


Slow Pc Amd A4 Cpu 4Gb Shared Ram Run Mwo
#1
Posted 12 October 2013 - 12:40 AM

#2
Posted 12 October 2013 - 06:12 AM
#3
Posted 12 October 2013 - 07:53 AM
#4
Posted 12 October 2013 - 08:56 AM
Gremlich Johns, on 12 October 2013 - 07:53 AM, said:
This is not true with an APU.
For most gaming systems, 1333mhz RAM is just fine. I run it, and my system is high-end. However APUs rely on system RAM for their frame buffer, RAM that typically has far less bandwidth than the GDDR5 used by most video cards, and so the increasingly fast GPUs in APUs bottleneck there. Using faster system RAM alleviates this bottleneck, and makes the GPU perform considerably faster.
#5
Posted 12 October 2013 - 09:42 AM
Gremlich Johns, on 12 October 2013 - 07:53 AM, said:
Excuse me? http://www.tomshardw...nd,3593-18.html
Tom's Hardware said:
#6
Posted 12 October 2013 - 10:57 AM
#7
Posted 12 October 2013 - 12:56 PM
Edited by CooloutAC, 12 October 2013 - 12:56 PM.
#8
Posted 12 October 2013 - 02:21 PM
Edited by Hougham, 12 October 2013 - 02:24 PM.
#9
Posted 12 October 2013 - 02:25 PM
Hougham, on 12 October 2013 - 02:21 PM, said:
Unfortunately, Corsair memory is notorious for being finicky. I have some, but I got it because it was cheap. It still doesn't always play nicely, especially when I'd like it to be above 1333mhz (rated for 1600, gets temperamental at 1600, go figure). That's one reason G.Skill RAM caught on eventually, not just because it's typically cheap but because they tend to sell RAM that's very tolerant.
Anyways, what kind of framerate are you getting, anyways?
#10
Posted 12 October 2013 - 02:33 PM
Catamount, on 12 October 2013 - 02:25 PM, said:
How do you get it to show frame rate in this game? The system has been dropped off at my sisters now but I could always go back and try if people are interested.
#11
Posted 12 October 2013 - 03:10 PM
#12
Posted 12 October 2013 - 03:43 PM
Just hitting F9 in-game works as a quick-and-dirty method though.
#14
Posted 13 October 2013 - 02:29 AM
Edited by Hougham, 13 October 2013 - 02:39 AM.
#15
Posted 13 October 2013 - 07:00 AM
Hougham, on 13 October 2013 - 02:29 AM, said:
Have you seen it played on a system running at 60+? If not wait til ya see it played on a system that can... On the other hand, the smaller the screen/resolution it may very well be less noticeable. One question would be, have you played other FPS games? If so, how would you compare MWO responsiveness/smoothness to it?
#16
Posted 13 October 2013 - 07:27 AM
MWo is 'trying' to be a competative FPS game, meaning u need 60 FPS constant. Now granted the game itself cant sustain 60FPS in some casses. I've personaly seen instances where FPS is around 50 and nether my CPU(going by individual thread usuage (not overall core usuage)) nor my GPU are having any issues, in those casses its a software issue within the game itself. It may be becouse im downsampling and putting extra strain on the game, who knows, but it happens.
Note that i run Aida64 custom keyboard LCD display so i can always see my rig stats, and also use EVGA PrecisionX OSD overlay aswell.
So for MWO the best u could ask for constantly is 50FPS, at what ever graphical settings u use, 50FPS as a 'minimum' (not an average) is what u want to get.
So, thats 'playable' for MWO for those that want a competative experiance.
Anything less is 'playable' but not in the competative sense, its more in the literal sense.
#17
Posted 13 October 2013 - 08:59 AM
I had playing in the 20-30s until I got a new video card, went from a 4670 to a 7770. Wow what a difference. I play in the 40-50s now with everything on high. I should probably turn a few things down to be in the 60s. I have a Dell XPS 8300 I bought 2 years ago for $430.
#18
Posted 13 October 2013 - 10:12 AM
Tarl Cabot, on 13 October 2013 - 07:00 AM, said:
I have tried MWO on a AMD Phenom II 1100T with ATI HD4870. I tried it on a few settings from low 720 to very high 1080. It would show around 100fps in low but you had to rain it back to 60fps with vsync to stop the choppiness. It worked well in medium and high settings as well in 720 but 1080 it did struggle. Perhaps the 512mb graphics memory was not enough or I was just reaching the general limit of such a old card. I have played many other fps games but mostly on consoles. So I am used to lower frame rates. MWO has a lot of action but is quite a slow in movement speed compared to many fps so its hard to compare.
Edited by Hougham, 13 October 2013 - 10:13 AM.
#19
Posted 13 October 2013 - 10:20 AM
ArmageddonKnight, on 13 October 2013 - 07:27 AM, said:
Playable on the A4 in Medium and 720 was it worked and you could play the game but you where at a notable disadvantage. This was that when it got busy the frame rate would drop to such a rate that it would become hard to track and shoot smaller faster mechs in close. So not really worth playing. Then there was playable with the A4 on low in 720 where the game ran good enough that the game not only ran but ran good enough that you where able to do anything that was required as part of the game playing experience. It may not have looked good but it worked, it was a just though.
#20
Posted 13 October 2013 - 10:25 AM
Dirkdaring, on 13 October 2013 - 08:59 AM, said:
I did. To get best results I set all the in game options to low, dropped the resolution to 720 and turned off anti aliasing. It ran surpassingly well after I did this. I only posted to encourage people to give the game a try like you did. If you get the bug you can always upgrade like you and have even more enjoyment

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