Here's some thoughts and irony.
AWS-9M
That's what I'm using, and it's interesting as I'm forced to use actual trigger discipline... which could be mistaken for "self-survival". There is some crazy synergy that exists with "bad mech torsos" and PPCs where it is optimal to go the PPC route. Medium lasers are not a bad thing, since it's irrelevant what you are using if you are at brawling range... it's trying to absorb as little damage as possible before you reach brawling range.
Streaks are the optimal weapon of choice on the 9M... the problem is that 1 SSRM2 is kinda useless (see Jenner-K). If you're going to commit to Streaks, you will want a pair of streak launchers (until we get clan SSRM4s).. which the original 9M design favors.
Here's an alternative build concept off the 9M:
AWS-9M
I haven't tried it yet, but haven't really needed to.
The 3rd mech I chose was the 8T... based on potential labbing, that seemed optimal to me. Although.. the 8V suddenly looks better now. The 8R.... I don't understand the module slot removal, and that nerf needs to be addressed.
New findings:
The 8T's arms is coming into play a bit, as I'm occasionally struggling to hit targets due to the "Atlas arm effect".
Having tried to use ER Larges in the current Stalker-meta, it works ok, but the Stalker simply does it better.... but I've gotten close (I will rebuild the damn mech anyhow):
AWS-8T
I'm starting to think the engine speed expansion should actually increase to 360. A Standard 300 engine actually matches up with a 360XL engine in terms of tonnage... and IMO it seems worth expanding the Awesome's engines options that far. It needs all the mobility it can get with its mega-large torso.
The ER Large has somewhat poor synergy to the Awesome... the longer the Awesome's CT is exposed, the more likely you'll be killed (which, surprises noone).
I have only ONE theoretical PB build that should "work", but is sub-optimal.
PRETTY BABY
The build resembles most like a Catapult C1-C4 hybrid build w/o JJs. Although I guess it would be optimal to go ASRM4 across the board (because of the tubes), but the current state of SRMs make that less than usuable. In fact, the 8R suffers a lot from the SRM options... with the 8V and 8T to a lesser degree (the 9M doesn't benefit from it at all).
Mega PB suggestion: Other than removing the deceleration nerf, an added CT energy hardpoint makes the most sense. Allowing the build to go 3 ER Large or 2 ER PPC + 2 meds + streak/SRM combo makes the most sense.
The thing is, the PB on its own stock build looks like a terribad PGI frankenbuild (refer to the build a Heavy mech contest of March aka long ago where PGI picks terribad mech builds to represent). The mech itself is almost unsalvageable to a min-maxer standards and one thing that really holds back most good builds is the head energy slot. It has the "most synergy" with a torso energy slot... and the 9M has a really low firing angle (think Centurion). I know that the Awesome has commonly used the head energy hardpoint is used for TAG, but low synergy reduces overall build options. That is also why boating is rather important...