Maximum-Engine power rating with (round up to nearest 5 or 0):
- Light 'Mech = 1.4 x Stock-Engine
- Medium 'Mech = 1.3 x Stock-Engine
- Heavy 'Mech = 1.2 x Stock-Engine
- Assault 'Mech = 1.2 x Stock-Engine
- Locust: 1.4x160 or 225 which would give it a speed of 182.25 kph (200.5 kph)
- Flea: 1.4x120 or 170 which would give it a speed of 137.7 kph (151.5 kph)
- Commando: 1.4x150 or 210 which would give it a speed of 136.1 kph (149.7 kph)
- Spider: 1.4x240 or 340 which would give it a speed of 183.6 kph (202 kph)
- Jenner: 1.4x245 or 345 which would give it a speed of 159.7 kph (175.7 kph)
- Raven (3L): 1.4x210 or 295 which does give a speed of 136.5 kph (150.2 kph)
- Cicada: 1.3x320 or 416 (ie 400) which would give it a speed of 162 kph (178.2 kph)
So... The 'evil' Spider and the Locust would be the two fastest mechs in the game at nearly 1/4th faster than the current cap. The Flea would place third while MASC was engaged. The Jenner would get a bit of a boost as would the Cicada. And as this shows the Commando and Raven would not change.
However with the bigger engines to reach the max speeds those mechs would get even less weaponry. The Cicada for instance with a 400 XL even with Endo Steel would have 4.5 tons left over for weapons and armor. So more reasonably a Cicada with 8 tons of armor, ES, and 4 tons of weapons (4xML) which leaves it 26 tons for an engine which would be a 370 at 25.5 tons and could reach 164.9 kph with speed tweak.
Similarly the Locust with a 225 XL uses 10 tons for it's engine, 1 ton for the 10th HS, 1 ton for ES, 4.5 tons for standard armor (Just shy of max), and leaving 3.5 tons for weapons. This is enough for 4 MGs and a small laser or 2 MGs and a medium (with 1/2 ton of free weight).
Hit registration and issues with server performance (which are the stated reasons for the cap) aside, would any of these really break game balance...?
Edited by Shadey99, 26 September 2013 - 07:04 AM.