Catamount, on 14 October 2013 - 11:55 AM, said:
The more mechs there are running around, the worse it gets. Since the engine always seems to behave this way, I don't think any kind of optimization will make enough of a difference. Only DX11 will resolve these issues, and of course, likely only if it's implemented well. We will see.
As found in MWLL on CE2 there are a lot of little things that can make a big difference to improve performance. Also as found in MWLL the more assets you add to the game in general (Each mech, each Variant, number of available assets) the games performance tends to drop. The engine will lag when any new asset is called into the game environment, meaning you call in a HBK-4G you get big lag, call in the HBK-4G(F) you get big lag, call in a second HBK-4G and way less lag, call in a CTF-3D big lag again. The engine just isn't optimized for what MW is and in the end hurts MW ability to fulfill it's intent.
Goose, on 14 October 2013 - 11:53 AM, said:
Everybody says that, but no one can define it.
I can set the amps to
eleven in the training grounds and get 90+ fps: Too bad this is a multiplayer game …

Defined: Everything in the game has an affect on performance, particles, rendering, animation, modeling, LOD, etc. If you tweak a particle effect it can gain you some memory space and reduce the amount of issues it can cause. A poorly designed particle effect for say MG in a test environment can cause you screen to white out with FPS less then 1, yet a well designed effect can look good and have little impact on FPS. PPC sound can cause lag in the game if done improperly, added unnecessary mechanics to a weapon can have a negative affect on performance, badly don animation that is causing clipping into the model can have hilarious yet bad performance issues. The lava on Terra Therma can impact how well your rig handles the load, remove the lava and FPS will go up, change the map to have no eruptions and again FPS goes up. Literally the more you add into a match from the maps, sky box, models, effects, to the sounds impacts performance and if they are not optimized to their absolute best FPS will suffer.