

What's The Point Of A "ready" Button If...
#1
Posted 02 October 2013 - 06:30 PM
...give the "Ready" button purpose or please remove it.
who wants to wait the extra moments to play anyway?
#2
Posted 02 October 2013 - 07:11 PM
Nobody does it though, and it's an effort doomed to failure by the nature of PUGs. If anyone takes command, they are more likely to be insulted and mocked for trying then to accomplish anything.
#3
Posted 02 October 2013 - 08:03 PM
RandomLurker, on 02 October 2013 - 07:11 PM, said:
Nobody does it though, and it's an effort doomed to failure by the nature of PUGs. If anyone takes command, they are more likely to be insulted and mocked for trying then to accomplish anything.
Yep. It's a flawed design. Most people ignore whoever's in "command" because there's absolutely NO impetus to follow their orders. You don;t know them...and there's no reason to trust their judgement. And trolls.
They need to just add in-game VOIP so PUGs can at least communicate with each other so they can compete with premades.
There's no way around it.
#4
Posted 10 October 2013 - 05:20 PM
But why on Earth would I do that?
Why would I follow orders from a guy that I know nothing of ? Why would I follow orders from a guy that have proven nothing to me and does not have a higher "rank" (in its broadest meaning) than me ? why would I follow orders from a guy that, as far as I am concerned, could as well have taken the lead because he felt like it ? what garanties me a better chance of victory if i follow his orders ? If I follow his orders, do my teammates follow them as well ? how do I know ? Do I feel like obeying to some random guy like a dog obeys its master ? in my case, it's "nope, nope, nope". all these question needs to be answered if you expect some kind of harmony between the one giving orders and the ones receiving them. Other than that and it will feel like a constraint unwelcome in a video game.
Edited by J4ckInthebox, 10 October 2013 - 05:22 PM.
#5
Posted 11 October 2013 - 03:01 AM
HMSS013, on 02 October 2013 - 06:30 PM, said:
...give the "Ready" button purpose or please remove it.
who wants to wait the extra moments to play anyway?
The purpose is to shorten the countdown. When everyone clicks the button, the game starts. Yeah, it's so hard to understand.
#6
Posted 11 October 2013 - 03:08 AM
To me, it's indeed a mystery.
#7
Posted 11 October 2013 - 03:18 AM
HMSS013, on 02 October 2013 - 06:30 PM, said:
...give the "Ready" button purpose or please remove it.
who wants to wait the extra moments to play anyway?
To prevent 'unready' people from joining a game, you'd have to disallow AFK searching. And that's pretty much impossible. (Though, to be fair, there are other reasons for a lack of readiness: i.e. the person has already DC'd or crashed when they load in).
FinsT, on 11 October 2013 - 03:08 AM, said:
To me, it's indeed a mystery.
Meanwhile, I think the purpose is like Bhael Fire said, to encourage communication. Which it does, to a small degree: after all you've got nothing else to do while you sit there waiting for people to ready up, if the game is your sole focus. The issue is that while it's easy to sit there in a pregame lobby-ish thing and type back and forth, doing so in combat- or even while your mech is moving- is something else entirely, so any communication you established at the beginning quickly drops to nothing so it's difficult to actually see the point in it.
#8
Posted 11 October 2013 - 03:30 AM
Vadim Krasvanya, on 11 October 2013 - 03:18 AM, said:
Yep. This, exactly. So for me, it's still a mystery.

#9
Posted 11 October 2013 - 05:28 AM
FinsT, on 11 October 2013 - 03:08 AM, said:
To me, it's indeed a mystery.
Countdown, really you don't know? it's to let all the computers that are linking into the server from around the world have a chance to sync up so that the pings are as low as possible and the games are as smooth as they can be. Please tell me that YOU UNDERSTAND THIS concept and aren't just trying to troll/stroke your own L33TPEEN
Vadim Krasvanya, on 11 October 2013 - 03:18 AM, said:
To prevent 'unready' people from joining a game, you'd have to disallow AFK searching. And that's pretty much impossible. (Though, to be fair, there are other reasons for a lack of readiness: i.e. the person has already DC'd or crashed when they load in).
Meanwhile, I think the purpose is like Bhael Fire said, to encourage communication. Which it does, to a small degree: after all you've got nothing else to do while you sit there waiting for people to ready up, if the game is your sole focus. The issue is that while it's easy to sit there in a pregame lobby-ish thing and type back and forth, doing so in combat- or even while your mech is moving- is something else entirely, so any communication you established at the beginning quickly drops to nothing so it's difficult to actually see the point in it.
The commander can also move units around to create lances, ******* 4 mans off all the time but I can see a use for it in 12man premades or if there is soem other game mode about to be introduced, like random drop running battle no holds barred domination where people are dropping in as soon as someone else dies and they get assigned toa lance right away by the commander.
#10
Posted 11 October 2013 - 05:30 AM
Randalf Yorgen, on 11 October 2013 - 05:25 AM, said:
Countdown, really you don't know? it's to let all the computers that are linking into the server from around the world have a chance to sync up so that the pings are as low as possible and the games are as smooth as they can be. Please tell me that YOU UNDERSTAND THIS concept and aren't just trying to troll/stroke your own L33TPEEN
Nope, i don't. All the computers sync up just fine while players are going through initial run to the front lines (or beyond). Do they need low pings at that time? Nope. Nothing i could see the need for, at least. Besides, since it is possible to end the countdown as early as in 5 or so of 100+ maximum possible seconds, - what's the point of 95+ seconds of it - which is roughly speaking all of it, - anyways?
Yep, i said 100+. Because yesterday i witnessed it go "below" -40. further than minus 40, that is. But even 55/60 is the same deal, to me.
P.S. Are you being rude? If you are, well please don't. Waste of your time, really.
Edited by FinsT, 11 October 2013 - 05:31 AM.
#11
Posted 11 October 2013 - 05:35 AM
Its as mentioned above a way of syncing the players, it also gives an oppotunity to talk of plans, or not, as most ignore it, and its not long enough to propose a tactical plan to run by.
I personally won't hit that ready button until I see a full 12 on my team, so if the MM is only going to provide 11, talk between yourselves

#12
Posted 11 October 2013 - 05:54 AM
Cathy, on 11 October 2013 - 05:35 AM, said:
I personally won't hit that ready button until I see a full 12 on my team, so if the MM is only going to provide 11, talk between yourselves

This might seem as an answer to my "mystery" on a first glance, - a rational reason for "ready" button, even if ethically disputable one, - except in fact it is not. Because, whenever one is in a team which is less than 12, hitting "ready" doesn't change a thing: even if all 11 people of the team hit "ready", and the whole opposing team hits "ready", - the game won't start (because one of the teams is not full), and the countdown will continue till 0 or (sometimes, not often) into negative values. As long as there are less than 24 players present, hitting READY actually has no effect whatsoever on the actual "start of the game" moment.
Sorry to disappoint. So, what theory will be the next contestant for solving my mystery? Starts to get funny.

Edited by FinsT, 11 October 2013 - 05:54 AM.
#13
Posted 11 October 2013 - 06:04 AM
Typhoon Storm 2142, on 11 October 2013 - 03:01 AM, said:
Which hardly ever happens because there's always one players who's AFK, disconnected, who didn't realise that he needed to click something, or just took a long time for the map to load. My first game of a session always takes longer to load, and I always load screen to see people shouting at me to press Ready.
#14
Posted 11 October 2013 - 06:20 AM
Accursed Richards, on 11 October 2013 - 06:04 AM, said:
Yep, this is one of reasons it often takes full minute; but unlike others, this can be worked on. See, Ctrl-V works within the game to paste a text string, - if 1st you'd type the string into the chat (but don't send it), then press Shift-home, then press Ctrl-C. Once this is done, the typed string is "copied", and can simply be pasted with Ctrl-V whenever you like it. When i am not feeling lazy, i use this functionality to type in something neutral like "The "Ready" button is in the top right corner", and paste it on some 45th...50th second of the timer every game i join. This decreased average waiting for me (when i do it) a bit, - not much, but enough to feel it. I'd say may be by some ~10 seconds on average, or so. Gotta be careful not to paste it when both teams are not full yet, though (exactly because it only has sense to press READY when both teams are full 12). It causes some trolls to mock ya now and then, too, so if you're not ready for it, then consider not doing it, i guess...
Edited by FinsT, 11 October 2013 - 06:22 AM.
#15
Posted 11 October 2013 - 10:32 AM
Typhoon Storm 2142, on 11 October 2013 - 03:01 AM, said:
That only makes sense if they hadn't tripled the length of the countdown in conjunction with the addition of a short-circuit.
It's a flawed design (like so much of MWO) which makes no damn sense, adds no fun, and only works to lessen the enjoyment of the product in general.
#16
Posted 11 October 2013 - 09:40 PM
No reason to have it, if someone clicks PLAY, they are ready.
I don't see a need to click "ready to play a match" twice. It's more of a troll tool, which actually brought up more problems than it resolves.
"He didn't click ready, leg him" and only after 3 minutes into the game, that person was killed, and told to READY sooner next time.
Technically we have three initial Ready buttons. Log in, select play, then push ready.
No. Need.
#17
Posted 11 October 2013 - 09:50 PM
#18
Posted 11 October 2013 - 10:00 PM
Apparently, arranging lances as you see fit is like sticking your thumb in someone's beer or something. You can't simply undo the damage, you have stained their enjoyment forevermore.
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