Useful Comando Build That Not Many Dare To Use
#1
Posted 12 October 2013 - 07:49 PM
Here is my build and the best match I've had with that little nightmare:
I have:
- 400 streaks (400*2.5= 1000 damage you could deal)
- XL 195 (to save 0.5 ton)
- 1 MLas (to add some extra damage)
- No ECM (to fit MLas+1 extra ton of ammo)
#2
Posted 12 October 2013 - 07:59 PM
You were freakishly lucky in that drop that despite the presense of 4 chassis capable of running ecm, none were in ECM variants.
Running a streak light requires either ECM or BAP, or you're basically useless as soon as an opposing ECM light shows up and utterly wrecks you.
IMHO - and I don't mean this as an insult, just my way of thinking - a build that's only successful if your opponents avoid passive defenses that can completely shut you down is a very bad build.
#3
Posted 12 October 2013 - 08:20 PM
Wintersdark, on 12 October 2013 - 07:59 PM, said:
You were freakishly lucky in that drop that despite the presense of 4 chassis capable of running ecm, none were in ECM variants.
Running a streak light requires either ECM or BAP, or you're basically useless as soon as an opposing ECM light shows up and utterly wrecks you.
IMHO - and I don't mean this as an insult, just my way of thinking - a build that's only successful if your opponents avoid passive defenses that can completely shut you down is a very bad build.
Nah mate no worries feedback is always welcome, specially contructive one.
- That is actually not the only outstanding match I've had on this little guy. If you are pugging all you have to do is stay away from the ECM fellows (stay with the main group and when they engage you do your thing)
- Identify the left behind mechs and own them.
That is a valid point in regards to the ECM but running ecm will give you a max possible damage of 750 and I usually run out of ammo xD
Edited by Mutaroc, 12 October 2013 - 08:26 PM.
#4
Posted 12 October 2013 - 08:26 PM
#5
Posted 13 October 2013 - 12:48 AM
I was the last man standing
Edited by Mutaroc, 13 October 2013 - 12:49 AM.
#6
Posted 13 October 2013 - 01:10 AM
I find that while ECM isn't the be-all and end-all it used to be, it's still useful enough that I wouldn't drop in a ECM-capable chassis without one.
#7
Posted 13 October 2013 - 07:14 AM
stjobe, on 13 October 2013 - 01:10 AM, said:
I find that while ECM isn't the be-all and end-all it used to be, it's still useful enough that I wouldn't drop in a ECM-capable chassis without one.
I have to say that you were right...
I have changed back to a ECM build still with 400 ammo. (will post smurfy´s as soon as I get home)
here is the 1st match testing that build... (couldn´t do much against 2 Flatlas left)
Tho I was the only survivor in my team and top damage among the 24 players thanks for all the feedback.
- ECM
- XL 195
- 400 ammo
Edited by Mutaroc, 13 October 2013 - 07:16 AM.
#8
Posted 14 October 2013 - 08:25 AM
#9
Posted 14 October 2013 - 09:11 AM
400 missiles means you wont run out, and ECM means you can actually shoot at ECM equipped lights.
800 damage is a nice number, I do that frequently myself. But it is not as impressive as 800 damage on any other mech. The streaks spread out, most other mechs damage is much more concentrated. A streakmando can do a whole mess of damage, but usually lags behind in the kills relative to what you would get had you done 800 damage with a Stalker. The TDK is much better for getting kills IMO, although the streakmando is awesome for putting fear in the hearts of Jenners, Spiders, and Ravens
Dontor: Love the signature.
#11
Posted 15 October 2013 - 06:43 AM
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