What Is Your Take On Throttle Decay?
#21
Posted 10 October 2013 - 10:57 AM
#22
Posted 10 October 2013 - 11:44 AM
Arkadash, on 10 October 2013 - 10:49 AM, said:
Based on the responses so far, it appears that one idea for enriching the pilot experience trees would be to have throttle decay be an unlock, at least for light 'mechs.
Taking this idea a step further, PGI could diversify weight classes by having certain options be unlocks. Recognizing that the following is just an example, and an incomplete one at that, here is what I mean:
- Heavy-Assault have throttle decay unlocked by default; Lights-Mediums have to use XP to unlock the option
- Light-Medium have arm lock unlocked by default (although this benefits all 'mechs); Heavy-Assault have to use XP to unlock the option
- Maybe add night/heat vision as unlocks?
The trick would be to identify situationally-helpful options tied to specific weight classes and/or specific 'mechs.
I would not care for this.
#23
Posted 10 October 2013 - 11:58 AM
The thing is, arm lock is used for something else that shouldn't have been an option in the first place (it also makes newbies feel restricted armwise, plus slows down aiming)... and throttle decay is useful for a niche group that need it (those that want to use pedals or some joystick for controlling their mech).
Although this seems to cater to some "silent majority", it makes very little sense for most people in the first place. I understand the need to help the newbies, but forcing options on by default like 3PV, throttle decay, and arm lock tends to hurt the new player more often than the veteran that prefers such control.
#24
Posted 10 October 2013 - 12:55 PM
I've kept it because it's easier to leave in the retrain old habits, but I bound Q and E to 66% and 33% throttle for the situations I need a steady pace. Those two settings cover pretty much all I need.
#25
Posted 10 October 2013 - 01:53 PM
In fact, I use it in a very unusual way. Throttle decay is turned on, but I have changed "W" to be 100% throttle that would normally be on the numpad. That way I get the autopilot forward speed I want. However, I don't need a separate key for stopping. I just tap "S" to go into reverse, but as that requires deceleration I just come to a stop instead. To go into reverse I hold down the "S" key.
This has made the game a LOT easier to play since movement can now just be done with 2 keys, and I do not need a button dedicated to stopping.
Edited by Hans Von Lohman, 10 October 2013 - 01:54 PM.
#26
Posted 10 October 2013 - 01:57 PM
As for arm lock no its not a good thing to have on by default.
#27
Posted 10 October 2013 - 02:28 PM
DarkDevilDancer, on 10 October 2013 - 01:57 PM, said:
depends on your mapping... i have everything in reach, no sweat
Edited by Alex Warden, 10 October 2013 - 02:30 PM.
#29
Posted 10 October 2013 - 07:44 PM
Arkadash, on 10 October 2013 - 02:38 PM, said:
Making throttle decay a pilot skill unlock is horrible. I don't want my controls fighting me. This is as bad an idea as it gets. Also, taking away something we already have is just a great way to get the players angry at PGI, and lets face it. The PGI haters are everywhere complaining about the smallest details and preaching that the game is failing and getting worse.
And then you suggest they actually make it worse.
Hopefully that answers the question why your idea is not a good one.
#30
Posted 10 October 2013 - 10:30 PM
I don't like opening the menu everytime to change it, why not toggle it as an extra key binding?
#31
Posted 10 October 2013 - 11:53 PM
#32
Posted 11 October 2013 - 01:26 AM
Kitane, on 10 October 2013 - 11:53 PM, said:
G-13' gamepads are an oddity, I sometimes think there are more players using their X-box controller.
I suppose that would work, and give you quick access to a pair of trigger buttons and your thumbstick press (probably jump jets for that). I hope that people would use the mouse to aim, though, and only use the controller with the left hand.
I have spectated quite a few people after I am dead, and I can swear that they're using a controller by how poorly they're moving and aiming, all herky-jerky like. That, and the guy usually is running as an Atlas doesn't help either. Saw that tonight, in fact.
#33
Posted 11 October 2013 - 04:19 AM
#34
Posted 11 October 2013 - 04:25 AM
yes I two finger type ..
#35
Posted 11 October 2013 - 04:31 AM
For anything else I never use thottle decay
#36
Posted 11 October 2013 - 05:38 AM
Arkadash, on 10 October 2013 - 10:49 AM, said:
Based on the responses so far, it appears that one idea for enriching the pilot experience trees would be to have throttle decay be an unlock, at least for light 'mechs.
Taking this idea a step further, PGI could diversify weight classes by having certain options be unlocks. Recognizing that the following is just an example, and an incomplete one at that, here is what I mean:
- Heavy-Assault have throttle decay unlocked by default; Lights-Mediums have to use XP to unlock the option
- Light-Medium have arm lock unlocked by default (although this benefits all 'mechs); Heavy-Assault have to use XP to unlock the option
- Maybe add night/heat vision as unlocks?
The trick would be to identify situationally-helpful options tied to specific weight classes and/or specific 'mechs.
Dear heavens... no.
There is no better way to drive players away from a game than to force them to use controls they can't stand. Making the ability to configure your controls an unlockable feature would add a slap in the face on top of that, basically saying, "Yeah, we know the default controls are horrible - deal with it, or pay us money to get the controls you want."
Top that off with the generally accepted fact that throttle decay and arm lock are both rarely useful, with the latter being a great way to get a slow mech killed by being unable to track a fast moving target and the end result is that not only should we not be "unlocking" the ability to configure our controls, but the default controls should be changed back to throttle lock OFF, and arm lock OFF. Oh, and they ought to mention that these options exist somewhere... especially given how little is documented in this game and how brutal the new player experience already is.
Edited by oldradagast, 11 October 2013 - 05:39 AM.
#37
Posted 11 October 2013 - 06:15 AM
Therefore, I wouldn't say these control options are "rarely useful". It's just personal preference.
#38
Posted 11 October 2013 - 06:26 AM
#39
Posted 11 October 2013 - 06:28 AM
This is the secret of great light and fast medium pilots. You can spin on a dime with throttle decay.
In larger or slower Mechs, it certainly has similar benefits, but, as stated, can feel unnatural, and not have a marked improvement over concentrating on other things.
#40
Posted 11 October 2013 - 06:28 AM
PGI: Because we care...
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