just a small brief explanation
Kills 10,000-30,000 [C] per kill
Every Disconnect on team before the start of round 10,000-25,000[C] for everyone on the team of the disconnect
Headshot Kill 10,000-20,000[C]
For the kills on every class you get a boost for each one
like this 10,000 for a light,\\ 15,000 for a medium \\ 20,000 for a heavy \\ 30,000 for a assault
now for each heatshot you get a bonus for that kill
like 10,000 for shutdown 15,000 for not moving 20,000 for moving
now you get a cbill boost for every disconnect depending on their weight class
Cbill Boosts Per Headshot,disconnect,kill
Started by Armored Yokai, Oct 12 2013 06:10 PM
4 replies to this topic
#1
Posted 12 October 2013 - 06:10 PM
#2
Posted 12 October 2013 - 06:19 PM
No thanks:)
#4
Posted 12 October 2013 - 06:35 PM
I feel as if this system would bring focus on "Kill stealing" and move focus away from "Winning". This game is setup to reward team play and your proposed system, while lucrative, would bring out the selfish play-styles PGI has been working to remove since the beginning.
#5
Posted 13 October 2013 - 11:17 AM
yup. some people are STILL stupid and chase down the stalker/jager/atlas with no weapons left just to get the kill. and then die when they're caught in the open XD
i have to say while i would love more cbills, this is not the way to do it. i'd like to see Salvage increase so those matches where you beat down 6 enemy Atlases, you feel like it was worth it.
i have to say while i would love more cbills, this is not the way to do it. i'd like to see Salvage increase so those matches where you beat down 6 enemy Atlases, you feel like it was worth it.
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