

Ignore List For Drops
#1
Posted 05 October 2013 - 10:18 AM
Thanks!
#2
Posted 05 October 2013 - 11:56 AM
.................or what if there was the opposite of the ignore feature, like a player preference feature, so if you liked playing with someone, would like to play with them more often but didn't necessarily want to friend them, then you could use the player preference feature and you'd have higher chances of being linked-up with them in a match.
#3
Posted 05 October 2013 - 11:57 AM
Let's not make it harder for the (already-challenged) MatchMaker to create a balanced match.
EDIT: I do like StingRay's ''player preference'' idea.
Edited by Appogee, 05 October 2013 - 11:59 AM.
#4
Posted 10 October 2013 - 12:08 PM
Appogee, on 05 October 2013 - 11:57 AM, said:
Let's not make it harder for the (already-challenged) MatchMaker to create a balanced match.
EDIT: I do like StingRay's ''player preference'' idea.
A preferred-player feature would be nice, I agree.
However, an "ignore" feature that blocks / prevents players from having to drop against another is absolutely necessary. How many guys want to play a game and be 'stalked' by someone, or even that rare outside chance, an x-wife??????? There's a level of passive-harassment that people shouldn't EVER have to endure. If it comes at the expense of other players that are either unliked or "good" (or bad), then so be it.
A mechanism must exist, even if for legal purposes that encompass restraining orders.
#5
Posted 10 October 2013 - 12:35 PM
Hythos, on 10 October 2013 - 12:08 PM, said:
A preferred-player feature would be nice, I agree.
However, an "ignore" feature that blocks / prevents players from having to drop against another is absolutely necessary. How many guys want to play a game and be 'stalked' by someone, or even that rare outside chance, an x-wife??????? There's a level of passive-harassment that people shouldn't EVER have to endure. If it comes at the expense of other players that are either unliked or "good" (or bad), then so be it.
A mechanism must exist, even if for legal purposes that encompass restraining orders.
that's interesting. The player preference feature I suggested kinda does sound like stalking.......especially if you always drop in a stalker mech

#6
Posted 10 October 2013 - 12:54 PM
Stingray1234, on 10 October 2013 - 12:35 PM, said:

heh double-entendre there

Though being able to see who is on your 'favorites' list should allow someone to block (remove from favorites) or ignore (removal + invisibility).
#7
Posted 10 October 2013 - 01:39 PM
Hythos, on 10 October 2013 - 12:54 PM, said:
heh double-entendre there

Though being able to see who is on your 'favorites' list should allow someone to block (remove from favorites) or ignore (removal + invisibility).
or maybe you can see who's added you to their favorite list.
#9
Posted 10 October 2013 - 05:04 PM
#10
Posted 10 October 2013 - 05:06 PM
Top-tier players will get "blocked" by everyone because nobody wants to have to play against them. Guess what: It doesn't work that way.
#11
Posted 10 October 2013 - 07:47 PM
PEEFsmash, on 10 October 2013 - 05:06 PM, said:
Top-tier players will get "blocked" by everyone because nobody wants to have to play against them. Guess what: It doesn't work that way.
Thank you for your intelligent and non-combative reply. I wonder why anyone would want to block people on this game..... Again, players shouldn't be forced to team with and drop in game with someone they do not like. There's a huge difference in blocking someone on the other team and blocking someone on your own. Of course we are speaking idiotically so it might be below your extremely high iq and articulate response to understand that......
#12
Posted 10 October 2013 - 09:07 PM
PEEFsmash, on 10 October 2013 - 05:06 PM, said:
Top-tier players will get "blocked" by everyone because nobody wants to have to play against them. Guess what: It doesn't work that way.
Something people need to be aware of, is that "Trolling" can constitute a US Federal Misdemeanor and/or Felony when committed across state lines.
It's unfortunate, but in the on-line community that MWO is, a block-list is necessary; and it's not the player-community that needs to suffer with someone that, as Sandpit had put it, is a d-bag, regardless of what ever skill they may be.
Edited by Hythos, 10 October 2013 - 09:07 PM.
#13
Posted 10 October 2013 - 10:09 PM
Appogee, on 05 October 2013 - 11:57 AM, said:
Let's not make it harder for the (already-challenged) MatchMaker to create a balanced match.
EDIT: I do like StingRay's ''player preference'' idea.
Well, by assuming that ignore list would prevent a player to see others in _games_, - and not specifically in "his" or "his enemy" teams, - ignoring good players does nothing whatsoever: because ~half the time, ignored good player won't appear within a player's "enemy team, true, - but other ~half of the time, same good player won't appear within a player's OWN team, thus reducing his chances to win!

I like OP's idea of ignore lists. I think it should be implemented. I also think it could be quite easy to add into match maker.
But i don't think it'd be easy to implement "player preferences" into match maker, though. Because, while "ignoring" someone just leads match maker to chose out of gazillion other potential players (which is easy), - vast network of "preferences" developed could "lock" match maker into quite ugly situations where most of both teams are picked according to players' preferences, - but then tonnages are very near allowed limits, and then matchmaker would struglle to find a combination of very specific-tonnage 'mech to fill the few remaining spots. Even now, we can see it sometimes takes a noticeable time for matchmaker to fill in those last 1-2 spots; with player preferences, it probably would become much worse.
#14
Posted 10 October 2013 - 10:12 PM
FinsT, on 10 October 2013 - 10:09 PM, said:
very good point.
#15
Posted 10 October 2013 - 10:15 PM

#16
Posted 11 October 2013 - 06:05 AM
#17
Posted 11 October 2013 - 06:14 AM
Sandpit, on 11 October 2013 - 06:05 AM, said:
You probably haven't met any many cheaters being your enemies in multiplayer games? Sooner or later, you'll meet these. It is no fun if some guy has gazillion of armor and shoots 1000-damage large lasers. Sure, such huge cheaters may not yet be present in MWO - i just don't know if they are here yet, - but at some point in the future, we'll likely have some of these (if not yet). And when one meets such players, one definitely wants to put them into ignore list which actually does prevent one to play with such cheater(s) in the enemy team, ever again.
Or may be it's some guy who hates you and does all he can to chase you and take you out 1st and foremost day after day, week after week, - only because you two disagreed about how big left arm of Awesome must really be, during some ready-chat? Or any other silly or wrong reason for somebody to hate you.
Or may be it's a person you simply observed aim-botting while spectating? I surely have seen a few.
See, reasons to have ignore list to work for both teams, - are present.
#19
Posted 11 October 2013 - 08:53 AM
FinsT, on 11 October 2013 - 06:14 AM, said:
Or may be it's some guy who hates you and does all he can to chase you and take you out 1st and foremost day after day, week after week, - only because you two disagreed about how big left arm of Awesome must really be, during some ready-chat? Or any other silly or wrong reason for somebody to hate you.
Or may be it's a person you simply observed aim-botting while spectating? I surely have seen a few.
See, reasons to have ignore list to work for both teams, - are present.
Cheaters, hackers, etc. report them. There's already a mechanic for that. I've played plenty of games where you run into players like this. Report them and let the devs sort it out. It's a pain but it's a process and it does work.
As far as "some guy has a mad on for you" uhm.......... that's gameplay and nothing against the rules. That's not even against the spirit of the rules. If he focuses on me then my teammates have a good chance of accomplishing their objectives or helping me pop a cap in his *** before he pops one in mine lol
Also as far as that example goes what do you think bounties are? I'll be able to put a 10 million c-bill bounty on your head if I want to and EVERYone in the game will gun for you to take that bounty. That's not abuse that's just competition.
If you observe a player cheating then report them. If you have a dbag on your team and don't want to put up with it THEN you should be allowed to have a say in not having to drop with them
#20
Posted 11 October 2013 - 10:36 AM
Stingray1234, on 05 October 2013 - 11:56 AM, said:
.................or what if there was the opposite of the ignore feature, like a player preference feature, so if you liked playing with someone, would like to play with them more often but didn't necessarily want to friend them, then you could use the player preference feature and you'd have higher chances of being linked-up with them in a match.
Both are fine. In theory we're all here to enjoy ourselves. If that means avoiding people we don't like playing with, for whatever reason, then that should be supported.
The only time avoid lists become problematic is when the population is too small and the MM fails to populate matches.
PEEFsmash, on 10 October 2013 - 05:06 PM, said:
Top-tier players will get "blocked" by everyone because nobody wants to have to play against them. Guess what: It doesn't work that way.
SO? top tier players only play other top tier players. Blocking all of your peers means MM can't fit you into any games. So it becomes self punishing at some point.
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