

Thoughts On A Thunderbolt Tdr-5S Build
#1
Posted 14 October 2013 - 04:13 PM
I came up with this build: http://mwo.smurfy-ne...bcb3f49b3c0568f
The armor is nice and heavy(what front/back ratios should I use tho?). And while a little slow, I think it has a nice medium to long range engagement envelope. I am unsure if I want to keep the Artemis orgo for a regular LRM-15 and up the AC/5 to Ultra. The other choice is change the LLas to an ER, but not sure if the heat increase is worth the range. I am a little concerned about the speed, but not having to worry about an XL exploding helps.
Thanks!
#2
Posted 14 October 2013 - 08:52 PM
#3
Posted 15 October 2013 - 12:46 AM
3x Large Laser
Upgraded Stock loadout.
Both of these should be pretty effective and neither runs with an XL so I'll stay alive longer than i'm used to. Typically run XL Jagers or Cataphracts alot so these will be refreshing.
#4
Posted 15 October 2013 - 12:58 AM
#5
Posted 15 October 2013 - 08:43 AM
#6
Posted 16 October 2013 - 04:56 AM
Almost stock weapons loadout, but I use a spare 280 engine from one of my Cataphracts. The machine guns do help close in, especially with the storm of laser fire.
#7
Posted 18 October 2013 - 10:23 AM
I'd like to go ballistic/missiles but then I feel like i've wasted those energy slots. But filling the energy slots makes me feel like my firepower is imbalanced to my left side leaving me vulnerable if I lost my LT. AHHHHHHHH
Edited by Sug, 18 October 2013 - 10:32 AM.
#8
Posted 18 October 2013 - 12:30 PM
It's a fast LRM build with decent lasers for CQ, but I primarily fight from range. (The ER LLas is a great filler in between missile cycles). Here's how it did my last game:

The way I see it, LRM are a all or nothing kind of weapon. I don't see a reason to take them unless you get all the perks that make them strong (artemis, BAP, Tag, 6+ tons of ammo, large salvos). It doesn't make a good filler weapon for that reason in my opinion.
But when I want to go ballistics, I do something similar to what I have on my Firebrand: http://mwo.smurfy-ne...8c8d3915beae060
#9
Posted 18 October 2013 - 02:50 PM
Odwalla, on 18 October 2013 - 12:30 PM, said:
I like it but I can't bring myself to put an XL in something that big and slow without jumpjets.
#10
Posted 18 October 2013 - 03:18 PM
Sug, on 18 October 2013 - 02:50 PM, said:
I like it but I can't bring myself to put an XL in something that big and slow without jumpjets.
Yeah, for me it depends on the loadout. If I go for a brawler build, I always go standard. But since my primary weapons are the AC and LLas, I actually prefer the extra speed XL engines give me. It's all about play style, I think.
#11
Posted 18 October 2013 - 07:40 PM
Odwalla, on 18 October 2013 - 03:18 PM, said:
Also depends on the mech kinda. If I die in a Tbolt it's because i'm a walking CT by the time I'm brought down, my sides always go first. In the Shawk i'm usually killed by CT destruction before anything else so I'll run an XL in those.
For that Tbolt I switched out the torso LLaser for another med, drop some ac ammo, and used a std 270 engine. It's a decent mid/short range mech. It's a rare game where i'll need 90 shots from my ac5s so I haven't noticed the ammo reduction.
Edited by Sug, 18 October 2013 - 07:45 PM.
#12
Posted 21 October 2013 - 08:58 AM
It's pretty comparable to the loadout I use on several of my mechs, so the buttons are familiar.
Edited by wikkedj, 21 October 2013 - 08:59 AM.
#13
Posted 21 October 2013 - 09:23 AM
Also, with the reduction in weight (and taking off artemis) you can put Ferro armor on, freeing up enough weight to put an STD 300 in it. This lets you go 74 instead of 64 which is a HUGE speed difference in game.
Always put ammo in legs first, then CT, then head. Only when these are full of ammo do you risk putting them in the side torsos.
http://mwo.smurfy-ne...f5eba12af10de80
#14
Posted 21 October 2013 - 01:45 PM
http://mwo.smurfy-ne...360e9b84f2a5106
I've only dropped seven matches in it so far, but it seems to be doing okay:
At range you use the LRM to soften the enemy, taking pot-shots with the LL as you close on them, then when you get into short range you can pour on the SRM and MLs, and when you get under 180 you switch the MGs for the LRM. The target should be nicely receptive for some MG crits at that point - if it's still standing.
Edited by stjobe, 21 October 2013 - 01:51 PM.
#15
Posted 25 October 2013 - 04:06 AM
Runs heat neutral. Also only really have to press 2 buttons since there is balance with the ac10 and the LL. Really depends on your playstyle but this has been quite consistent for me.
#16
Posted 27 October 2013 - 09:34 AM
Gelion, on 25 October 2013 - 04:06 AM, said:
Runs heat neutral. Also only really have to press 2 buttons since there is balance with the ac10 and the LL. Really depends on your playstyle but this has been quite consistent for me.
That's pretty close to what I've been running, though I've got AMS. It's brutal and effective, though I think I want to try to fit a 275 standard in there.
TDR-5S
Runs a little hotter, but is still managable, and it's a bit faster. If you chainfire the MLs, you won't notice the extra heat.
#17
Posted 27 October 2013 - 10:51 AM
#18
Posted 16 April 2014 - 07:09 PM
http://mwo.smurfy-net.de/mechlab#i=114&l=1d910e4da95efe3d1ce06726db45aa0f7ec30c42
Long range support until I am dry then move up and mope the left overs with the 2 LPL. I am a new player so any constructive comments will be much appreciated. Thanks
#19
Posted 11 June 2014 - 09:14 AM
#20
Posted 11 June 2014 - 09:42 AM
I echo the statements about armor shfiting and ammo placement.
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