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40 Drops And Never Got Crimson Straights


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#1 miscreant

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Posted 01 October 2013 - 10:25 PM

You'd think they would increase the chance of getting the new maps when released.

I'm headed off to bed, disappointed and disgusted by this game.

I looked forward to the new maps - as always, and yet I never saw it tonight.

I guess I better launch a testing grounds on the map tomorrow if I want to see it.

Random sucks.

#2 Corvus Antaka

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Posted 04 October 2013 - 12:38 AM

worst luck ever dude! I got it 5 times straight right after the patch.

#3 Cybermech

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Posted 04 October 2013 - 12:52 AM

no way, I played it twice I think since its been released.

I do agree with the op, heard plenty of other guys on the same boat.

#4 Tom Sawyer

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Posted 04 October 2013 - 06:22 AM

60 something games, played it 3 times so far.

#5 Urdnot Mau

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Posted 04 October 2013 - 06:36 PM

Yeah i was talking to my corp mate just now while we were playing and we noticed we didn't get crimson straight the whole night (i played for about 4 hours). That's ridiculous. I have ~800 tourmaline matches vs ~500 caustic vs ~500 canyon vs ~500 alpine. I really really really don't get how they select wich maps they want us to play

#6 Zerberus

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Posted 05 October 2013 - 04:28 AM

R
O
F
L

For 6 months or more, every time a new map is released, half the community starts to b!tch more than Betty "MAKE IT STOP", "PLEASE, NO MORE MAP (X)" after it`s been out for a week because the raised frequency was too often for their fragile minds to handle.

So Now, they (apparently) don`t raise the frequency, and the very first thing that happens is that people that KNOW that map selection is based on RNG start whining about never seeing the map, completely disregarding the luck factor of random selection and blaming the Devs for ****** their goldfish. After mere DAYS.

So essentially the community is now once again saying "**** you, PGI, you can`t do it right anyway, even if you do exactly what we want.

And you people (meaning teh community as a whole) still expect to be listened to and taken seriously? OOOOOOooo kaaaay.... 0.o

#7 Urdnot Mau

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Posted 05 October 2013 - 07:30 AM

View PostZerberus, on 05 October 2013 - 04:28 AM, said:

R
O
F
L

For 6 months or more, every time a new map is released, half the community starts to b!tch more than Betty "MAKE IT STOP", "PLEASE, NO MORE MAP (X)" after it`s been out for a week because the raised frequency was too often for their fragile minds to handle.

So Now, they (apparently) don`t raise the frequency, and the very first thing that happens is that people that KNOW that map selection is based on RNG start whining about never seeing the map, completely disregarding the luck factor of random selection and blaming the Devs for ****** their goldfish. After mere DAYS.

So essentially the community is now once again saying "**** you, PGI, you can`t do it right anyway, even if you do exactly what we want.

And you people (meaning teh community as a whole) still expect to be listened to and taken seriously? OOOOOOooo kaaaay.... 0.o


One thing is to constantly drop in a map wich you don't like (being a good or a bad map in one's perspective. People always complain about bad maps, new or old) and another thing is to play 40 matches and not see the new map. There can be no complaining about "getting it out of rotation" or "decrease the map's frequency" if one does not play on it.
I, on the other hand, enjoyed a new map in MONTHS. I started playing in December and my new maps were: Tourmaline, Alpine, Terra therma and maybe River city Night. Common sense says that those are bad maps. TT is the most neat looking, but is so huge and so hot that it's almost not enjoyable.
Since the patch i only got the map 5 times. I've played so many matches i can't count. It's like i got every other map 5 or more times. I thought that they would increase the new map's frequency, because people would want the get the feel of it, and then decide if they like it or not, and decide if they were gonna complain about the map's frequency.

Now, what i see here is an ignorant trying to show that he understands what's going on, but has shown no effort to understand what drives people to the forum to complain. You simply can't expect other people to do the same like me and start explaining to ignorants like you what has made me come here.

#8 NRP

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Posted 05 October 2013 - 08:18 AM

I get Crimson Straights fairly often, although less often than I got Alpine, Tourmaline, or that god awful Terra Therma after each of them were released. Actually, the occurrence rate of Crimson feels just about right imo. And the occurrence rate of Terrible Therma is still far too high.

#9 General Taskeen

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Posted 06 October 2013 - 07:40 AM

This is why they need to speed up the process of getting custom games and lobbies into the game. So groups of like-minded players can form their own games or campaigns and choose the maps and Mechs they wish to use.

#10 KingCobra

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Posted 06 October 2013 - 07:48 AM

I would think the OP dropped 40 times in a assault? The funny thing I did not get dropped on that map until I was in my medium mech? Go figure it might be the MM is fixed or broken depending on your point of view. PGI really needs to start fixing the MM as in limiting the amount of similar mechs by tonnages 12=2 assaults-4 heavies-4 mediums-2 lights or 3 mediums-3 lights. And please PGI for the love of god segregate the pugs from the premades once and for all make separate queues for each group to stop all the crying.

#11 Veranova

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Posted 06 October 2013 - 07:55 AM

I also have rarely had it.
Apparently it's set to double the likelihood of any other map.
However it feels like they've misplaced a decimal point.

#12 Adridos

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Posted 06 October 2013 - 08:00 AM

View Postmiscreant, on 01 October 2013 - 10:25 PM, said:

You'd think they would increase the chance of getting the new maps when released.


They did, just not by a crazy amount like before, since people were always b*tching about it.

It's 11 maps now, which means that the chance of getting it would normally be somewhere in the interval of (9,10)%. Ever did MMORPG raiding with such a droprate? I did not, but it's easy to find thousands of people who did and killed some mob hundreds of times and got nothing while some random dude got it on the first try. That's the power of randomness, my friend.

#13 BUDFORCE

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Posted 06 October 2013 - 10:00 AM

Ive just get Tormaline Desert, 9 times out of 10.

#14 Davers

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Posted 06 October 2013 - 01:15 PM

View PostZerberus, on 05 October 2013 - 04:28 AM, said:

R
O
F
L

For 6 months or more, every time a new map is released, half the community starts to b!tch more than Betty "MAKE IT STOP", "PLEASE, NO MORE MAP (X)" after it`s been out for a week because the raised frequency was too often for their fragile minds to handle.

So Now, they (apparently) don`t raise the frequency, and the very first thing that happens is that people that KNOW that map selection is based on RNG start whining about never seeing the map, completely disregarding the luck factor of random selection and blaming the Devs for ****** their goldfish. After mere DAYS.

So essentially the community is now once again saying "**** you, PGI, you can`t do it right anyway, even if you do exactly what we want.

And you people (meaning teh community as a whole) still expect to be listened to and taken seriously? OOOOOOooo kaaaay.... 0.o

It seems the community is never happy when they get what they asked for.

1. Larger maps
2. A lobby where they can organize lances and talk tactics before a match.

I can go on and on...

#15 miscreant

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Posted 06 October 2013 - 05:05 PM

View PostDavers, on 06 October 2013 - 01:15 PM, said:

It seems the community is never happy when they get what they asked for.

1. Larger maps
2. A lobby where they can organize lances and talk tactics before a match.

I can go on and on...



We have a lobby??...hmm...

View PostZerberus, on 05 October 2013 - 04:28 AM, said:

R
O
F
L

For 6 months or more, every time a new map is released, half the community starts to b!tch more than Betty "MAKE IT STOP", "PLEASE, NO MORE MAP (X)" after it`s been out for a week because the raised frequency was too often for their fragile minds to handle.

So Now, they (apparently) don`t raise the frequency, and the very first thing that happens is that people that KNOW that map selection is based on RNG start whining about never seeing the map, completely disregarding the luck factor of random selection and blaming the Devs for ****** their goldfish. After mere DAYS.

So essentially the community is now once again saying "**** you, PGI, you can`t do it right anyway, even if you do exactly what we want.

And you people (meaning teh community as a whole) still expect to be listened to and taken seriously? OOOOOOooo kaaaay.... 0.o


Exactly why there should have been a map selection process and a lobby system to begin with.

#16 Gunnr75

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Posted 09 October 2013 - 01:41 PM

You guys are lucky. I still haven't seen it. Not once. :)

#17 Jman5

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Posted 09 October 2013 - 03:43 PM

It has the highest drop rate of any map (3/17). However, every time you search there is a 14/17 chance that it will not be Crimson Strait. As with anything based on chance, some people will see it constantly, and some people will rarely see it. All you can do is keep playing and eventually things even out.

#18 -Muta-

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Posted 10 October 2013 - 07:21 AM

Crimson Straights????? <_< ;)

You will never get such map EVER EVER EVER.





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