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Cruise Missile Weapon


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#1 Pwnocchio

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Posted 01 December 2013 - 10:01 AM

I think PGI should consider thinking out of the box and introducing a weapon system not from mech canon (at least that I can remember).

A single fire missile that does AOE damage, requires lock, and is seeking like a streak srm.

Make it a heavy weapon system comparable to AC weapons in mass. Have it do high damage to the target location (like maybe 10 damage*), then reduced damage (maybe 2 damage*) to remaining locations on target mech and other mechs within, say 50 meters of the target mech.

The cruise missile would have to have a reasonably high hit-point value so as to be resistant to one AMS mech, but maybe not two.

1 ton of ammo would give you perhaps 5 missiles (but really whatever makes sense from a balance perspective).

It would more or less be the missile weapon equivalent to the AC/20.

*I'd leave the balancing to PGI so I'm not really pushing any hard numbers on damage here.

If it were implemented and worked you could even consider making Inferno ammo variants that basically napalm an area and add heat to mechs in the AOE for 60 seconds or so.

It could be fun.

#2 Troggy

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Posted 01 December 2013 - 10:05 AM

http://www.sarna.net...derbolt_Missile

http://www.sarna.net...ow_IV_Artillery

http://www.sarna.net..._Homing_Missile

#3 Redshift2k5

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Posted 01 December 2013 - 10:05 AM

Battletech already has a cruise missile equivalent.

http://www.sarna.net/wiki/Arrow_IV

#4 Hugh Manatee

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Posted 01 December 2013 - 10:09 AM

They have those in canon, It's called a Arrow iV Artillery launcher http://www.sarna.net...ow_IV_Artillery

Shoots one big missile that resists AMS and comes in a few different flavors, in mechwarrior 4 mercs they had a cluster bomb version with an AoE splash and the pinpoint version. They should be available as of 3044. THey're big too, taking 15 slots so they bleed over from the arms to the torso of a mech.

... nuts, got ninja posted...

Edited by Hugh Manatee, 01 December 2013 - 10:10 AM.


#5 Pwnocchio

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Posted 01 December 2013 - 10:21 AM

I forgot about the Arrow IV system, and damn, you guys were all over that.

Nice work.

So yeah, something like that.

#6 CarnifexMaximus

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Posted 01 December 2013 - 10:24 AM

In the time it took me to look up sarna's arrow IV article there have been 3 replies :). I feel PGI's statement that they will not allow split crits means that we will never see this weapon. Arrow IV takes 15 crits on IS Mechs so it must be split between the arm and side torso. I feel like it should be more of an "upgrades tab" item, I would love to see drastic visual/geometry changes to mechs that are modified to take this.

I just started playing TT about 6 months ago. One thing I found interesting that Arrow IV does not work exactly like other missile based weapons (LRMs for example). Instead of targeting individual mechs you target the hex they are standing in (or any hex for that matter). I have always remembered Arrow IV as locking on to other mechs in past MW titles (2:Mercs and 4 to be specific). If it was to be added to this game I think it would be interesting to make it more like a true missile artillery like TT and move away from the lock on fire/forget of past MW games.

That being said, in exploring all the obscure weapons in TT that have not been in any MW games I am having lots of fun using these: http://www.sarna.net...derbolt_Missile
And
http://www.sarna.net.../Thunderbolt_20

No AoE damage like Arrow but it's very refreshing to deliver solid damage With a missile weapon that does not get divided into groups of 5 in different locations. A frequent clan player opponent I usually play against has started putting 1-2 AMS on all his builds now :rolleyes:.

Edited by CarnifexMaximus, 01 December 2013 - 10:27 AM.


#7 Hex Pallett

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Posted 01 December 2013 - 05:55 PM

After doing a bit of research, I don't think we're gonna see Arrow in MWO any time soon. It's a very "edgy" weapon that also defies MWO's DIY philosophy in a big way. Plus looks like there are very few 'Mechs that actually use Arrow (only one I know is Catapult C3).

#8 TELEFORCE

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Posted 01 December 2013 - 06:01 PM

There is actually a cruise missile weapon for TT, but it didn't make its debut until 3065. But the Arrow IV would be nice.

There was a Catapult variant that had an Arrow IV launcher, the CPLT-C3 although I'm unsure when that variant came about in the lore timeline:

Posted Image

Edited by TELEFORCE, 01 December 2013 - 06:02 PM.


#9 Carrioncrows

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Posted 01 December 2013 - 06:08 PM

My thoughts on how to put Arrow IV into the game.



Same with Long Tom and Sniper cannon.

#10 Pwnocchio

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Posted 01 December 2013 - 06:38 PM

View PostTELEFORCE, on 01 December 2013 - 06:01 PM, said:

There is actually a cruise missile weapon for TT, but it didn't make its debut until 3065. But the Arrow IV would be nice.

There was a Catapult variant that had an Arrow IV launcher, the CPLT-C3 although I'm unsure when that variant came about in the lore timeline:


Given that we've already got clan tech I figure the time line of the game is already pretty loosey goosey, you know?

#11 ShinVector

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Posted 01 December 2013 - 09:44 PM

Why introduce something that is going to be abused and cause even more QQ ? ;)





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