New rule: each installed JJ pack has a 1 non-rechargeble shot, that push the mech ahead on 400m long (with 100m altitude) and 140-150 khp flight speed - constant number for any mech. And thats are MINIMAL values (length, alt, spd) to be actual.
I did some tests in my SDR-5V (30 tonn, 10JJ, 163.4 top speed):
It makes jumps 330-380m long 90-120m alt from its' top speed.
Why?
1) Actual JJ mechanic is broken and rare used
2) players are familiar with one-time use mechanics in game - f.e. coolshot, artystrike
3) some low tier mechs like Highlander may be useful again - f.e. fight initiation or disance breaking for defence (Highlander could gain also 35 splash fall damage for "DEATH FROM ABOVE FEATURE")
4) people need some fresh changes in game balance
5) mechs with JJ in battle live longer
Limits:
counter spamming: cooldown time for JJ 5 seconds after use (its about 2 alfastrike on any mech)
counter heavy hitters: 1 use of JJ adds 20 heat (its about 30% for IS builds and 26% for clans)
- this heat prevents to do more than 1 alpha after landing.
tonnage limits: imho could be not changed, current JJ's weight is fine for classes
Edited by AtomCore, 20 October 2015 - 06:20 AM.