Technician Types
· Base Technician (No cost - lowest chance of successful repair)
· Better Technician (Low cost – better chance of successful repair)
· Best Technician (Highest cost – you get the idea)
(Of course you could have more tech levels, listed 3 for the purpose of illustration)
Possible Repairs & Consequences of Failed Repair
Engine
· lowered top speed
· engine failure (might power down at random during the match)
Aculators
· Bad Knee – fall damage causes damage to internal armor or reduced turn radius
· Tennis Elbow – reduced arm movement
· Bum Hip - Reduced torso twist speed or range
Sensors
· Short Sight – reduced sensor range
· Concussion – headshots to mech could cause sensors to fail
Gyro
· Dizzy – reticule stability issues
Etc
· Etc
· Etc
Technician Skill Trees
Technicians could have their own skill tree as well. Successful repairs would earn them skill points. The points would be applied to make the tech more proficient at making specific types of repairs. For example: Engine Specialist I, II, III, etc. Like the pilot tree, skills could be learned for a specific chassis. However I would like to see the technicians get credit for their experience. If a tech masters repairing the Jenner, it should not take him/her (keeping it PC) as long to learn to repair other mechs within that same class.
Disclaimer: This is only an idea. You can choose not to like the idea. I only ask to keep comments constructive. It’s not like it’s going to make it into the game unless you scream that it is the most stupid thing you have ever heard. (Probably won’t make in-game either way) But feel free to critique and make suggestions.
Edited by Ronious, 11 October 2013 - 11:30 AM.

















