While we know that it would not change anything but looks better.
But If you have a system that is based on 1000 instead of 10:
A normalized AC 2 (MWLL) may deal 29 damage per shot instead of 0.29 - while both values are the same - you think automatically that the second value suck - or at least the major part of people will do that.
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^10
Started by Throe, Oct 14 2013 03:38 PM
22 replies to this topic
#21
Posted 15 October 2013 - 05:15 AM
#22
Posted 15 October 2013 - 05:18 AM
I think the real question is,
Why do you hate decimal points?
Why do you hate decimal points?
#23
Posted 30 October 2013 - 04:48 PM
Roland, on 14 October 2013 - 04:48 PM, said:
The idea that this would help because it gives more room for tuning is nonsensical, because we already have fractional damage values. There is not currently any limitation on the tunability of damage.
Except, aside from the machine gun, the devs seem averse to usage of such fractional damage values. Why?
Edit: Aside from the machine gun and SSRMs... I hope I'm not forgetting any other weapons. The wild swings in performance values are what I'm on about here. I feel like the devs are avoiding decimals for no apparent reason, and this change would encourage them to make less drastic changes.
I really kind of doubt that this kind of change is so coding intensive, but that's not really for me to say. I just feel like that argument is more straw man than fact.
Edited by Throet, 30 October 2013 - 04:59 PM.
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