Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Okay, lets focus on the 3 meta-mechs and completely miss the point that was relevant for the discussion.
Again: The non-quirked IS-only chassis without stuff like jump-sniping or 6 PPC Stalker or broken-hitbox-spiders were close together in terms and performance and beside the broken chassis like Awesome and Dragon (because of the big CT geometry) we saw any mech on the battlefield: Shadowhawk, Griffin, Cataphract, Catapult K-2, Jagermech, Stalker, Atlas and Jenner (etc)
There were still some mechs missing because they were broken (because of the bad geometry) but NOT because they lacked hardpoints, pod space or heat reduction or double_my_dps Quirks like we have now. That is my point. The difference of chosing one mech over another was the ability to equip a single JJ (Kintaro vs. Shadowhawk) - the difference now is time-to-kill by raw DPS and Alpha numbers.
We still see all these mechs in the public queue. The main difference now is that the competitive queue has at least 6 times the variety it did before. Public queue is still the same. Everyone runs whatever they want however they want. The fact that people are using a different criteria while still getting the same result is not an argument against quirks. We still see all mechs on the field, in all kinds of builds.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
See my answer above: I'm talking about the difference in mech performance, not about "abusing exploits" or however you want to call it. That jump sniping was a problem is another topic we could talk about, but is not the issue here.
YOU brought up the point that brawler builds could beat poptart builds. I just explained to you why that is BS, and didn't really work that well.
So far, I've replied to two sections where you are the one that deviates from the point, or tries to deflect.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Again: My point is to bring the performance difference of mechs closer together, THEN to apply soft Quirks on them to shape them into a character. If a single Jump Jets was capable to put a mech in Tier 1 while the mech without it was Tier 5 because of it, then the power creep we have right now is a multiple times higher.
This is an argument against weapon quirks. Which I already agreed are being over-used. As for your analysis of performance margins back then and now, I disagree. Simply because the difference between the tiers is significantly closer now than it was before.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Again:
1.) Bring the mechs closer together
2.) Then apply soft Quriks to give their chassis a character and to shape their roles
In order to get point 1, wen need Endo+Ferro + dynamic equipment instead of fixed. Then we can apply point 2 - which would enable the summoner to get a distinct role that seperates it from mechs like the timber, hellbringer or ebon jaguar without having only 50% of their firepower.
I don't like to be forced to repeat myself. Here again:
And where is the Shadowhawk now? Right, never seen again. After the Quirks, the Shadowhawk got nothing - because of the Quirks. The performance difference between the 55-ton mediums was based a little around the hardpoints and a little bit around the geometry - that was it. Not around "double my dps please". They were much closer together. If you took a Griffin SRM boat and put a Shadowhawk right beside it, both were pretty close together. Compare them now.
And I repeat myself:
The Timberwolf has Jump Jets. The Timberwolf has a great turning rate and a lot of hard points. It also got 28 tons free for weapons. It can do everything the Summoner can do - just better. You "mobility" approach will change nothing.
We are running in circles here. I make a statement, you try to avoid it and bring a completely irrelevant side-point to evade my argument. Then you turn it around and try to make me the one to counter your 'argument' while I you still have to answer mine.
The Tim,berwolf is already what the Summoner tries to be - and more. The Timberwolf is an alpha striker, or a flanker, or an assault-heavy, or a dps-monster. The Summoner can - if only be a flanker. That makes the Timberwolf superior to the Summoner in every aspect. THATS the problem. The summoner can't compete.
I'm summarizing this entire section here:
Your fixes won't help. you're not even thinking beyond the first step. Let me explain: Let the Summoner have Endo+FF+removable JJs. Now it has about 28 tons? Same pod space as the TBR, right? The TBR can still pack the same loadouts, WITH as many JJs as you are putting on the summoner, while tanking better (hitboxes+better armor), and with a better hardpoint lay out.
Now you're not even piloting a summoner anymore.
On the other hand:
Increase it's top speed (no need change the engine, you can use quirks to put the mech at a decent speed). Give it the agility quirks so it can better spread damage, and move those guns around. Fix it's JJs so they are great again. Even with some minor quirks to the weapons, the mech will be much better at flanking, than the TBR. It'll be faster, more mobile, and will have a great role. Especially in CW, where it can work either as a decoy attack mech, or be the main objective hitter while the enemy team is busy with the rest it's teammates.
So stop trying to make the summoner into another Timberwolf, and try to make it work as a Summoner.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Where did I say that? On the contrary, I said: "Buff the weak, leave the strong as they are". Stop putting words into my posts I've never written. Thanks!
Your fixes will make a summoner that is still less than a TBR, effectively making a "weaker TBR". quoting you "Stop putting words into my posts I've never written. Thanks!"
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
I did, it's how we got here.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Why? Care to elaborate your claim? The meta right now IS all about guns. Your claim is counter-intuitive.
Because that, coupled with being more mobile than the TBR, would allow it to excel at something where it's not overshadowed by the TBR. Here's another thing to factor in: with my fixes, we're not going to invalidate the TBR if they work. We'll just offer another viable option for clan heavies, and CW drop decks that does something DIFFERENT, instead of being the same. Because this'll allow the TBR to still do other roles, while giving the Summoner it's own viability.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Its a heavy, not a light. And again: Why? What is your desired speed? Elaborate, argue, give examples, make a point, not just a claim! Show us blind and stupid unworthy mechpilots your wisdom and tell us how a summoner must be!
For example: A 70 ton mech running around with an Ultra AC/20 and 4 Medium Pulse lasers with enough speed to catch Storm crows!
That could make sense. And how can we build such a mech? Oh... we can't, because the engine would break the 400-limit. So it can't catch a Stormcrow. What else can it do with its speed? Well, running with a Mad-Cat... oh... thats... what every Clan mech beside 85+ tons can do. Hmm... okay, what about Jumping... oh, the Mad cat can do that too... Well... please, tell me your vision.
Why use the 4 MPLs, when you can use MLs, or SPLs? Not to bash on MPLs, they are a great mid-range weapon, but if we're going with a big UAC 20 like that. Then MLs or SPLs are a better choice. Still leaves you 5 tons for ammo, and DHS, not that you'd need any more DHS, the mech is cool enough as is. If you go with MPLs, then yes, you can have problems.
That load out moving at nearly 100 Kph (there's this thing called quirks, SMN already has some speed quirks, up them a bit, like I mentioned earlier. It helps) is great, it can do some serious harm, and it can do it's job as a flanker very well (you can replace the UAC 20 for Gauss, depending on style of flanking)
With buffed JJs the mech gets more durability (better at spreading damage, and dodging with jumping), and it will fit into it's role very well.
Right now, you can take a SMN-D, strap a UAC 20 to the ST (or take a ballistic arm if you want to cram even more ammo), and 4 ERMLs, or SPLs, or even SLs to the arms. The other 5+ tons of free pod space can go to ammo (if you want MPLs I would recommend using a 2MPL+2ML set up, with 3 tons of ammo for the UAC 20)
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Okay, assuming the Summoner will get all that, I would still pick a Timberwolf. Maybe you would pick the Summoner. What about the rest of the community?
I'm seeing a claim here, where's your argument? Why would you always pick the TBR over the SMN when it has those buffs I listed?
With my fixes, it's not a demi-TBR, but it's own thing. It's got a role that it can fill better than other clan heavies, and that lets it become more viable.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Yes, esp. with broken hit-reg like on Lights, which aborb an laugable amount of Laser-damage because of broken hitboxes and lag - up to 5-10 times more than they should. Good, lets fix the Summoner by making it using broken game mechanics! Is that what you want to say?
Other than that the Summoner is so big that I cannot miss it. Lights? They may evade fire, but anything as big as a Cicada and bigger is a target that cannot be missed - at least by halfway capable gunners.
True, you won't miss it as easily as you would a light, but it still adds to it's survivability, and in it's role of flanker, it will make it even harder to hit, since it's usually coming from the side. Increased speed+ buffed torso twist rates and ranges+buffed accel decel rates, allows the mech to perform hit and run attacks exceptionally well, and if you decide to go with the Gauss Config for maximum hit and run, you will be at ranges where moving at those speeds makes it very difficult for the enemy to land a hit on you where they want it to go, or even land it at all.
The summoner is also not using broken game mechanics. The problems with lights have a lot to do with their max speeds, and their tiny hitboxes. The Summoner has neither of those things, and won't have any problems like that. Do you have hitreg problems against the Dragon? Nope. Yet it moves faster than any other heavy in the game. So there's a real life example that refutes your claim.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Erm... what? 4xSRM6 w/Artemis is not a big gun? Fire&Twist anyone?
Also: Elaborate your claim. I see Madcats with a 70+ alpha running around, which IS big gun.
If you want a tasty one strap 4 SRM6s with 2 LPLs+2MLs for an alpha of 90 damage. I hope this shows you that trying to make it into another TBR isn't the right course of action. So let the TBR have a big alpha, and loads of dakka, and get the summoner to be really good with the few weapons it packs, and make it better at flanking. Because of it's hardpoint set ups + hitboxes, it can't front line better than the TBR, that's done. Unless you want to over-quirk it to high heaven.
So I repeat myself: Approach this problem differently, your solution is not really one. Because it won't give us a reason to ever pick the Summoner over the TBR, even if it got an extra ton of pod space over the TBR. It still loses to it on many other fronts, that pod-space can't compensate for. So make it work in a different way.
This is not a claim, it's simple fact. Stand the two mechs next to one another, and study them, you'll start to notice these things.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Oh dear..., it is put on the frontline because it can as it has big guns whereas the Summoner must flank as it cannot go on the fron because it misses the big guns. Same with the Gargoyle btw. Just because a mech doesn't have the pod-space to mount Dual-Gauss doesn't mean that it is fit to be a flanker. The Gargoyle for example misses the Jump Jets, which it would need to be a better flanker.
Oh hey, you're starting to get it. So make the summoner a good flanker. For the record, the Gargoyle is much better as a striker, and an escort mech than it is as a flanker.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Choice is a good point... I like choice. Like having the choice to equip Endosteel. Or to unequip Jump Jets I don't need.
Yeah. I'm gonna be against that one. On the other hand, I'd rather they make the JJs useful so that we do want to strap many of them to the mech, maybe even max. This way, the fix helps all JJ mechs, and makes JJs very viable, not useless. Bigger picture.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
See? Then we have the same goal here.
Yes, with two different approaches. You're trying to make the Summoner into another Timberwolf, which in my opinion is absolutely the wrong move on every level. While I'm trying to make the Summoner a Summoner, and make it viable on it's own merit.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
I call BS. Timber can mount 1xGauss+2xPPC, Laservomit on mid/longrange, SRMs for brawl or LRMs for noobs. Timber can do frontline, because its your choice, but you can also do anything else you desire. Summoner can't. Why? Because of limited pod space and hardpoints.
No, summoner can't because of more than just podspace and hardpoint count. hitboxes, harpdoint locations, agility, less armor. Those make it not as good on the front line. So stop trying to make it a front line mech, when it can be an excellent flanker.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Why? Can I have an argument for your claim please?
As I stated multiple times before, and now in this post.
Endo+FF does not fix the Summoner's problems relating to hitboxes, armor, or hardpoint locations. Not to mention that making a second Timberwolf means you've failed at your objective of making the summoner viable, because we might as well just use the Timberwolf.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Why? Can I have an argument for your claim please? The timberwolf is already pretty nimble. To make a real difference, the summoner must have light-specs in terms of speed and mobility, which is not only impossible to do, but would also would look stupid.
No, it would move about as fast as the Dragon, and not really "impossible to do" we've already bumped it's speed up with a small quirk. It can use a buff there, a small one, and it will be set.
As a flanker it will be moving faster, better, and handle terrain better. With agility quirks it will be able to perform hit and run attacks better, it will be able to turn better, and handle better. This will allow it to stick with flanking lances, and provide a lot of firepower that they usually lack.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Which is essentially a call to overquirk this thing. You would need insane Quirks not get it into similar heights as the Timberwolf.
No, no need to over-quirk this thing. (though I'd be curious to know what you define as over-quirking). A few small quirks is not the same as overquirking it to insane levels. For example: a simple ballistic range +10% quirk would be good. If you want, we can make it specific, so it's no general quirks, just specific weapon quirks, like: UAC 20 jam chance -35% (clan mechs have a general UAC jam chance -33% quirk, buff the one for the summoner if you are restricting it to the 20)
These are not insane quirks, they're barely decent, and they can help a lot.
Agility quirks on the other hand should get a decent boost. Like a 20% increase on all accel, decel, twist, and turn parameters.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
I can put that loadout into an Ebon Jaguar. With better heat efficiency, smaller profile and more ammo. Both have no JJ. What is the point of that Gargoyle again?
The Gargoyle is in it's own weight class. Last I checked the EBJ isn't an assault. Not to mention that the GAR is still tankier, and more nimble.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Sorry, you lost me there. The difference between the 350 and 375 is very small and ultra-short range weapons are the opposite of "artillery". You mean "big guns" I assume? For that you need pod space, which the summoner does not have.
Yes, as single AC/20 with 4 tons of ammo and something like 5 medium pulse lasers sounds nice. Put in a lot of DHS to have it run cool, have your JJ and speed and be a flanker. That would fit the image of what you descibe... with the little problem that the Summoner misses about 12-14 tons of pos space to do that.
With one UAC20 and 4 med-pulse lasers its already full. It needs another 2 tons for the fifth, +4 tons for the UAC/20 ammo and around +6 (better 8) tons for additional doube heat sinks.
Yeah, no. Stick to MLs, SLs or SPLs.
You still have 5 tons free after the UAC 20 or G-R. The lasers are back up weaponry to being with.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Which is good as it save PGI quite some work.
That's not actually good. I for one, want the Thor II.
This is of course, before we factor in that your changes eliminate any difference between clan and IS mechs, and screw the balance even more. My fix is not going to cause any of these negative side effects. So in terms of saving PGI work, mine still wins out.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Every mech with enough pod space tries to be a Timberwolf these days. Its the meta.
That's not a good thing.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Oh, the lore argument... I though we talk about the gameplay here? Not? Okay, nevermind. Lets run all stock mechs then.
But.. but... lore! Stock mechs...
You really enjoy strawman arguments, don't you? I even mentioned in an earlier post that I'm not for running stock mechs.
However, this is a BT game, and we like to keep some semblance of the lore there.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Which is bad, right? So we need to give the close-to-timberwolf mech some soft Quirks to make it competetive and we are done. Way to go endo-steel to get to the first part!
If you want to completely invalidate one of the two, yes. If you understand nothing of my posts, try to understand this: Don't try to make the Summoner into a second Timberwolf. You'll still lose, and at best, you'll invalidate one of the two mechs. Which is still bad.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Claim =1
Argument = 0.
I claim that it will be better with more hardpoints, because you have more hardpoints, like a firestarter with 6 energy hardpoints is better than a firestarter with 1 energy hardpoint.
Claim =1
Argument = 0
I claim it will be better because you get more pod space, which can be used to fill the additional hardpoints with more weapons or better weapons that have more punch.
logic and foresight = 1
Short term thinking and no regard for balance = 0
See, I can make silly statements like that. Funny enough, mine seems to be more accurate here.
I've already explained ad-nauseam why this doesn't fix it's other problems, and at best makes it a lame TBR, at worst, it invalidates one of the two chassis.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
These past few posts have been the argument. It's ineffective, and won't actually make the Summoner viable, it wrecks balance, causes a lot of problems in IS vs. Clan balance. Will more than likely invalidate one of the two mechs (TBR, and SMN)
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
Oh, and I have already elaborated the "wound" - the lack of pod space.
Yeah, no. That's the bullet hole you're treating, you're not taking the bullet out, if we want to keep using the metaphor.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
But the Ebon Jag and the Timber play in one league because of... the same pod space, despite have 10 tons of tonnage difference. While the summoner being bad between those two does lack one thing when comparing them: Yes: Pod space. (and harpoints)
If you actually read this post, then you will, by now, hopefully understand that pod space, won't fix the Summoner. Making it into another TBR is the wrong move, and the wrong way to do any kind of balance, since it will invalidate one or the other.
Túatha Dé Danann, on 21 June 2015 - 07:30 AM, said:
On this note, I'll end this... In my opinion, its pod space (and hardpoints), because the mechs with the most pod space in the game ARE the meta mechs. The mechs with the least pod space are the least used ones. Break this argument with a sane, elaborated and counter-argument that does not include fuzzy stuff and I'll continue, but at this point, out viewpoints are so different that I do not see a common base to argue about.
Different mechs fit different roles. Mechs like the Summoner, and Gargoyle are much better used in mobile strike teams, while mechs like the DWF are absolutely the worst at it. using the wrong mech for the wrong role has been the no/1 problem with many mechs in this game, and with most pilots. So people who don't know how to build a mech right, or employ the proper tactics to use it right are at fault. Not the mech.
Enhance what the Summoner can do better than others, and more people will use it in that role. Think of it like herding cats if you will, but that will help it infinitely more than making it a weaker Timberwolf, and borking balance on a much larger scale.
Not to mention that this has the side effect of encouraging more role warfare. While your suggestions at best, will keep us in a deathball mentality. Look at the big picture when you try to come up with suggestions for "balance", and see how they break it, or improve it.
Simply put, yours are guaranteed to break balance.