If enough people like it maybe make it a suggestion to the Dev's.
The skill tree we have now was originally intended as a placeholder until it could be developed further. I (and others) have suggested that there are alternatives which could benefit the game.
The idea is that when mastering a mech you cannot choose all of the skills, but only a subset, aimed at allowing the chosen mech to be aimed at a particular role.
This would lend itself to adding more specific "quirks" that could be tailored for specific roles.
[At present I mainly pilot an HBK 4SP with 4 different roles. One setup is Long Range Support, 1 Close Range Support, 1 Light Hunter and 1 Fast Flanker. At the moment I can do it all with one mech and the mechlab.
If you have a more varied but limited skill tree for each mech then it would add in both a C-bill sink (which means they could upgrade game payoff) and a source of MC (mech bays).
It could mean that you don't have to buy 3 variants and nake it easier to include new mechs without many variants
This could also allow variation in Clan mechs.
What do you think, I know its a low priority for the devs at the moment but it would fit in with UI2.
Edited by Nik Van Rhijn, 06 October 2013 - 01:06 PM.