state of play currently and funneled more of my effort into countering it in general play. I'm not a great player, I'm not even a good player and I can safely say my poor aim accounts for more missed opportunities than HSR/Hit Reg problems.
If you enjoy this game, play it. For all its flaws some of us quite like this game

#15
Posted 09 October 2013 - 04:19 AM

So omcmwo is no more?
#16
Posted 09 October 2013 - 04:30 AM
Dar1ng One, on 09 October 2013 - 04:19 AM, said:

So omcmwo is no more?
We're all still here. Decided we liked each other more than we liked MWO is all.
Except for that Grimnar guy. He's a lousy ***** of a ****** and you should ******* him in the ****** if his face was ******* him and his *****.

#17
Posted 09 October 2013 - 04:33 AM
Valore, on 09 October 2013 - 04:30 AM, said:
We're all still here. Decided we liked each other more than we liked MWO is all.
Except for that Grimnar guy. He's a lousy ***** of a ****** and you should ******* him in the ****** if his face was ******* him and his *****.

I'm glad my leaving was amicable

But yeah OMC is still alive and kicking and dealing with lagshield

#18
Posted 09 October 2013 - 04:48 AM
Valore, on 09 October 2013 - 04:30 AM, said:
We're all still here. Decided we liked each other more than we liked MWO is all.
^^^ THIS! Valore you have hit the nail on the head. Like life, if you can share experiences with good friends or gaming buddies, then many experiences can be fun.
And really isn't that what life should be about.
#19
Posted 09 October 2013 - 04:59 AM
I like this too, because it means MWO has a real future.
To me, and being honest with the games I have kept, only a few I seek to share a game with.
Does anybody play half life 2 anymore? Maybe a little more now to refresh your memory with the announcement of half life 3. I probably played the single player campaign 5 times since 2005.
Counter Strike source was a "tech demo deathmatch"at the time. Yet it is still one of the most played games in the world. I have lost count how many times I have played this.
Same goes for Left 4 Dead 1 and 2. The game play was fantastic and that we could fight AI zombies as well as death match each other.
Did these games have any real story or plot? Not really, perhaps by leaving things vague and open it fills the player with a sense of ownership. The players mind writes the scenario.
I think that this is what PGI might be trying to achieve. I certainly hope so.
Edited by Dar1ng One, 09 October 2013 - 05:00 AM.
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