focuspark, on 11 October 2013 - 10:20 AM, said:
At the end of the day, it's a matter of ROI (which is subjective). Honestly, given the **** poor design decisions the devs have made thus far - I think I prefer them spending time assigning maps to planets as opposed to making any more changes to the game. <sigh>
OK...here's how they explained it at the presentation they did.
1. When CW Phase 3 rolls out, they have stated that players will be able to do planetary assaults and be able to choose the planet they attack. There are 3000+ planets in the IS...and they are going to try to implement as many of those as they can.
2. Players will then be able to vote on a map in the pre-match lobby, as well as chose 1 of 4 mechs from their dropship.
3. The match starts.
What I am suggesting is that the planet should limit the available maps that can be voted on during step 2 above. This list of available maps can easily be added to the planet's stats during the database pass when they name the planet and assign its tactical/resource value.
For example, if the players were fighting for Trondheim, only Frozen City and Frozen City Night would be available to vote for during step 2.
Hopefully that makes it a bit more clear.
Edited by Bhael Fire, 11 October 2013 - 12:45 PM.