Jump to content

Seems The Older I Get, The Less Tolerant I Become...


31 replies to this topic

#21 Sleepy Walker

    Rookie

  • 2 posts

Posted 10 October 2013 - 03:36 PM

I got a little into this and just decided to say that I think I will never again play assault unless I have an atlas with the smallest standard engine in it. As far as I am concerned, this need to get maximum amount of cbills is understandable and at the same time silly.

Yes I want c'bills so I can play with my mechs. No I do not want to make an entire game type neigh pointless. By viewing the cap point as a valid target for victory I have played some very interesting and very close games. Take that away and I loose all interest in assault as it means "march to the center of the map again! good job you got some c-bills!". As such I will now only play conquest. Thanks for filling me with the knowledge that my fun is viewed with such disdain by what seems like a decent percentage of the community.

#22 Andrew Porter

    Member

  • PipPip
  • 41 posts

Posted 10 October 2013 - 03:46 PM

I think that there are many players (myself included) who are annoyed by early caps that result in both teams piling on and the match ending something like 0-0 or 2-1. You are completely right that capping in a sportsman-like fashion plays a part in many tense and enjoyable games and is a valid tactic.

#23 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 10 October 2013 - 03:48 PM

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

I know it says right at the beginning of every assault match, that to win you 1) Capture the enemy's base, or 2) Destroy all enemy mechs. That said, people need C-bills to buy new mechs, upgrade equipment, etc. The pittance you get for merely winning a match (which, incidentally is the same amount awarded for losing), is barely a drop in the bucket. As such, capturing the enemy's base is typically viewed as a last resort. The more damage you do, the more C-bills you earn from the match. I know, you're a light mech, and you're fast, so it's an easy way for you to "win", but other players find early capping obnoxious. There's nothing worse than trekking halfway across the map, finding a strategic approach to the battle and getting ready to drop the hammer in a 0-0 match, only to hear that a base is being captured. Even doing it only for a few seconds and then leaving the base, just to cause chaos is irritating. The maps are just generally too big for 12-man teams to both defend their base *and* actually fight the battle.


"I know the mission objective right at the launch menu says to do one of two things, but because the second thing is poorly balanced I will get mad if anyone fulfills it." A win is a win for a lot of people.

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

While waiting on the match to start, don't be that guy who just can't stand sitting still for 60-seconds and chooses to fill that time by spamming the Take and Relinquish Command buttons. The constant chirping is annoying as frack.


Agreed on this, they need to add a cooldown timer or something. I take over only to stick lights in the same lance, generally, then resign the command in most cases.

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

When the match starts, by all means, fire your weapons a time or two, if you need to check the heat build-up on that new build or test your fire group(s). Otherwise, those 24-SRM's you just launched into that building could be the SRM's you wish you still had at the end of the fight to save your arse, or better yet, save mine. It won't kill you to make your way to the battlefield without going all herpy-derpy on your fire controls, especially considering the fact that players around you are just starting to position themselves in the marching order, and will likely be the unwitting recipient of one of your short attention span folly volleys.


Most people that just cap off aren't using ammo weapons. Anyone capping off with ammo weapons either has a good reason to heat test, or is just plain terrible, so I don't think it'll matter much if the guy wildly firing SRMs at buildings "has more ammo" or not.

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

This is one that I've seen mentioned before...DON'T JAM UP BEHIND A TEAMMATE! If they've stopped, it may well be because they see a target of opportunity and want to get off a shot or two before backing up for cover. If you're standing there, they're stuck.


This is good advice. Pull up beside them not behind them people. Nothing sucks worse than trying to back out of a shot and going nowhere.

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

It is not your [insert diety here]-given right to fire on any and all enemies at all times. Be mindful of those other players surrounding said enemy, and if you're going to try to squeeze a shot in, be fracking sure you're not putting it into one of your teammates backs by mistake.


#1 cause of friendly fire these days is people that don't know how to operate the Gauss Rifle or aren't comfortable with it mus-gauging their gun cycle. When in doubt, hold the fire button down! Never release it while aimed at allies! heh

Edited by Victor Morson, 10 October 2013 - 03:49 PM.


#24 Geek Verve

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationCentral Indiana, USA

Posted 10 October 2013 - 04:49 PM

View PostRallyPoint, on 10 October 2013 - 01:04 PM, said:

As a new player I've found this game very intollerant of new players. It's somewhat frustrating because I'm far from inexperienced at online gaming. I'm trying to learn it out. However the game's user interface was apparently designed in the late 1990's so figuring things out is almost entirely left to trial and error plus asking other players. Many other players meet your questions with hostility but a good numbe are helpful. The vast majority of vocal a-holes are completely intolerrant of your ignorance and that truly pis me off.

If 1 of the 10 D-bags who slagged on me about early capping in an Assault match had taken the time to explain I get more C-Bills for fighting, doing damage, and killing then I ever will capping I would have quickly switch tactics. That's not what happens though. They see you moving accross the map and start insulting you over chat. Since I'm ignorant to the point they are trying to make and the way they are making it is to simply insult me with out actually explaining why I'm wrong you can see where I wouldn't get it and continue to be 'that guy' who caps early.

All I ask is that ppl be more patient and at the very least EXPLAIN why you are so mad at someone. Not just call them an A-hat who's ruining the game for everyone else. Again if someone had said "hey {Dezgra} you get the same CBills for winning or loosing based on capping so knock it off and get in the fight" I would have actually GOT the point and changed up my tactics.

There's a difference between grumpy old A-holes and mature gentlemen ... it's called tact.

The problem is that you're not the first, second or even tenth player they've had to say something to. After dealing with it in every third or fourth match over hundreds of matches, I'm sorry, but people are going to get a bit frustrated with sounding like a broken record.

You're right, though. In many cases more tact could be used. However, I can tell you in all honesty that as often as not, when a reasonable explanation is offered, it is met with something along the lines of "Defend your base, if you don't like it" or "I'll play however I want".

So, just like you would ask experienced players to show a little patience, you might also try showing some, yourself. I've more than once responded in chat with something along the lines of, "Ok, I'm a n00b at this point. Can someone enlighten me?" You'd be amazed at how quickly people realize you *are* just a new player who doesn't understand, rather than a jackwagon who doesn't care.

View PostSleepy Walker, on 10 October 2013 - 03:36 PM, said:

I got a little into this and just decided to say that I think I will never again play assault unless I have an atlas with the smallest standard engine in it. As far as I am concerned, this need to get maximum amount of cbills is understandable and at the same time silly.

Yes I want c'bills so I can play with my mechs. No I do not want to make an entire game type neigh pointless. By viewing the cap point as a valid target for victory I have played some very interesting and very close games. Take that away and I loose all interest in assault as it means "march to the center of the map again! good job you got some c-bills!". As such I will now only play conquest. Thanks for filling me with the knowledge that my fun is viewed with such disdain by what seems like a decent percentage of the community.

See? This is why civil discussion is so rare on the internet. I've already conceded that (IMO, anyway) there may be a place for partial tactical capping. We're now just talking about early game capping. Rather than repeat it in my next post, I'll say it one more time - EARLY GAME CAPPING, LIKE 0-0 or 2-1. It's asinine.

If you work your way across the map to the opponents base in an Atlas, I can pretty well guarantee you it won't be an early game cap.

#25 strygalldwir

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 51 posts
  • LocationMelbourne

Posted 10 October 2013 - 05:10 PM

Should the opportunity arise I am going to cap right to the edge asap, Forces the enemy to constantly worry about me returning and finishing it off.
With the slow cap times you need to start the process early. The assault players got their wish and the consequences that come along with it

#26 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 10 October 2013 - 05:46 PM

View PostGeek Verve, on 10 October 2013 - 04:49 PM, said:


See? This is why civil discussion is so rare on the internet. I've already conceded that (IMO, anyway) there may be a place for partial tactical capping. We're now just talking about early game capping. Rather than repeat it in my next post, I'll say it one more time - EARLY GAME CAPPING, LIKE 0-0 or 2-1. It's asinine.


I too was talking about early capping, and I believe I mentioned what the good tactics are.

View PostGeek Verve, on 10 October 2013 - 04:49 PM, said:



If you work your way across the map to the opponents base in an Atlas, I can pretty well guarantee you it won't be an early game cap.

I have actually seen this happen. In every case that I can think of, I have spectated an Atlas either nearing the enemy base or sitting on the enemy base, usually completely alone, sometimes with another assault like a Stalker. Guess what happens? The rest of the enemy shows up and kills the last remaining mechs on our side because instead of doing their jobs, which is getting into the furball and kicking butt, they are doing my job, which is being fast and capping WHEN NECESSARY. Also, our team gets wiped out because two of our brawlers decided to go sight seeing, only to die later because they have no support. There is simply no excuse for this kind of behavior, and yes it is very frustrating when somebody gets a hairbrained idea like this.

#27 mailin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 2,033 posts
  • LocationWisconsin, USA

Posted 10 October 2013 - 05:53 PM

View Poststrygalldwir, on 10 October 2013 - 05:10 PM, said:


With the slow cap times you need to start the process early.

No you don't. Get a cap accelerator and choose your moment to cap. Never, ever cap as soon as you can. If you're in a light going 150kph and you cap as soon as you can, it means that those brawlers that are going 60kph have covered a little more than a third the distance you have. Also, the better teams will slow down so that the majority of mechs are only going as fast as their slowest member. When they get the cap warning if they are close to their base those Kintaros and Orions with streaks are heading back to their base at double the speed they were using to get away from their base. When you cap right away there is simply no way to cap it enough before the whole enemy team returns (if they're smart). Which is why I have said over and over to wait to cap until the enemy brawlers are engaged. Then you have a lot more time to cap it down to 90%.

#28 strygalldwir

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 51 posts
  • LocationMelbourne

Posted 10 October 2013 - 07:21 PM

View Postmailin, on 10 October 2013 - 05:53 PM, said:

No you don't. Get a cap accelerator and choose your moment to cap. Never, ever cap as soon as you can. If you're in a light going 150kph and you cap as soon as you can, it means that those brawlers that are going 60kph have covered a little more than a third the distance you have. Also, the better teams will slow down so that the majority of mechs are only going as fast as their slowest member. When they get the cap warning if they are close to their base those Kintaros and Orions with streaks are heading back to their base at double the speed they were using to get away from their base. When you cap right away there is simply no way to cap it enough before the whole enemy team returns (if they're smart). Which is why I have said over and over to wait to cap until the enemy brawlers are engaged. Then you have a lot more time to cap it down to 90%.


You are quite correct. But I did say should the opportunity arise.

#29 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 10 October 2013 - 07:31 PM

The only time I have a problem with capping, is when your team is winning the match, with just a few stragglers to finish off when someone decides to cap their base. :lol: What the living hell. Why cap them out when they are finished and you can get the kills and c-bills? That is when I just hate capping with a freaking passion.

#30 Hammerfinn

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 745 posts

Posted 10 October 2013 - 08:21 PM

I'm a light pilot. Sometimes the game situation demands that, instead of supporting or harassing, my most effective team option is to cap for the win. When I see the furball, and I note that we're losing the furball, or it's huge, or there are enemy lights and mediums circling the furball, it's not effective for me to engage, regardless of whether we're gonna win the furball or not. At that point I have two choices: sit on the cap, or sit outside the cap. I'm gonna sit ON the cpa every time, because it moves my team to a win--which minimum doubles XP and Cbills for a game.

I agree--autocap is a travesty. But a win is still a win, and I can't trust my furball to do well all of the time. If it's looking remotely iffy, I'll cap it out to ensure myself (as a low damage dealer) maximum returns.

12-mans are different. I'm talking pugging here.

#31 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 10 October 2013 - 11:00 PM

Ok I'll tackle early capping. I am not saying win by capping, I am saying running it down to almost nothing when it's 0-0 or 1-1 etc.

Why? Because when it's 2-11 there is little chance you cap the whole base down before they either cap your base or enough show up to gank you.

Plus by rushing to the enemy base fairly early, I sometimes catch an AFKer napping and if not take him out, at least give him a rude awakening.

My personal pet peeve is when it's 11-2, and people refuse to cap, especially on Conquest. It's like they are incapable of reading the end of game rewards and seeing the extra XP and C-bills every ones says they want.

How much salvage do you get per match? 10K? A cap win is worth 6500. So give up less than 1K in salvage and get a 5K bonus. Same with XP, 75 for cap win, plus 50 if you help. How much is a kill worth?

#32 Denolven

    Member

  • PipPipPipPipPipPipPip
  • 511 posts

Posted 11 October 2013 - 05:24 AM

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

Seems The Older I Get, The Less Tolerant I Become...

No, people actually become MORE tolerant when getting older.
However, people also tend to become less ignorant. Your quote tells it all:

View PostGeek Verve, on 10 October 2013 - 08:37 AM, said:

I Used to Ridicule the 'Get off my lawn!' Guy, until I Became One...

As young people we ignore most things. Most of all we ignore the fact that we are ignorant.
When getting older, we start to care about more things, as we find out what is important to us. We also find out that we know nothing, so we get a bit more humble (some of us, at least).

So you basically care more than the newbies. Whether or not that is a good (or let's say healthy) thing, is another question. People are different, and that's perfectly fine.
Better get used to it and learn to not hurt yourself too much. Because the more experienced you get, the more often it will happen. It's called life.

Edited by Denolven, 11 October 2013 - 05:28 AM.




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users