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Cw: Planet-Specific Maps
#1
Posted 09 October 2013 - 12:44 PM
There are 3000+ planets to fight over in the Inner Sphere. It was mentioned that they are going to try to implement as many of those as they can. They also mentioned that players will be able to vote for the map in the pre-match lobby.
When CW Phase 3 rolls out, I think each planet should be tied to specific maps to help solidify its identity and give it character — which furthers the immersion, and to some degree, the tactical choices when selecting planets to attack.
For example, the Federated Commonwealth planet of Sevren might be tied to Caustic Valley, River City, River City Night, Forest Colony Snow, and Forest Colony maps only. So when fighting over Sevren, only those maps would be available to choose from.
Background Fluff
While a specific planet might use multiple maps, only the fluff/description from the planet would be used, not the fluff from the maps being used.
For example, the River City map comes with its own fluff (http://mwomercs.com/...maps/river-city) but when used for a specific planet like Sevren, it would use Sevren's fluff instead (http://www.sarna.net/wiki/Sevren).
They could possibly even have a dynamic naming mechanic that renames the map to the planet's name instead, to further add to the immersion.
#2
Posted 09 October 2013 - 12:45 PM
#3
Posted 09 October 2013 - 12:55 PM
#4
Posted 09 October 2013 - 01:00 PM
Sevren - Forest Colony
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Sevren - Forest Colony Snow
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Edited by Bhael Fire, 09 October 2013 - 01:04 PM.
#5
Posted 09 October 2013 - 01:06 PM
Lyoto Machida, on 09 October 2013 - 12:45 PM, said:
Yes indeed, there needs to be WAY more maps. But I'm fairly certain once the main features are nailed down they'll focus on implementing a lot more maps.
#6
Posted 09 October 2013 - 01:37 PM
#7
Posted 09 October 2013 - 03:44 PM
#8
Posted 09 October 2013 - 03:52 PM
cdlord, on 09 October 2013 - 01:37 PM, said:
Many more maps would be the correct grammar. A lot is actually a singular thing, not multiple individual items as it is commonly and incorrectly used. Thus, you could go to an auction and buy a lot of maps, (i.e. several maps that were grouped to be sold as a single unit), or you could go to the cartographer to purchase many maps.
Edited by LauLiao, 09 October 2013 - 03:56 PM.
#9
Posted 09 October 2013 - 04:26 PM
Edited by SaJeel, 09 October 2013 - 04:26 PM.
#10
Posted 09 October 2013 - 05:17 PM
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#12
Posted 10 October 2013 - 10:38 AM
#13
Posted 10 October 2013 - 10:48 AM
focuspark, on 10 October 2013 - 10:38 AM, said:
Huh?
I don't think anyone asked for 3000 new maps anywhere in this thread.
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I suggested that each planet be tied to one or more existing maps to give it character....with a couple unique maps that are tied to the more prominent planets in the lore.
#15
Posted 11 October 2013 - 08:18 AM
General Taskeen, on 10 October 2013 - 11:48 AM, said:
Yes! Exactly. Having the prominent planets use their own unique maps and then using existing generic maps for the thousands of backwater planets would help flesh out the Inner Sphere and give it some palpable character.
For example, it might create a situation where players have to decide whether to capture the frozen wasteland planet Trondheim (Frozen City and Frozen City Night maps) or the lush, tropical planet of Jarett (Jungle map).
This would add an interesting dynamic to "map" selection by espousing it with the tactical selection of planets to attack.
#16
Posted 11 October 2013 - 09:32 AM
Bhael Fire, on 10 October 2013 - 10:48 AM, said:
Huh?
I don't think anyone asked for 3000 new maps anywhere in this thread.
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I suggested that each planet be tied to one or more existing maps to give it character....with a couple unique maps that are tied to the more prominent planets in the lore.
Even such... setting up a database of which maps are associated with which planet is time consuming. Not to the level I originally envisioned based on my misunderstanding of you original recommendation, but still a cost which could be better spent on other things.
Even so, it would be nice to know which maps were tied to planets your team owned... so you knew what to practice on.
#17
Posted 11 October 2013 - 09:39 AM
focuspark, on 11 October 2013 - 09:32 AM, said:
Not at all. They have to set up the database of planets for CW anyway. In that database, it includes the planet's name, the tactical value of that planet and its resources, a fluff description...and...*drum roll* which maps are available to it.
#18
Posted 11 October 2013 - 10:20 AM
Bhael Fire, on 11 October 2013 - 09:39 AM, said:
Not at all. They have to set up the database of planets for CW anyway. In that database, it includes the planet's name, the tactical value of that planet and its resources, a fluff description...and...*drum roll* which maps are available to it.
If the map assignments are random, yes it's free. If they're coherent somebody needs to either manual select them or, if they're assigned via data, write the algo which selects them. Either way, it's not free.
At the end of the day, it's a matter of ROI (which is subjective). Honestly, given the **** poor design decisions the devs have made thus far - I think I prefer them spending time assigning maps to planets as opposed to making any more changes to the game. <sigh>
#19
Posted 11 October 2013 - 10:25 AM
Big question is with the current developemment speed, how many people will be left, to make it viable, for increased content, as most games tend to have population drops after four years, leaving the die hards..
#20
Posted 11 October 2013 - 10:36 AM
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Redwood Forest - Jump-jetting 'Mechs can hide in the tall trees. Would be awesome for ambushes!
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Swamp - Bog environment with intense thunderstorms and water goes up waist deep on 'Mechs.
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Edited by Maverick01, 11 October 2013 - 10:45 AM.
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