While You're Changing Things...
#1
Posted 10 October 2013 - 05:41 PM
An easier way to advance from basic, to elite, to the module pilot tier without buying all 3 chassis.
Example: Blackjacks are great. I got the 2 variants with jump jets. I love them.
Then for those 2 to be fully competitive I need to buy one of the other variants without jump jets. I feel forced to buy a variant I don't like. Then I feel forced to play a variant I don't like over and over.
The only reason I play the game is for fun. Saving money for stuff I don't want and then either putting *more* money into it to make it competitive (DHS, endo, engine swap, etc) or playing a variant I don't like without upgrades ... that's not really fun.
I love you guys, and this isn't about economics. I'm $190 in.
Please change the organization of the game to spending MC and c-bills on what is fun.
#2
Posted 10 October 2013 - 05:55 PM
CtrlAltWheee, on 10 October 2013 - 05:41 PM, said:
An easier way to advance from basic, to elite, to the module pilot tier without buying all 3 chassis.
Example: Blackjacks are great. I got the 2 variants with jump jets. I love them.
Then for those 2 to be fully competitive I need to buy one of the other variants without jump jets. I feel forced to buy a variant I don't like. Then I feel forced to play a variant I don't like over and over.
The only reason I play the game is for fun. Saving money for stuff I don't want and then either putting *more* money into it to make it competitive (DHS, endo, engine swap, etc) or playing a variant I don't like without upgrades ... that's not really fun.
I love you guys, and this isn't about economics. I'm $190 in.
Please change the organization of the game to spending MC and c-bills on what is fun.
I can see where you're coming from but for me, personally, that makes a bit of sense from an RP point of view. A truly masterful pilot is getting these advantages because they are a master pilot of a specific chassis. This implies that a pilot has spent countless hours mastering the controls, limitations, and nuances of that chassis. Maybe they could implement a mechanic where in this kind of case a pilot could spend some exp or c-bills to reset the modules purchased for a mech and then earn them all over again which would give them the modules again or allow a pilot to purchase a duplicate chassis and start over from scratch again?
#3
Posted 10 October 2013 - 05:55 PM
Im ok with having to fill out the pilot trees on a number of mechs before being called a master...
how can you be a master of a mech chassis if you have only ever piloted a single chassis?? doesnt make sense
#4
Posted 10 October 2013 - 08:29 PM
#6
Posted 10 October 2013 - 08:39 PM
#7
Posted 11 October 2013 - 06:37 AM
#8
Posted 11 October 2013 - 06:41 AM
Of course, not being so devoid of c-bills and overloaded with XP all the time would also speed up the process.
#9
Posted 11 October 2013 - 07:32 AM
Commodore Frank, on 11 October 2013 - 06:41 AM, said:
Of course, not being so devoid of c-bills and overloaded with XP all the time would also speed up the process.
How many cars have you driven, many are the same but each is a little different. You can drive all the front wheel drives in the world but until you have driven a rear wheel drive on snow and ice you are missing a huge chunk of knowledge. knowledge that you can take with you to the next vehicle you are going to drive. Asking you to level three is fine, and you know what, if you level three in any weight catagory all the rest only need one and you can take it to master, that's a bit of cheese that they added but I guess I can live with it as it lets me max my spider and Raven in one shot seeing as how I have all the Jenners already mastered.
#10
Posted 11 October 2013 - 07:42 AM
Randalf Yorgen, on 11 October 2013 - 07:32 AM, said:
How many cars have you driven, many are the same but each is a little different. You can drive all the front wheel drives in the world but until you have driven a rear wheel drive on snow and ice you are missing a huge chunk of knowledge. knowledge that you can take with you to the next vehicle you are going to drive. Asking you to level three is fine, and you know what, if you level three in any weight catagory all the rest only need one and you can take it to master, that's a bit of cheese that they added but I guess I can live with it as it lets me max my spider and Raven in one shot seeing as how I have all the Jenners already mastered.
But the difference between RWD and FWD is like the difference between a light and medium mech. It's worlds apart in the driving world. Here's how I look at it using your example.
Let's say a RWD car is a light mech. If you drive three different RWD models from different manufacturers for an extended period, you'll have a decent feel of what RWD handling is like, which I equate to the elite level. This understanding can carry over to almost any RWD car in a similar category, but you won't quite have the perfect feel for every car. However, if you pick one model and stick with only that model and manufacturer through numerous car purchases, you're most likely going to have an extremely good feel for that specific car, much greater than you could in jumping around similar RWD models.
This is why I find the system to be a bit backwards.
#11
Posted 11 October 2013 - 07:51 AM
the thing that makes me angry is that i accumulate like 60k xp on chassis then sell it and once i unlock these levels with other chassis i cant spend the accumulated xp until i buy it again...
plain and simple it would be really nice to be able to spend xp on chassis i dont own
#12
Posted 11 October 2013 - 07:54 AM
Commodore Frank, on 11 October 2013 - 06:41 AM, said:
Of course, not being so devoid of c-bills and overloaded with XP all the time would also speed up the process.
One reason I know they do it this way is to get people to spend money on the game. If you started playing and buy your first few mechs you will have no choice but to buy bays if you want to max out your mech. I have never liked the fact you need 2 more mech just to master the one you want to play... but oh well that's what they want and that's what we all follow.
#13
Posted 11 October 2013 - 07:57 AM
#14
Posted 11 October 2013 - 08:05 AM
#15
Posted 11 October 2013 - 08:19 AM
sC4r, on 11 October 2013 - 07:51 AM, said:
the thing that makes me angry is that i accumulate like 60k xp on chassis then sell it and once i unlock these levels with other chassis i cant spend the accumulated xp until i buy it again...
plain and simple it would be really nice to be able to spend xp on chassis i dont own
Spend MC turn it into GXP before you sell.
An alternative, is to buy more mech bays.
Sure there is a pay wall, but this is the most F2P model I've been involved in, I can chose not to spend, and the only thing I lose is flexibility, and the speed I can master a Mech and get the modules, or I can spend, gain that speed and have more options.
#16
Posted 11 October 2013 - 08:29 AM
#17
Posted 11 October 2013 - 09:17 AM
I do the twist, and the crotch and CT still gets hit from the side = Collecting Dustballs until hitboxes are revamped.
#18
Posted 11 October 2013 - 09:12 PM
Hope PGI considers re-imagining it. The game is will be so different in 6-12 months. With totally different things to spend c-bills on as CW rolls in.
It comes down to I *love* some mechs and want to play them all the time. Then there are the other mechs that I kind of dread every aspect of them. Love is so much better
#19
Posted 12 October 2013 - 08:34 AM
Sandpit, on 10 October 2013 - 05:55 PM, said:
I can see where you're coming from but for me, personally, that makes a bit of sense from an RP point of view. A truly masterful pilot is getting these advantages because they are a master pilot of a specific chassis. This implies that a pilot has spent countless hours mastering the controls, limitations, and nuances of that chassis. Maybe they could implement a mechanic where in this kind of case a pilot could spend some exp or c-bills to reset the modules purchased for a mech and then earn them all over again which would give them the modules again or allow a pilot to purchase a duplicate chassis and start over from scratch again?
It does make sense, but to me, the practice to "master" a particular chassis by perfecting three variants of a mech should be the master class, not elite. It makes no sense that having experience in other lights suddenly makes you a "master" in a certain light. Having good knowledge of lights in general would help you get a bit extra out of other lights, but to truly master a chassis, it would make more sense to need to work through multiple variants for the final boost in performance.
I really don't have an issue with a system itself, but the requirements seem to contradict the wording. Of course, this whole system is probably going to be scrapped someday anyway.
#20
Posted 12 October 2013 - 08:35 AM
yashmack, on 10 October 2013 - 05:55 PM, said:
Im ok with having to fill out the pilot trees on a number of mechs before being called a master...
how can you be a master of a mech chassis if you have only ever piloted a single chassis?? doesnt make sense
Because they're all pretty much the same.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users