Rhent, on 09 October 2013 - 05:57 PM, said:
There were two things brought up by smarter people than me in closed Beta:
Hard Point limitations:
Lets say Energy:
Small = Small Laser/SPL
Medium = ML/MPL + Small
Large = LL/LPL + Med
X-Large = PPC/ERPPC + Large
All of a sudden, an Awesome that comes with 3 X-Large energy slots and is one of the few mechs that can carry 3 PPC's becomes competitive. It has a huge torso and is easy to kill BUT it can shoot 3 PPC's as well. You also would quit seeing 2 PPC 3L's running around.
Conversion:
Weapons mounted in the arms will converse on the same target on the enemy mech. Weapons mounted on the torsos would converse on the same target on the enemy mech. Firing weapons from different mount areas would not necessarily hit the same area.
I have no incentive now to buy another mech in the game. I have all the hard points in the mechs I'll ever need due to ghost heat.
Ah, got your track now. I've got so many mixed feelings on the restricted hardpoints to the customizable options that I can't really put a response down on paper (or net) on where I stand there.
As for the convergence.. I always felt that the fact that everything hits where we aim is a balance flaw. Leading to boating, etc. I remember waaay back on launch. My first rant was about surgical precision on our weapons. I expected convergence taking much longer, and so if you snapfired 8 medium lasers, it would be like a shotgun of sorts, not all hitting X precisely. That being as close as you can get to the roll 2d6 and figure out where your shots hit. The whole firing cone. You put your weapons on the mech, mostly aiming center mass since thats the BEST chance of hitting, and then your weapons fired in that area.
But again, thats the hard part of moving into a live game. Would a system like that be effective? viable? fun?
As it is, the people who have been able to put this game out for us have decided upon a best path. And we're along for the ride. We can provide as much input and suggestions as possible, and see what we think of the results. Maybe they considered my options already, and it wasn't a viable platform. Whenever we see a live format of a game, we never know what they may have tested or prodded before that and ruled out.
Good points though, and I understand your POV.
(Edit)
To add, I must say I like the idea of mechs having their builds. Yes, the Awesome is fearsome cause its a PPC cannon. And you KNOW that when you see it in TT. Just like a Shreck. You fear a shreck for what the thing is, a ppc turret on wheels, fed by fury and fear.
But, I also like being able to customize things... my favorite miniature in my collection is my personal Warhammer (unseen) with the spotlight torn off, and a ShadowHawk AC on that shoulder instead. (Love kitbashing) So, hence my turmoil!
Edited by John Wolf, 09 October 2013 - 06:08 PM.
Adding thoughts.