Old Mw4 Vet Starting Again And Looking For Old Buddies
#1
Posted 18 October 2013 - 08:21 PM
I go by IPhaded and I'm an old veteran from Mechwarrior 4 and all of the expansions. My specialty was as a sniper in the NovaCat, but I would roll in many mechs including the Cougar, Rhino, Shadowcat, Madcat, Black Knight, and Sunder. I ran a MW4 server for a time and participated in league play. I was part of Elite Legion, a group of 5 members who went undefeated in team matches in the Black Knight Expansion. Our small group subsequently grew in size as a clan and merged with UMPA in the Mercenaries Expansion. I played the unofficial patch for a time until I got busy with life and quit playing.
I'm interested in trying this out and perhaps finding some of the guys I used to roll with. I have not yet played any matches yet but will soon. It's been over 10 years since I've played any game in this series and I'm sure I'll be very rusty. But if anyone wants to roll around I'd be happy to tag along.
I'm happy to have found this game again to see that the series has been revived, and I myself look forward to reviving the fun I had. Feel free to message me, especially if you remember seeing me around before!
Best Regards,
IPhaded
#2
Posted 18 October 2013 - 08:29 PM
If you got any questions, we can help answer them.
#3
Posted 18 October 2013 - 08:34 PM
#4
Posted 18 October 2013 - 08:43 PM
#5
Posted 18 October 2013 - 08:55 PM
#6
Posted 18 October 2013 - 09:22 PM
Then you can further check out the controls in the Training Grounds. There are two reticules, the cross is for torso mounted weapons, and the circle is for arm mounted weapons.
As a medium mech, the CN9-A(C) can give you a feel for the controls. And from there you can check out each currently available map also if you like. At the start of a match you can press the "/" key to keep the missile bay doors open, otherwise there is a slight delay. (Default they give a defense bonus to the launchers). There is a small light in the bottom left of the cockpit that will change from yellow (closed, with delay and defence) to green (open and regular damage).
For now we have two map variants Assault and Conquest. Assaults has two bases opposite each other, where winning is either cap or kill the other team.
Conquest has a total of five control points. Three start neutral and one is owned by either side (so total of five). Stay with other players and focus fire on enemies to get acclimated to this mode.
Then you can try the Atlas AS7-RS(C) to get a feel for assaults the Gauss Rifle fire mechanic and using LRMs with their lock on feature.
Also, the available Dragon plays more like a medium, than a heavy, due to it's hitboxes, speed and loadout. The Gauss Rifle has that special charge up sequence like the Atlas, that could take a bit of practice to make use of.
The Spider is a harasser and can respond to base caps on Assault. A special note with the machine guns, they hit in a cone from where the reticule circle is aimed at just like lasers, the bullets are simply a delayed animation feature that has not been addressed yet.
Hope this little bit helps, and we are ready and willing to clarify more as needed.
#7
Posted 18 October 2013 - 10:33 PM
Iuxebo you're correct, it feels like a completely different game than the previous in the series. I felt a bit disoriented at first especially with the HUD and the feel of the controls. The limited torso rotation and the sluggish trottle movement is something I'll have to get used to, but the "weight" at least felt a little familiar. I think that I may like light/medium mechs which I'll try next. I also tried playing in 3rd person but the lack of mini map and zoom magnification made it feel pretty ineffective to me compared to 1st person. By the end of my 3rd match I managed to get the hang of the controls a bit better and scored 5 assists and my first kill.
So are the jump jets a one time use? they would not recover energy after first use.
Also is there a way to toggle the zoom to the highest magnification rather than the 2 steps?
Thanks all for your help, I'll definitely try to get more matches in to get a better feel for the game.
Edited by IPhaded, 18 October 2013 - 10:34 PM.
#8
Posted 18 October 2013 - 10:54 PM
IPhaded, on 18 October 2013 - 10:33 PM, said:
IPhaded, on 18 October 2013 - 10:33 PM, said:
No unfortunately. I too wish there was.
#9
Posted 18 October 2013 - 11:11 PM
It stacks with your cadet bonus, which lasts for the first 25 Games re earnings. After that you will be a po li'l mech warrior.
Most effective sim-ish way to play is HOTAM, not stick. That is for masochists. But fun if you are one.
#10
Posted 19 October 2013 - 04:40 AM
http://mwomercs.com/...public-release/
Welcome aboard/welcome back (old MWx vet here)
#11
Posted 19 October 2013 - 05:00 AM
I am always glad to see veterans from past MW games coming back.
If you need a new awesome group to join or simply play with as a casual, and you are not one of those stravag Inner Sphere Clan-haters, feel free to apply for Clan Wolf (Alpha Galaxy)
http://mwomercs.com/...wclan-wolfinfo/ this is our recruitment thread, you'll find our website with all the info, our TS server address, our roster (almost filled 2 Clusters, we are ~80 active players). If you are interested write a post in the introductions thread and jump on TS.
Warden or Crusader does not matter, join the Wolves, learn to play better, enjoy some honorable combat & have fun!
MechWarrior CyclonerM, Clan Wolf Alpha Galaxy, 328th Assault Cluster
#12
Posted 19 October 2013 - 08:34 AM
I've discovered that I have the free 1-day premium for signing up which I haven't messed with yet. I think I want to wait until I can put in a solid day so that I get the most out of it.
I've run the game checker and it did indeed discover some issues which I have now fixed.
So far in my play, I've stuck with the Trial Dragon since it has the load-out that's closest to what I'd prefer. As a veteran "pop tart" my play style tends to favor load-outs with Large Lasers, PPCs, and Gauss/AC and fight at maximum range with jump jets being a plus though not necessary. Can you all recommend a heavy/assault chassis that would be suitable for this? So far the Catapult with ER PPC (CPLT-K2) looks interesting as well as the Victor and Highlander.
I appreciate everyone's input and suggestions, they've been very helpful!
#13
Posted 19 October 2013 - 09:47 AM
Praetor Shepard, on 18 October 2013 - 09:22 PM, said:
Then you can further check out the controls in the Training Grounds. There are two reticules, the cross is for torso mounted weapons, and the circle is for arm mounted weapons.
As a medium mech, the CN9-A© can give you a feel for the controls. And from there you can check out each currently available map also if you like. At the start of a match you can press the "/" key to keep the missile bay doors open, otherwise there is a slight delay. (Default they give a defense bonus to the launchers). There is a small light in the bottom left of the cockpit that will change from yellow (closed, with delay and defence) to green (open and regular damage).
For now we have two map variants Assault and Conquest. Assaults has two bases opposite each other, where winning is either cap or kill the other team.
Conquest has a total of five control points. Three start neutral and one is owned by either side (so total of five). Stay with other players and focus fire on enemies to get acclimated to this mode.
Then you can try the Atlas AS7-RS© to get a feel for assaults the Gauss Rifle fire mechanic and using LRMs with their lock on feature.
Also, the available Dragon plays more like a medium, than a heavy, due to it's hitboxes, speed and loadout. The Gauss Rifle has that special charge up sequence like the Atlas, that could take a bit of practice to make use of.
The Spider is a harasser and can respond to base caps on Assault. A special note with the machine guns, they hit in a cone from where the reticule circle is aimed at just like lasers, the bullets are simply a delayed animation feature that has not been addressed yet.
Hope this little bit helps, and we are ready and willing to clarify more as needed.
Summed it up well, was going to post on the trials and how they can be used (they're very powerful now). The best is probably Dragon and Cent, with Spider and Atlas being better than decent. Dragon and Cent can easily rack plenty of kill assists and damage. Atlas can be nice, but can't use it's close range ability Atli are designed for. Spider is the Spider, not the best light but can do some scouting.
IPhaded, on 19 October 2013 - 08:34 AM, said:
I've discovered that I have the free 1-day premium for signing up which I haven't messed with yet. I think I want to wait until I can put in a solid day so that I get the most out of it.
I've run the game checker and it did indeed discover some issues which I have now fixed.
So far in my play, I've stuck with the Trial Dragon since it has the load-out that's closest to what I'd prefer. As a veteran "pop tart" my play style tends to favor load-outs with Large Lasers, PPCs, and Gauss/AC and fight at maximum range with jump jets being a plus though not necessary. Can you all recommend a heavy/assault chassis that would be suitable for this? So far the Catapult with ER PPC (CPLT-K2) looks interesting as well as the Victor and Highlander.
I appreciate everyone's input and suggestions, they've been very helpful!
Oh, and use the premium time with all your Cadet Bonus. Good payout (like extra 2-4 mil), but it only allows more access to mechs. If you like sniper mechs, make sure the whole line is sniper because of mastering the three variants. If you pick up the K2, then if you don't like any of the other three (A1, C1, and C4), then you might have problems through the grind. C1 also has good sniping ability, so it's only the problem between A1 and C4, which both require missiles. I suggest maybe Jagermech, Cataphract, Victor, Highlander, and potentially Stalker and Atlas (or maybe you can wait for the Thunderbolt and Battlemaster, but it will be long before they will come in to play. Like December.) Try other mechs, though the Dragon is probably my favorite among the trials right now, the other three are pretty good too. Hope I helped.
Edit: And the Atlas you must be careful about it's LRM min range. That and tanking are pretty much the two things you must know about them. You will get focused on if they had a chance, because people think that you're going to be able to beachhead a charge into enemy territory and mass-murder the enemy team (instead the minute you charge, you can get brawled to death by mediums running slower. Maybe a Cicada with twin AC20's can kill you, so be careful.) Treat it as a fire support mech, not an Atlas sadly.
Edited by luxebo, 19 October 2013 - 06:18 PM.
#14
Posted 19 October 2013 - 10:02 AM
#15
Posted 19 October 2013 - 10:10 AM
IPhaded, on 18 October 2013 - 10:33 PM, said:
Turn off Throttle Decay. You'll find it much easier to use. Tap W to set cruise faster, tap S to set it slower or go backward. Hit X to stop.
Turn off Armlock. This Severely Limits your ability to twist and aim. Enjoy!
IPhaded, on 18 October 2013 - 10:33 PM, said:
This occurs if your JJs are destroyed. They got blown up when you used them it seems. Or you failed to land on solid ground. Need both feet on the ground to recharge your JJs.
IPhaded, on 18 October 2013 - 10:33 PM, said:
"Advanced Zoom Module." Does 4x zoom + a PIP 5x zoom. Costs more than a mech and you need a lot of GXP to unlock the ability to even buy it.
Edit: Just watched an entertaining video that has it. Here's what it looks like. Listen for "and when we meet, I'm in your sights."
IPhaded, on 18 October 2013 - 10:33 PM, said:
You're welcome.
Since you're from MW4, you'd be much more at home here than someone like myself who preferred the original 1989 game, the Battletech game of 1993's 32 player simulator, and MW3. Like MW4 you can fire a lot more often than in the others I mentioned. If you have some inexplicable issues with heat, see this chart. If your problem weapon is on there, then it's punished if you fire too many of it at once.
That said, I agree with Lux here. The Dragon has some issues, but so long as you stay far back you'll be just fine. Gives you plenty of time to just get used to things. The Centurion is good for close range fights. If you bring an Atlas, the enemy team gets an Atlas. That just means one more really tough nut to crack.
To get used to aiming, use a Dragon and remain on Assault.
To get used to piloting, use a Spider and go on Conquest.
To get used to brawling, use a Centurion.
To get used to having the {Scrap} beaten out of you, bring an Atlas.
Edited by Koniving, 19 October 2013 - 01:06 PM.
#16
Posted 19 October 2013 - 10:17 AM
If any other old-timers are checking this thread, I'm looking for old Comstar/Drake's Guard clan from MW3, Grave Lance/Battle Magic from MW4/Mercs days.
I was Reverend Sideman then, Reverend Sideman now.
See ya'll in the Inner Sphere.
#17
Posted 19 October 2013 - 10:32 AM
#18
Posted 19 October 2013 - 10:49 AM
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