


Am I The Only Person Here Looking Forward To The Locust?
#21
Posted 12 October 2013 - 08:08 AM

#22
Posted 12 October 2013 - 02:48 PM
#23
Posted 12 October 2013 - 07:02 PM
I suppose it'll also be a different game if you are pugging vs playing competitively. As someone that plays solo for my own entertainment, a Locust could be tons of fun. I'm also figuring that AMS will be a must on the Locust (I usually don't bother with it on lights or mediums) specifically because of the streaks.
Edited by Buckminster, 12 October 2013 - 07:03 PM.
#24
Posted 13 October 2013 - 03:27 AM
#25
Posted 13 October 2013 - 06:17 AM
For 12 mans, my team always wants the scouts to scout not produce damage. So they will be run in 12mans as 2lights with tags or other sensor equipment to give tactical advantage and give rest of team more weight for heavies and assaults. I will run one for that reason if my company wants me to. Outside of that u will never see me in one.
Please pilot them to bring them to bring my kill/death ratio up.

#28
Posted 16 October 2013 - 07:13 PM
StillRadioactive, on 15 October 2013 - 05:10 PM, said:
since we are going down this road, might want to give it some speed and ammo.
ac2 locust
Edited by mark v92, 16 October 2013 - 07:13 PM.
#29
Posted 16 October 2013 - 08:55 PM
Vanguard319, on 15 October 2013 - 04:04 PM, said:
Correction: A Locust cannot outrun the max speed non-ecm variants of the Spider or Commando.
Current speedking is the Commando at 171.1 KPH.
#30
Posted 16 October 2013 - 10:08 PM
#31
Posted 17 October 2013 - 02:34 AM
ShinVector, on 16 October 2013 - 08:55 PM, said:
Correction: A Locust cannot outrun the max speed non-ecm variants of the Spider or Commando.
Current speedking is the Commando at 171.1 KPH.
which is just dumb. The Spider and Locust were both 8/12 mechs, while the Commando was only a 6/9. It should never be the fastest.
#32
Posted 17 October 2013 - 10:09 AM
I am always looking for them on every match.

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