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Double Xp Weekend!


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#181 LauLiao

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Posted 12 October 2013 - 10:13 AM

View PostLord Perversor, on 11 October 2013 - 06:52 PM, said:



Well i don't know the exact time the 2Xp for 1st win resets (but it's somewhere between 1-3 hours top before the time of this post)


90% sure that it's just on a 24hour timer, not a set time every day. Have had different mechs pop their bonus back up at different times on the same day.

#182 Harmatia

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Posted 12 October 2013 - 10:20 AM

I remember when Panago was 2-for-1. Ahh the good old days. At least it still tastes the same.

I'm also pretty sure of this.

#183 Magnor

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Posted 12 October 2013 - 03:42 PM

UM, not sure if anyone else sees this but the double XP weekend is NOT working....

#184 SgtMagor

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Posted 12 October 2013 - 04:08 PM

if you don't think your getting dbl xp, send an email to support.

#185 Ghogiel

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Posted 12 October 2013 - 04:22 PM

I am raking in a ton of GXP today due to the bonus. just had a round of 5640XP.

280GXP in 5mins.

#186 Mainhunter

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Posted 13 October 2013 - 01:09 PM

Made a 8877 xp game - of course with premium time involved. But not enough c-bills to buy another mech - tricky.

Edited by Mainhunter, 13 October 2013 - 01:11 PM.


#187 metalmasterstefan

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Posted 13 October 2013 - 01:42 PM

Double C-Bills is what most people need. Getting xp for upgrades goes easy but C-Bills needs much time.(unless you champion and premium time for real money)

#188 Zen Archer

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Posted 13 October 2013 - 04:00 PM

View PostMagnor, on 12 October 2013 - 03:42 PM, said:

UM, not sure if anyone else sees this but the double XP weekend is NOT working....


Both my daughter and I are not getting double XP today. Also have two friends with the same problem. We've opened tickets with support.

#189 Poppaukko

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Posted 13 October 2013 - 04:06 PM

View PostZen Archer, on 13 October 2013 - 04:00 PM, said:


Both my daughter and I are not getting double XP today. Also have two friends with the same problem. We've opened tickets with support.

The double XP works, it isn't mentioned anywhere but all the XP rewards are doubled. Easiest to see on WIN/LOSE XP.

#190 Igorius

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Posted 13 October 2013 - 06:06 PM

View Postmetalmasterstefan, on 13 October 2013 - 01:42 PM, said:

Double C-Bills is what most people need. Getting xp for upgrades goes easy but C-Bills needs much time.(unless you champion and premium time for real money)


Oh this, for the love of Blake, this.

You know what sort of in-game turnout they'd get if they did a double C-Bill weekend once a month? It wouldn't even have to be the same time each month, just give us a day's warning about it and let the space bucks fly.

With the payouts the way they are right now (just this side of abysmal, for the greater bulk of players), throwing us a bone like this would go a long, long way to making the game fun at a broader level.

Please, devs, if you happen to glance at this, please; either tweak the economy upwards from where it is, or give us an occasional glimmer of hope by having some sort of occasional double C-Bill weekend. The grind is just too much right now for a lot of players who DESPERATELY want to play this game, but are becoming burned to a crisp trying to make progress in it.

#191 metalmasterstefan

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Posted 13 October 2013 - 11:58 PM

View PostIgorius, on 13 October 2013 - 06:06 PM, said:


Oh this, for the love of Blake, this.

You know what sort of in-game turnout they'd get if they did a double C-Bill weekend once a month? It wouldn't even have to be the same time each month, just give us a day's warning about it and let the space bucks fly.

With the payouts the way they are right now (just this side of abysmal, for the greater bulk of players), throwing us a bone like this would go a long, long way to making the game fun at a broader level.

Please, devs, if you happen to glance at this, please; either tweak the economy upwards from where it is, or give us an occasional glimmer of hope by having some sort of occasional double C-Bill weekend. The grind is just too much right now for a lot of players who DESPERATELY want to play this game, but are becoming burned to a crisp trying to make progress in it.

i have already reached all progres that there is to reach cause its so easy,and having double C-Bills wil make it more fun despite the fact that its low anyway

#192 Shilkor

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Posted 14 October 2013 - 12:01 AM

Last night only 1st victory got double XP.
It is bugged, or end already?
Did about 80 match, and got normal XP :ph34r:

#193 Lunatic_Asylum

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Posted 14 October 2013 - 02:16 AM

View PostShilkor, on 14 October 2013 - 12:01 AM, said:

Last night only 1st victory got double XP.
It is bugged, or end already?
Did about 80 match, and got normal XP :ph34r:


I would be happy if it worked like that for me...

#194 Farix

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Posted 14 October 2013 - 03:57 AM

There is a huge misundertstanding in how double xp weekend is being implemented. The values of the XP are doubled directly. Thus 300 XP for a win becomes 600 XP. 25 XP for a spotting assist becomes 50 XP. The 15 XP for component destruction becomes 30 XP. 75 XP for a Conquest win is now 150 XP. 25 XP for a capture assist is now 50 XP and so on. IT IS NOT A SEPARATE LINE ITEM BONUS IN THE REWARD SCREEN.

#195 IllCaesar

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Posted 14 October 2013 - 07:14 AM

Hey, uh, devs, the next time you plan on doing a 2x weekend, put a little flag on the income screen after the match that tells us the normal XP and then says "Because its double-XP weekend, you earned an extra 'xxxx' XP". It'd make things easier for your support guys and anybody who takes the time to read anything would be confused.

View PostLauLiao, on 12 October 2013 - 10:13 AM, said:


90% sure that it's just on a 24hour timer, not a set time every day. Have had different mechs pop their bonus back up at different times on the same day.


Its not on a timer. I've logged in and out multiple times in a 24-hour period, and sometimes I get the 2x experience bonus reset early, and sometimes I don't, but its happened.

#196 Mechteric

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Posted 14 October 2013 - 07:26 AM

View PostMarsAtlas, on 14 October 2013 - 07:14 AM, said:

Hey, uh, devs, the next time you plan on doing a 2x weekend, put a little flag on the income screen after the match that tells us the normal XP and then says "Because its double-XP weekend, you earned an extra 'xxxx' XP". It'd make things easier for your support guys and anybody who takes the time to read anything would be confused.



Its not on a timer. I've logged in and out multiple times in a 24-hour period, and sometimes I get the 2x experience bonus reset early, and sometimes I don't, but its happened.


The 2x mech bonus appears to me to reset around 8pm Eastern (5 Pacific) every day.

#197 FrDrake

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Posted 14 October 2013 - 10:25 AM

View PostCapperDeluxe, on 14 October 2013 - 07:26 AM, said:


The 2x mech bonus appears to me to reset around 8pm Eastern (5 Pacific) every day.


Confirming this value, it's 8pm EST for me, I can win at 7:50pm and then at 8pm it gets another 2x bonus ready.

The one thing that may be confusing people is that it doesn't show back up on the mech unless you close the client and log in again. So if you're online and 8pm EST rolls around then even if it doesn't show up in your UI your next win on mechs will again be worth double.

#198 Mudhutwarrior

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Posted 14 October 2013 - 11:51 AM

Could care less. Pugs grinding against all the premades you dont earn squat anyways. With the cbill payoff still dirt xp means bunk. Be damned if I will spend a dime on this broke down game to make up for it,.

The only upside is most matches dont last more than 3 minutes and I get to spend more time waiting for the ready lite than playing all over again.

#199 Funkadelic Mayhem

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Posted 14 October 2013 - 01:23 PM

What a waist.

Not a single win all weekend. Well not all weekend It was so bad I just stopped playing. Fix your MM PGI!

#200 Heffay

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Posted 14 October 2013 - 01:26 PM

View PostFunkadelic Mayhem, on 14 October 2013 - 01:23 PM, said:

Not a single win all weekend.


I'm not buying this. In fact, I doubt your W/L ratio was significantly different than your normal one, at least if you played a statistically significant number of games (let's say 30 for simplicity).

Edited by Heffay, 14 October 2013 - 01:27 PM.






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