Cant Tell If Smurfy Bug Or Really 10+ Dps
#1
Posted 10 October 2013 - 11:43 AM
#2
Posted 10 October 2013 - 12:04 PM
Of course, it'll die horribly if it gets close to any other mech, but it'll hurt while it does.
#3
Posted 10 October 2013 - 12:14 PM
if your good enough with a jagger you can do a TON of damage with one.
scored 936 once with mine, really made peoples heads turn. LOL
Edited by DaRkInLiGhT, 10 October 2013 - 01:54 PM.
#4
Posted 10 October 2013 - 11:31 PM
#5
Posted 10 October 2013 - 11:35 PM
#6
Posted 11 October 2013 - 05:44 AM
Or fit a XL 305 engine.
#8
Posted 11 October 2013 - 08:30 AM
#9
Posted 12 October 2013 - 12:05 AM
Gigastrike, on 11 October 2013 - 08:30 AM, said:
And that's only before you strip off the armor. After you do, you do an average of 1.35 DPS to components, of which 15% is translated to actual damage making the DPS about 1.2 per MG, bringing the total sustained DPS of the build to 11.282 (on average) out of a maximum average DPS of 12.7 while hitting unarmored locations.
I would not want to get caught close to one of those
#10
Posted 12 October 2013 - 05:38 AM
the DPS it's slighty slower (that's just due Heat dissipation ) but it's a gimmick for 45 secs you'll be pulling a 11'51 dps until you finally overheats (and trust me nothing can survive 45 seconds of beating with that)
If you wanna try any variant of this, always ALWAYS run STD, for some odd reason any mech with 6x MG it's shouting STD STD, yet ppl get [REDACTED] when they notice that after blowing your ST you keeps punching them.
Edited by Helmer, 13 October 2013 - 07:19 AM.
Offensive language
#13
Posted 13 October 2013 - 12:31 AM
Rowanas, on 13 October 2013 - 12:25 AM, said:
JM6-DD
This build even has weight to spare, plus it's a ****-tonne cheaper. Nothing but brawling for you, little buddy!
Because flamers serve no purpose but to blind the enemy mech, they don't do enough damage to warrant having two, or really even one...except for the blinding thing. Shove a flamer in someone's cockpit and it's like using heat vision on Terra Therma. The ERPPC gives some small degree of multiple ranges, and also is helpful for tearing off chunks of armor so the MGs can do their work.
edit: Also, the idea is to have 6 MGs - not just 4.
Edited by Kaijin, 13 October 2013 - 12:43 AM.
#14
Posted 13 October 2013 - 12:37 AM
Just keep moving, the DDs extraordinary torsotwist of 110° and the high speed is what makes it usefull.
And if the armor of an enemy is gone, guess what happens, the dps explodes!
#15
Posted 13 October 2013 - 05:34 AM
Kaijin, on 13 October 2013 - 12:31 AM, said:
Because flamers serve no purpose but to blind the enemy mech, they don't do enough damage to warrant having two, or really even one...except for the blinding thing. Shove a flamer in someone's cockpit and it's like using heat vision on Terra Therma. The ERPPC gives some small degree of multiple ranges, and also is helpful for tearing off chunks of armor so the MGs can do their work.
edit: Also, the idea is to have 6 MGs - not just 4.
And to anger them.. Flamers increase the Rage and hate towrads your mech exponentially..
hell sometimes i wonder how i can drive 8 guys insane to chase me across a whole map in a 5v spider with flamer and tag as weapons.
#16
Posted 14 October 2013 - 09:22 AM
http://mwo.smurfy-ne...6f2d21296d8b49b
Edited by cam135, 14 October 2013 - 10:20 AM.
#17
Posted 14 October 2013 - 09:24 AM
#18
Posted 21 October 2013 - 12:11 AM
My DragonSlayer build: It melts faces, doing often 600+dmg rounds in it. Tested the flamers on a mate, its works nice now.. the heat increase is quite good and you are big enough that you can blind most mediums with it. :-)
You could squeeze even more dps out of it with a coolshot.. but i dont use consumables.
#20
Posted 07 November 2013 - 04:25 PM
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