

If You Were Starting As A Noob, What Would You Want To Know?
#21
Posted 11 October 2013 - 11:51 PM
#22
Posted 12 October 2013 - 07:08 AM
espritjaeger, on 11 October 2013 - 02:12 PM, said:
As a light, you can quickly engage the enemy at the start... don't do that. Wait for your company to engage in combat, then enter the fray. Doing this will allow you to maximize your damage output, as enemies being distracted by your larger team mates will be easier to shoot at, and be less likely to shoot at you.
^ This is true. How do you think my AC/20 Raven does so damn well in brawls?
#23
Posted 12 October 2013 - 07:20 AM
But that said.
I recommend this thread (For the new guys) and this thread (Short Question, short answer) for basic game information.
For actual combat advice, many of us can give general advice. Actual advice would have to be taken from someone whose playstyle matches your own or for whoever you're teaching. I'm a jack of most trades which is why mine 'usually' works. But it isn't always perfectly suited for whoever it's given to.
However: if you ever want a lesson in the unorthodox, my doors are open and we have the robes ready for when you become 'one of us'. Beware, for the roflpult and flamer stalker and the MG/SL Jager aren't the only successful rigs that have brought many mechs to rust coated in blood.
#24
Posted 12 October 2013 - 07:24 AM
#25
Posted 12 October 2013 - 07:29 AM
Now there's many more options available, I'd want to be nudged in the right direction (instead of watch and learn)
Which I'm certain the tutorials will cover

#26
Posted 12 October 2013 - 07:52 AM
:
She's your wife right? Well then I would recommend showing her what she "needs" to know. IE: controls, the UI, hardpoint explanation, weapons etc.....you know what I mean. But as hard as it may be do not "lead" her.
There is lots of great advise here, IE: follow the atlas, but if she chooses to not and run on her own, let her. Let her ask "why did I die so fast?" Nothing teaches a greater lesson than one that forces you to ask questions. In your case however, you can answer those questions which ultimately will be her greatest tool being a noobie.
Im a fan of mediums and honestly I'm not sure a light is the best class to start with (If your going to purchase MC that is) I'd use a medium simply because it is the inbetweener of lights and heavies and despite the fact that there are not a lot out there they are perhaps the most versatile mechs in the game.
That's my opinion of course, if your a light pilot however then that is probably the best way for to start is "with you" and then make her own choices.
It's great to have all the answers and pass the test, but far more profitable to study and retain the knowledge.
#27
Posted 12 October 2013 - 08:36 AM
Dan Baxter, on 12 October 2013 - 07:24 AM, said:
Very much this, had a match last night where I had someone trying to snipe me from ~800 meters out with the Centurion (C) .... it did not go well for him.


#28
Posted 12 October 2013 - 09:10 AM
1) Find the biggest mech on your team
2) Follow him at all times
3) Shoot at whatever he shoots at
If a 7 year old can do it and have fun (and actually somewhat contribute), then your wife can do it.
#29
Posted 12 October 2013 - 09:27 AM
You would probably do best to start her movements in the trial Atlas, since its large and slow, easy to get a handle of. Teach her throttle speed, torso twist, and how to move while twisting the torso. Once she has it down in the Atlas, I'd switch to the Spider, to make sure she can do it in a faster mech, and teach her how to use JJs as well. Before she even gets to finish with the movement practice, show her how to use her navigation bar and the battlegrid map.
After all of that, she can learn about weapon loadouts from the trial Atlas and the trial Centurion. First of all, targeting enemies. Shouldn't be too hard to figure that out. Then, explain to her the modular damage - LT, CT, CT, etc. Demonstrate this by having her peel off just the arm of an enemy mech, not the torso.
The trial Atlas can teach about beam weaponry, LRMs, and the Gauss Rifle, while the Centurion could teach about SRMs and pulse lasers. Unfortunately, there's currently no trial mechs with autocannons, so she'll probably have to learn about that the hard way - by getting show with it. Anyways, have her destroy mechs by legging them, destroying their center torso, and their cockpit. Teach her how the back armour on a mech's torso is weaker than the front armour. Don't forget to teach her about heat efficiency, weapon groupings, and the arm target reticule, and what separates shooting with your arm and shooting with your torso.
After all of that, get her to demonstrate it all at once by strafing an enemy mech while firing upon it and managing heat. Once she does that, she'll be ready to play the game.
She'll suck, and probably get killed very quickly. Stick her in a trial Atlas and have her stay back from the fight, using her LRMs to hit spotted enemies. Don't stray too far from her.
She'll probably not be that good for a while. Be patient, we were all noobs once. Its too early to give her advice and information about how the DPS is higher with blah blah blah blah. It'll overload her, don't do that. Just make sure she knows how to move and shoot first, then worry about that later. Before you can show her how to be a better pilot, you have to show her how to be able to pilot in the first place.
Edited by MarsAtlas, 12 October 2013 - 09:29 AM.
#30
Posted 12 October 2013 - 09:32 AM
Fierostetz, on 11 October 2013 - 12:03 PM, said:
I would recommend you start TWO new accounts, one for each of you. I'm not 100% on the mechanics of Elo, but if you're grouped and dropping with her (definitely a good idea, and if you can, paint your mech something eye-meltingly bright so she can find you easily) your experienced account might drag her into an Elo bracket that is way too tough for her. If you both have fresh new accounts you should be sure to drop with other newbies which should make things easier for her.
#31
Posted 12 October 2013 - 09:35 AM
MarsAtlas, on 12 October 2013 - 09:27 AM, said:
Exception: the stalker I shot at last night who (as first contact) I blew all of his front armor off with my TDK (guess he was REALLY paranoid about light mechs getting behind him

Really good advice though.
#32
Posted 12 October 2013 - 09:39 AM

#33
Posted 12 October 2013 - 09:40 AM
Koniving, on 12 October 2013 - 09:39 AM, said:

Stalkers being as un-maneuverable as they are it is understandable to be paranoid about your rear - but 2med lasers (my other 2 are smalls) should not strip all the armor off the front of an assault mech.
#34
Posted 12 October 2013 - 09:59 AM
#36
Posted 12 October 2013 - 10:28 AM
TL:DR
EXPLAIN what it means to not be 'Rambo' and survival is not secondary to damage dealt.
#37
Posted 12 October 2013 - 11:12 AM
Oh mech lab. Make sure you go over the mech lab, that is probably as important as anything at the moment cause there is no decent tutorial and the interface for it is pretty poor. Explain the types of mechs and how each are effected by size/shape.
#38
Posted 12 October 2013 - 12:24 PM
#39
Posted 12 October 2013 - 01:57 PM
Fierostetz, on 11 October 2013 - 12:03 PM, said:
After she gets used to piloting her 'mech...
After she learns that the heatscale (and ghost heat! :| ) are NEVER to be NOT kept track of...
This: http://mwomercs.com/...ng-light-mechs/
#40
Posted 14 October 2013 - 07:44 AM

Koniving, on 12 October 2013 - 09:39 AM, said:

You sir are rare as a unicorn - for some reason most stalkers I come across in my lights are running super light rear armor. How long does it take people to figure out that they almost always die from behind?
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