Mr 144, on 12 October 2013 - 05:19 PM, said:
I agree with you only so far. Assaults vs. Lights is an easy kill for any 'good' assault pilot. I don't agree with a need for range of motion being arbitrarily limited on new mechs while old mechs still have full movement. This creates a skill-less newb enviornment for heavier chassis.
There is no reason why assault mechs cannot be walking turrets with large ranges of motion...both arms and torso. The speed at which they react is the sole mitigating factor in the ability to fend off lights, not the range of articulation. As long as the speed is slow enough to give lights the upper hand in close quarter enviornments, your 'goal' is achieved. Limiting range of motion only reduces the heavier classes into skinned standardized FPS shooters and looses the 'mech' alure imo.
Giving back the original range of motion heavies and assaults had, while decreasing speed serves two purposes. It gives llights and fast mediums a large advantage against them, as targeting them proves extremely difficult with both pilots being skilled. The increased range of movement gives the heavier chassis better abilities to continue trudging along while being picked apart (as opposed to the standard back against a wall mentality)....the heavier still looses to the lighter in isolation, but the heavier also has an ability to attempt regrouping or retreat.
I know you don't run heavies or assaults often, but arms are a complete joke on them. It's not about a 'buff'...it's about tweaking them back into their role...slow, high firepower, high armored, walking turrets. How is range of movement OP against lights if the tracking speed does not allow reliable targeting?
Stop with the nerf everything heavy, and throw the 'good' assault pilots a bone....something they can actually enjoy piloting...even if they can be picked apart by lighter chassis.
If they were serious about the nerfs that I'm proposing (and I think they should be done to all heavy and assault chassis), then I could get on board with an armor buff for assaults and heavies. They would be stronger at tanking, but they would need serious disadvantages they dont have for that to work.