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Ready Button Is Causing Negative Environment


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#21 Training Instructor

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Posted 16 October 2013 - 01:39 AM

I don't care about what it will do in the future. Right now it's a pointless aggravation that serves zero purpose.

I know there's a history of half-baked concepts being introduced into the game, but the ready button literally does nothing except provide players with another opportunity to be ******** and delay everyone else.

#22 Vexidious

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Posted 16 October 2013 - 04:31 AM

View PostSkiss, on 14 October 2013 - 09:07 PM, said:

The longer we play with the ready up button the more I notice a negative effect on team chat and more. If you dont ready up right away you get harassed or worse, someone on your team takes it upon themselves to friendly fire you to show how unhappy they are with you.

For example today, I joined a match. Got distracted by the wait on ready so I went to do something and came back real quick and a few members on my team were very unhappy with me and the minute the game started friendly fire came my way.


Sounds like it is working as intended. Stop being "that guy", and you should be fine.

View PostSkiss, on 14 October 2013 - 09:07 PM, said:

Edit: Yes, I totally spelled Environment wrong.... go figure lol


Yes, what are the odds that the author of a whine post would be inarticulate? The mind boggles.

#23 Vexidious

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Posted 16 October 2013 - 04:36 AM

View Postoldradagast, on 15 October 2013 - 08:22 AM, said:

Yesterday on River City, somebody took command of the team and split up a premade. With about 10 seconds left, the premade clowns suddenly informed everyone what happened and got angry, but it was too late. So, they decided to team-kill the guy at the match start and then spend the rest of the match bragging about how it's "okay" to team-kill because their lance got split up.


Seems reasonable. Those controls aren't really for pugs, so if you use them inappropriately expect consequences. Really, there is no reason for anyone in a pug to screw with lances. I expect that the guy who did will have learned his lesson and won't do it again. Working as intended.

#24 Ziogualty

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Posted 16 October 2013 - 04:44 AM

The game mechanics gives 60 secs to ready up.
So it will never be a player's fault.

When you see someone"not ready" could be:

1) phone.
2) someone at the door.
3) going to take a bottle of water.
4) going to pee (related to the bottle of water)
5) changing some keymap.
6) Baby crying
7) wife/GF locking on you.
8) take trash outdoor.
9) stuff cooking that need care.
10) rolling a (*) cigarette
11) 12) untill 100) i leave at your immagination.

No matter how eager you are waiting for the match to start.
It's good to use those 60 secs to do anything needed.

The most important ting is to be ready when "all systems nominal".
That's when the match really starts.

#25 Ghogiel

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Posted 16 October 2013 - 04:49 AM

If I solo play I never click it

I am also going to start taking company command and rearrange lances because it makes me leet PUGcommander

I expect to be TK'd for using the features in the game. Understandably. And I expect to be reporting plenty of players for TKs.

I'm so meta.

Edited by Ghogiel, 16 October 2013 - 04:51 AM.


#26 Thunder Lips Express

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Posted 16 October 2013 - 04:51 AM

people are such spaz's...imagine having to wait 60 seconds to play the game B) . not everybody's computer loads as fast as ours.
so sit back, relax and enjoy the finer things in life.

#27 Earl White

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Posted 16 October 2013 - 04:56 AM

View PostAttank, on 16 October 2013 - 04:44 AM, said:

The game mechanics gives 60 secs to ready up.
So it will never be a player's fault.

When you see someone"not ready" could be:

1) phone.
2) someone at the door.
3) going to take a bottle of water.
4) going to pee (related to the bottle of water)
5) changing some keymap.
6) Baby crying
7) wife/GF locking on you.
8) take trash outdoor.
9) stuff cooking that need care.
10) rolling a (*) cigarette
11) 12) untill 100) i leave at your immagination.

No matter how eager you are waiting for the match to start.
It's good to use those 60 secs to do anything needed.

The most important ting is to be ready when "all systems nominal".
That's when the match really starts.

None of those reasons are acceptable, you can do all that stuff before you click launch (which is exactly when you should be ready to start playing).

If there is someone at the door or ringing the phone, click ready then take the call, it only means they wait an extra second rather than 23 players waiting an extra minute for you.

#28 Ziogualty

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Posted 16 October 2013 - 05:34 AM

View PostEarl White, on 16 October 2013 - 04:56 AM, said:

None of those reasons are acceptable, you can do all that stuff before you click launch (which is exactly when you should be ready to start playing).

If there is someone at the door or ringing the phone, click ready then take the call, it only means they wait an extra second rather than 23 players waiting an extra minute for you.


I see you point dangerous, because the 60 secs are there despite your idea of "acceptable" or not.
So i wonder you'll have to wait 60 seconds a lot of times to come due to one or more player that wants to use that time as they please more.

About the 2 praticable ways (live with that / get angry everytime) i strongly suggest you the first one at last untill devs agree with you and get rid of the 60 secs.

By the way i agree with others saying that 30 secs countdown could be more than enough.

Edited by Attank, 16 October 2013 - 05:38 AM.


#29 Sandpit

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Posted 16 October 2013 - 07:33 AM

if players TK, then report them. Plain and simple. No excuse for that. They get banned or suspended a couple of times they'll quit or leave. Either way, players like that get what they deserve

#30 oldradagast

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Posted 16 October 2013 - 08:28 AM

View PostVexidious, on 16 October 2013 - 04:36 AM, said:



Seems reasonable. Those controls aren't really for pugs, so if you use them inappropriately expect consequences. Really, there is no reason for anyone in a pug to screw with lances. I expect that the guy who did will have learned his lesson and won't do it again. Working as intended.


I assume this is a joke, right?

Last I checked, killing a team member because he rearranged an unidentified pre-made, particularly with no warning given nor any real time allowed to correct it, is horrible sportsmanship and not allowed by the code of conduct. So, I'm just going to assume you're joking and don't actually support killing team members for using game features or making honest mistakes.

#31 Vexidious

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Posted 16 October 2013 - 09:16 AM

View Postoldradagast, on 16 October 2013 - 08:28 AM, said:

I assume this is a joke, right?

Last I checked, killing a team member because he rearranged an unidentified pre-made, particularly with no warning given nor any real time allowed to correct it, is horrible sportsmanship and not allowed by the code of conduct. So, I'm just going to assume you're joking and don't actually support killing team members for using game features or making honest mistakes.


No joke. Actions have consequences. And it isn't about what I do or do not support. It is about how things are. If you re-arrange lances in a pug, sometimes you will get shot in the back. That's the reality. You can deal with it, or you can whine about it, but you can't change it.

#32 Sandpit

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Posted 16 October 2013 - 10:00 AM

View PostVexidious, on 16 October 2013 - 09:16 AM, said:


No joke. Actions have consequences. And it isn't about what I do or do not support. It is about how things are. If you re-arrange lances in a pug, sometimes you will get shot in the back. That's the reality. You can deal with it, or you can whine about it, but you can't change it.

You're right, actions do have consequences. Have fun when you get banned to team killing :D Thanks for openly admitting to it as well. That will help the devs out

#33 oldradagast

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Posted 16 October 2013 - 10:35 AM

View PostVexidious, on 16 October 2013 - 09:16 AM, said:



No joke. Actions have consequences. And it isn't about what I do or do not support. It is about how things are. If you re-arrange lances in a pug, sometimes you will get shot in the back. That's the reality. You can deal with it, or you can whine about it, but you can't change it.


I love how getting team killed is a consequence we "can't change" as if the team-killers guns automatically fire on friendlies when their lance gets split up. It never ceases to amaze me the excuses that are made for nasty, immature behavior, especially variations of "that's the way things are" and "deal with it." This type of nonsense in MWO is just a greater reflection on the same behavior in our society these days, but at least here, there is a possible course of action to take in response.

If a premade says nothing upon drop, gets rearranged thanks to a game FEATURE - it's not as if the rearranging is some hack or something - and then quietly decides to team kill in response, I'll have fun reporting them. I hope they enjoy some ban-time, since actions have consequences!

Of course, if premades were locked upon launch and could not be moved, we wouldn't be having this conversation...

Edited by oldradagast, 16 October 2013 - 10:38 AM.


#34 GrimLeo

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Posted 16 October 2013 - 10:37 AM

There needs to be some changes
  • Your are 'Ready' by default. If you want to take command and make changes, you set the option to be 'Not Ready'. It is a pain to have to wait for the Battle Lobby screen if you need to do a quick AFK. I usually just click the Ready button the moment the Battle Lobby screen is displayed.
  • Change the feedback. You should be 'Connecting...' until communications is established. The 'Not Ready' status is only displayed to others when your connected, have a Battle Lobby screen, and you previously have set the option to be 'Not Ready'.
  • A Commander cannot break up a pre-made group. Pre-made groupings are shown to your allies. Commanders can move groups around as a package.
A player can still abuse the system, but I believe with these changes there will be less doubt that the player is a jerk. Right now players with connection issues, bladder issues, family issues, or simply not paying attention issues are being unfairly labeled as jerks.

Edited by GrimLeo, 16 October 2013 - 10:42 AM.


#35 xhrit

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Posted 16 October 2013 - 05:09 PM

View PostEarl White, on 16 October 2013 - 04:56 AM, said:

  • A Commander cannot break up a pre-made group. Pre-made groupings are shown to your allies. Commanders can move groups around as a package.


So what you are saying is that playing with friends is far more important then working as a team? You sir, are a scrub.

#36 Skiss

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Posted 16 October 2013 - 06:07 PM

View PostVexidious, on 16 October 2013 - 04:31 AM, said:


Sounds like it is working as intended. Stop being "that guy", and you should be fine.



Yes, what are the odds that the author of a whine post would be inarticulate? The mind boggles.


I'm not whining about how we need to remove the ready button. I could really care less about it. I'm reporting to the community the behaviors I'm observing and wanting to see if anybody else is experiencing the same. There's no need to be a {Richard Cameron}.

#37 oldradagast

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Posted 17 October 2013 - 02:57 AM

View Postxhrit, on 16 October 2013 - 05:09 PM, said:



So what you are saying is that playing with friends is far more important then working as a team? You sir, are a scrub.


Since 90% of the time the only true teamwork I've seen in this game is between members of a premade, I'd say, yes, premades should be locked.

#38 Bounty Dogg

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Posted 17 October 2013 - 03:48 AM

View PostSandpit, on 15 October 2013 - 11:27 AM, said:

It amazes me how often I see statements along the lines of "an extra 3-4 minutes in a match? RAWR! RAGE RAGE RAGE!" or "I have to wait 40 seconds?!?!?!? RAWR RAGE RAGE RAGE"

Then you get a 3 page mathematical equation on how over the course of 10,000 matches this equates to xx amount of c-bills and "wasted" time and how it's destroying the game....

Seriously people. If you can't chill out and donate an extra 3-4 minutes to a video game then that's on you. I don't understand it. The whole "I want it now now now" and immediate gratification mentality really just blows my mind sometimes. I am hoping this isn't what PGI is ultimately catering to......


Can't be helped if they're catering to this mentality....its nearly 9 out of 10 people in our world today WITH that mentality. If they don't cater to it, the doors don't remain open and the game shuts down.

For the record though, I think its the most ******** thing I've ever heard that people can't understand that there may be different reasons that the last guy has not readied up, and people just go for the worst assumption about it, and act on it. The simple truth is, RL happens. Whatever's keeping him from readying up (rl issue, chatting with friends, being a posterior head covering) doesn't really hurt things in the long run. Even if you never know the reason why.....its....just....an...extra....60 seconds......calm down.

#39 Sandpit

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Posted 17 October 2013 - 06:09 AM

View PostBounty Dogg, on 17 October 2013 - 03:48 AM, said:


Can't be helped if they're catering to this mentality....its nearly 9 out of 10 people in our world today WITH that mentality. If they don't cater to it, the doors don't remain open and the game shuts down.

For the record though, I think its the most ******** thing I've ever heard that people can't understand that there may be different reasons that the last guy has not readied up, and people just go for the worst assumption about it, and act on it. The simple truth is, RL happens. Whatever's keeping him from readying up (rl issue, chatting with friends, being a posterior head covering) doesn't really hurt things in the long run. Even if you never know the reason why.....its....just....an...extra....60 seconds......calm down.

exactly

#40 Jason1138

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Posted 17 October 2013 - 07:07 AM

i agree the ready timer is a terrible idea and its causing alot of negativity, most of which is directed PGI's way, tbh

i honestly dont know why the thing is even in the game





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