Instead of additional caclculations and additional programming Ghost Heat - could removed and replaced by the actual heat system by simple math - the only draw back - it hurt all Mechs - doesn't matter if you fire a ER-Large Laser a PPC two LRM 20 LRM and 2 MLAS at the same time - would be the same as firing three ER-PPCs
As said Math is simple:
TLDR:
Simple Math or not?
Increase heat dissipation at factor 2.4 increase heat production per shot at factor 1.7-1.8.
Optional -> make all DHS even at a base factor of 1.8 (would be around 4-4.3 with this modell)
Optional -> increase the efficency of heat sinks with raising numbers - every heatsink above 10 give a bonus
Explanation:
Look you fire 3 PPCs and get heat of 42 -> An Aweseome 8Q with 28 SHS - has a heat capacity of 58 - he can take the heat burden - after 4sec he can even fire 1-2 PPCs in chain to avoid shutdown - but thats it...for the next 20 secs that mech isn't a thread to anybody.
OK - he can fire 2 - 1 - 2- 1 but you have to admit thats not the way it should be:
So a REAL solution - not a i want that to play my broken mech again in disguise - have to combine both aspects - extreme heat for Alpha Firing weapons - but still the abillity for Mechs to keep up a barrage when they are desgined to do this.
So I said Heat capacity is 58...a 3 Alpha of PPCs should bring the Mech to its upper limit, but also allow it to cool down in some second to take a second barrage.
Yes you are right - at first we need a higher heat dissipation.
Second we need more heat.
WTF? - More Heat: If each PPC generates 17,5 instead of 10 heat (175%)...an Alpha Strike will create 52,5 heat.
To cool this down in lets say 7 seconds to fire two additonal PPCs - and another 7 seconds for another tripple AlphaStrike
That means it has to cool down more than 35 heat in less than 7 seconds.
You see that a 3 -2 -3 combination will reduce heat so that you loose heat capacity - you have to fire faster.
What is the problem: Every Mech with at least a heat capacity of 58 and a heat dissipation of 2.8 (after that change it would be -2,4 hps per Single Heatsink)
BTW: when firing 4 PPCs you are at 72 heat with ghost heat you are at 73.5
[Optional]
the efficency is increasing with the number of heatsinks.
when 20 SHS will have a better cooling efficency instead of 10 engine heat sinks -> mechs try to exploit the heat system may have a harder stand.
Lets suggest that the Awesome above with 28 SHS got additional 18% percent cooling per heatsink - it would be able to fire every 7 seconds an alpha or every 5-6 seconds a 3-2-3 combination
[Optional2]
DHS - first reduce cooling for DHS towards 1.8 per heat sink doesn't matter if in engine or outside
the 240% rating of this modell may increase the dissipation towards 4,32.
how does the AWS-9m compute?
Shame to let things work the base heat of the ER-PPC reduced to 12.5 (that is what some of you folks want ey?)
That means a single tap of the ERPPC generate ~ 22 heat.
With 20 DHS this Mech has a Heat capacity of 66 - exactly what is needed for firing 3 ER-PPCs.
With those changes the Awesome is capable (with option 1 and a increased dissipation of 1.1) of firing a 3-2-3 combinaion each 6 second cyle.
However that is only multiplication - you can of course make much smoother changes (for example: heat for AC 2 = 1.5 , UAC5 - 2; AC-5 - 3, Gauss -> 3.5)
What do you think?
Edited by Karl Streiger, 10 October 2013 - 11:46 PM.