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Maximum Lrm Single Salvo Alpha


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#1 Zplayer

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Posted 04 November 2013 - 07:52 AM

I was pottering about in the mech bay when I though I'd take the old Atlas D-DC for a spin when I noticed it had an LRM 20 fitted to it. With this big cumbersome `thing` fitted it was throwing out 2 salvo's of 10 on each activation which isn't great.

So, back in mech bay I threw on 3 x LRM 5 and perfect - 1 x Salvo of 15 missiles per hit and saved my self 4 Ton of space.

Then I had a little play with a Trebuchet 7K, which can actually fit 2 x LRM 15's in an arm,or even 1 LRM 20 and 1 LRM 15 - not that you would but hey ho for arguments sake! Anyway this baby fires Salvo's of 4 missiles - so you end up with a rather large stream of missiles. Drop this to 1 missile launcher and it will fire 2 per Salvo but the point is AMS is going to chew these up all day long.

Has anyone worked out what the maximum salvo is per mech, or is this information available on a table somewhere?

I suppose in some respects its kind of a tricky one, for example in the above D-DC I can fit 3 bigger LRM's than the LRM 5 I'm using however I end up with firing 1 LRM firing salvo's of 2 LRM's firing salvo's of 5 - and yes a big streak of missiles ensue.

Basically I want to be able to optimize each of my mech's Salvo's without having to play about with each one - visually on some mech's it seems to work where you can actually see the missile tubes where you fit them, but this is not always the case.

#2 Kekkone

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Posted 04 November 2013 - 07:55 AM

Smurfy has the missile tubes listed, your DDC for example

http://mwo.smurfy-net.de/mechlab#i=17

All mechs:

http://mwo.smurfy-net.de/

Edited by Kekkone, 04 November 2013 - 07:56 AM.


#3 Kyynele

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Posted 04 November 2013 - 08:02 AM

Do note that the missile tubes are per launcher, which isn't very intuitive but that's the way it's supposed to work. For example your Atlas, having 10+6+6 tubes can only fire an LRM20 in 2 volleys of 10, but will fire LRM10+LRM5+LRM5 in a single volley of 20.

#4 Asyres

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Posted 04 November 2013 - 08:02 AM

If you go to the smurfy-net mechlab, you can select a chassis and see the available tube counts for all missile hardpoints (for instance, the AS7-DDC has 10/6/6 tubes in its left torso).

#5 Zplayer

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Posted 04 November 2013 - 08:05 AM

View PostKekkone, on 04 November 2013 - 07:55 AM, said:

Smurfy has the missile tubes listed, your DDC for example

http://mwo.smurfy-net.de/mechlab#i=17

All mechs:

http://mwo.smurfy-net.de/



Ah nice one so the number in brackets is the tubes - thank you very much :P

#6 Zplayer

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Posted 04 November 2013 - 08:08 AM

View PostKyynele, on 04 November 2013 - 08:02 AM, said:

Do note that the missile tubes are per launcher, which isn't very intuitive but that's the way it's supposed to work. For example your Atlas, having 10+6+6 tubes can only fire an LRM20 in 2 volleys of 10, but will fire LRM10+LRM5+LRM5 in a single volley of 20.

Right, I'm finally with it now! I appreciate LRM10+LRM5+LRM5 in a single volley of 20, but the only problem would be the volleys would soon be out of sync with the different timings - but possible yes with a bit of co-ordination.

#7 Jay Z

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Posted 04 November 2013 - 08:17 AM

KTO-18 (85 salvo)
CPLT-A1 (90 salvo)

Just because you doesn't always mean you should.

#8 Macbrea

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Posted 04 November 2013 - 08:29 AM

And for those that really shouldn't....
RVN-3L (2700 salvos)

#9 Zerberus

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Posted 04 November 2013 - 08:40 AM

View PostMacbrea, on 04 November 2013 - 08:29 AM, said:

And for those that really shouldn't....
RVN-3L (2700 salvos)

Bwahahaha, I was probably one of the first to run the LRM90 Roflpult, but that is just so insanely funny...... by teh time the launcher is done firing the second salvo should already be coming out and teh thiord about to start....:P ;)

#10 Zplayer

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Posted 04 November 2013 - 08:45 AM

View PostMacbrea, on 04 November 2013 - 08:29 AM, said:

And for those that really shouldn't....
RVN-3L (2700 salvos)


That would be like a beautiful missile rainbow with the Raven at the end of it broadcasting "here I am come get me" Lol and does the LRM 20 even cycle quick enough before the next 20 are away???

#11 Asyres

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Posted 04 November 2013 - 10:11 AM

View PostZplayer, on 04 November 2013 - 08:45 AM, said:


That would be like a beautiful missile rainbow with the Raven at the end of it broadcasting "here I am come get me" Lol and does the LRM 20 even cycle quick enough before the next 20 are away???


The cooldown wouldn't start until all missiles are away.

#12 Macbrea

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Posted 04 November 2013 - 10:29 AM

The dragon had an issue that it thought it had a 1 tube in it's torso until last patch. It would easily mount a LRM 10 launcer in that slot but stream them. I used it to troll other players, while firing my main weapons.

#13 Charons Little Helper

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Posted 04 November 2013 - 12:50 PM

You can get a stalker up to 100 missiles (5 LRM 20s). Again - not a good idea. Though I did used to actually run a stalker 5M with an 80 missile alpha. (I switched it to a mere 75 after ghost heat. Had to fire in 2 bursts.)

#14 Father Tork

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Posted 04 November 2013 - 01:05 PM

View PostAsyres, on 04 November 2013 - 10:11 AM, said:

The cooldown wouldn't start until all missiles are away.


Not true, I did the same thing with a trebuchet that has the single tube, before the first 20 are done you can fire again, having 2 missles come out at once. But there is only an overlap of about 3 missles.

One advantage of doing it is scaring the **** out of players who don't know it's 1 missile at a time, cause they'll have the missile warning non-stop. Sometimes helps keep your dimmer brawlers hiding till your team can close a gap.

Still not worth it though.

#15 Kubernetes

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Posted 04 November 2013 - 07:29 PM

View PostMacbrea, on 04 November 2013 - 10:29 AM, said:

The dragon had an issue that it thought it had a 1 tube in it's torso until last patch. It would easily mount a LRM 10 launcer in that slot but stream them. I used it to troll other players, while firing my main weapons.


That's pretty funny. If you think about it, the best benefit of LRMs is that it makes people run for cover when they hear "Incoming Missile." You could load one ton of ammo and just make people scurry around over nothing.





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