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A Few Basics... Art Of War.


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#1 ManDaisy

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Posted 13 October 2013 - 04:47 PM

1) Moderate High ground LRMs beats anything Moderate low ground.
2) Moderate High ground Ballistics and lasers beats anything Moderate low ground.


3) Extreme Low ground (Anything) Beats any Extreme High Ground

4) Standing on Cap you are a sitting duck waiting to eat fire.

5) A Fanned out position always beats an arrowhead, especially thru a tunnel.

6) Attacking on two fronts all depends on timing.

If you timing is bad, one side will be wiped out before any considerable advantage can be made.

If one side is too weak, it will be ignored and the other side will be crushed.

To be successful, both sides must pose enough danger so that neither side can be ignored.

7) A calvary charge is only successful if

A) They dont die
;) They can make enough confusion for the enemy not to coordinate fire
C) They can make a fortified enemy expose themselves.

8) If an enemy is fortified and has the advantage... nothing magical will change that if you do nothing... so if you keep the status quo and fire from a disadvantage you will have a disadvantage that will only grow bigger. (f-u-k-n-g idjot chicken snipers!)

9) One or two idiots going around the meet the enemy in the face to be ganged ***** does not count as a flank.

10) The whole point of baiting is to lead the enemy into a trap... meaning THEY DONT SEE YOU.

11) Idjots love to give away the surpise position by firing early and ineffectively. COUNT ON THAT HAPPENING IN PUGS 100%

Edited by ManDaisy, 13 October 2013 - 04:52 PM.






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