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Even Cicada's Have Borked Hsr (Not Just Spiders All Fast Mechs)


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#21 stjobe

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Posted 14 October 2013 - 01:40 PM

View PostNinetyProof, on 11 October 2013 - 12:20 PM, said:

Centurions are bugged .. 75% damage reduction for upper torso when arms are blown off ... it's a hit box bug with the stump. It's not an HSR bug. This is exactly the sort of "jump to conclusion" stuff that leads to "low information players".

You know, for someone that talks about "low information players" you sure don't make a lot of sense.

The Centurion isn't bugged, and it certainly doesn't have a "hit box bug with the stump". Its damage transfer is working exactly like it does on any other 'mech; a destroyed arm transfers 50% of damage that hits the left-over arm debris to the side torso, a destroyed side torso transfers 50% of damage that hits it to the CT - meaning if both arm and side torso are destroyed and you hit the debris left-over from the arm, only 25% damage transfers to the CT.

This is the exact way it works on every single 'mech in the game. The only difference is that the Cent has rather large arm debris, rather large side torsos, and a skinny little CT, so most of your hits are going to miss the CT and hit a destroyed arm or side torso instead, reducing the damage taken. That's why it zombies so beautifully.

Incidentally, the Spider is built the same way, it's the Centurion of Lights - which to my mind has more bearing on the "unkillable Spider syndrome" than just the hit reg issues (which we know affect all 'mechs).

#22 Almond Brown

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Posted 15 October 2013 - 08:53 AM

View PostFierostetz, on 11 October 2013 - 01:48 PM, said:


Oh for sure, it's demonstrating the actual distribution of mechs pretty well. I just wish PGI would be a little more open about the fact that there are hit registration issues in general (I know they have a note about it) by making it more visible to the community.


The "Known Issues" thread is not "visible" enough? Sure, a big ole Billboard on the road leading into town would be way better, but I mean... :)

#23 akpavker

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Posted 15 October 2013 - 07:15 PM

View PostVillz, on 10 October 2013 - 09:31 AM, said:



Nuff said


all mechs have broken HSR it just shows up more often on light/fast mech's the spider being the worse due to its hitbox shape and size. i havnt played yet today but from what i hear the locus is like the jenner as fare as hit box size goes?

#24 Crazy Billy Joe Bob

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Posted 15 October 2013 - 07:30 PM

THIS GAME IS A PILE OF C R A P

as far as the lights, but especially the spider, the graphic engine can not even keep up with them zooming around.

#25 akpavker

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Posted 15 October 2013 - 09:42 PM

View PostCrazy Billy Joe Bob, on 15 October 2013 - 07:30 PM, said:

THIS GAME IS A PILE OF C R A P

as far as the lights, but especially the spider, the graphic engine can not even keep up with them zooming around.


this is the second thread ive seen you post this in.....why are you still here?

#26 Koniving

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Posted 15 October 2013 - 09:46 PM

View PostVillz, on 10 October 2013 - 09:31 AM, said:



Nuff said


Issue's been known: http://mwomercs.com/...ost__p__2830360

And from patch notes:
Performance

- Remade LODs for several 'Mechs
- Bug Fixes
- Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
- Streak SRMs no longer target the Blackjack's center torso exclusively.
- Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
- Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
- Fixed a slew of map stuck bugs and visual issues.
- Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
- Fixed a few collision issues on the Trebuchet and Hunchback.

-----------
Unmentioned is that they were working on reworking projectile code to fix the HSR issues. Note that if you have lots of issues, run lasers and hitscan weapons.

#27 akpavker

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Posted 15 October 2013 - 09:53 PM

View PostKoniving, on 15 October 2013 - 09:46 PM, said:


Issue's been known: http://mwomercs.com/...ost__p__2830360

And from patch notes:
Performance

- Remade LODs for several 'Mechs
- Bug Fixes
- Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
- Streak SRMs no longer target the Blackjack's center torso exclusively.
- Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
- Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
- Fixed a slew of map stuck bugs and visual issues.
- Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
- Fixed a few collision issues on the Trebuchet and Hunchback.

-----------
Unmentioned is that they were working on reworking projectile code to fix the HSR issues. Note that if you have lots of issues, run lasers and hitscan weapons.


still at work atm and havnt played yet today......are you saying the HSR problem is fixed????

thats not the way it comes across when i read it.

Edited by akpavker, 15 October 2013 - 09:57 PM.


#28 Koniving

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Posted 15 October 2013 - 10:19 PM

View Postakpavker, on 15 October 2013 - 09:53 PM, said:


still at work atm and havnt played yet today......are you saying the HSR problem is fixed????

thats not the way it comes across when i read it.


"Significantly reduced," is how PGI might describe it. I'd still expect SRMs to be dirt but ballistics should be fairly better. Even so you should still carry close-range backups instead of relying entirely on PPCs and an AC/10. I carry streaks on the side just for that situation.

#29 Gaan Cathal

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Posted 15 October 2013 - 10:20 PM

So to Cataphracts, and Atlases, and Highlanders. Just because you notice it more with fast mechs doesn't mean it's not still broken for the fatties.

#30 Zakie Chan

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Posted 15 October 2013 - 10:43 PM

View PostNinetyProof, on 11 October 2013 - 12:20 PM, said:


Worst ... Example ... Evar.

Centurions are bugged .. 75% damage reduction for upper torso when arms are blown off ... it's a hit box bug with the stump. It's not an HSR bug. This is exactly the sort of "jump to conclusion" stuff that leads to "low information players".


This is exactly the sort of "jump to conclusion" stuff that leads to "low information players"

LOL! Too true!

Damage transfer works for all mechs the same. The difference being the size of the CT, Residual Components and most importantly Player Aim/Knowledge of Component Locations.

Atlas, Stalker, Centurion and Spider display the same phenomena to a noticeable degree. All is solved by hitting the 'pelvis region' of the mech. Atlas and Centurion can further be hit between the waist line and side torso joint from any angle. You can also just hit square on the CT and get the same no transfer effect... Legging is always a guaranteed solution as well... Remember all mechs do this! So make those shots hit the proper place and you'll bypass the mechanic.


HSR issues happen to all mechs even the slow Atlas. They do not happen as often but any light or jumping mech is a lesson in frustration to score reliable hits. The only guaranteed hit is when the enemy is on a straight infront trajectory to/from your mech. Other wise you get used to it and lead targets by a margin and adjust per mech following the results.


PS: This was the nice way to state it, you really left the door open on that one.

Edited by Zakie Chan, 15 October 2013 - 10:45 PM.


#31 Gozer

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Posted 15 October 2013 - 10:52 PM

I wonder is this Target (the Light) or shooter side that causes this? Or worse the server?

For instance I never get these cool ghosting through damage that we complain about, yet I have seen the "no damage" hits occasionally. (Which is one reason I stopped playing WoT) Makes me think it's server/target side more than shooter side but it could be any of them.

#32 Gaan Cathal

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Posted 15 October 2013 - 11:12 PM

View PostGozer, on 15 October 2013 - 10:52 PM, said:

For instance I never get these cool ghosting through damage that we complain about, yet I have seen the "no damage" hits occasionally. (Which is one reason I stopped playing WoT) Makes me think it's server/target side more than shooter side but it could be any of them.


That's an unsupportable statement that I've bolded, and I think this is part of the reason most heavy/assault pilots don't think it happens to anything slower than a Cicada. If a hitreg fails on you then unless you actually see the hostile fire and can extrapolate a sure hit then you will be entirely unaware. No hitreg = no hit = no damage, no shake, no sound, no damage indicator. Nothing, nada.

#33 Nryrony

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Posted 15 October 2013 - 11:41 PM

Oh please can we stop this pointless discussion? Every mech has hit reg problems. Every one, its assaults aswell as heavys or lights.





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