Autobot9000, on 25 October 2013 - 06:42 AM, said:
This is where you're wrong. Moving in a large group doesn't imply that you're using a specific tactical formation like a ball. People will still use cover and terrain adequately.
Also the general theme of your post is an inaccurate description of what players do in MWO. The best tactic in MWO is to use one large group for anything slow (say for example slower than 130 kph). Usually it's a good idea to have most light mechs branch out of the big group and do tasks like capping points, TAGging opponents, spotting or denying LRM usage by using ECM on the enemy group.
Why is MWO this way? Because the game modes dictate this. There simply is no advantage for splitting up as the above mentioned tactic can fully accomplish both assault and capture mode. On the other hand there are harsh disadvantages, if you do a different tactic than the one mentioned above against a group that does follow it as pointed out above by others. If PGI added game modes, where firepower was needed in several locations of the map at once forcing the ball to split into task forces, then other tactics would be used.
I respectfully disagree.
Every single time I have seen a blob fail it's because they were hit from at least 2 directions at once. Every single time my lance has flanked and the team has actually moved when enemy turn-we have utterly mauled the enemy blob.
Sticking together in one big amorphous mass only ever works in one scenario-when you are ALL on voice comms and ALL shoot SAME target at SAME TIME.
The pug blob is just poisonous, a hated despicable thing!
On the flip side, flanking fails when your team just WILL NOT MOVE even when they have numerical/firepower advantage. Had a great example last night. Our lance breaks away from the blob, we flank and draw 6 mechs away from the caldera (on caustic) that left 8 vs 6 in Caldera. Our team had 5 assaults and 3 heavies vs their mediums/lights. Meanwhile our 3 man medium lance and 1 light manage to mash the enemy assaults HARD. They are all bashed up-but sad fact here is...our team just sat behind the rim. Just sat and hid, not daring to move one inch.....this is after the watch the 6 turn their backs on them....REALLY?
Result? We eventually went down.......leaving it 12 vs 8......our glorious heavy/assault hidden cowards then only kill TWO of the twelve getting surrounded and mauled in the process....STILL failing to move one jiffy.
A few of them then DARE to have the audacity to blame us for breaking away from the blob!
This stupid, hiding, cowering blob fiasco has to STOP. Your mechs have legs and sensors, you have map in the corner of the screen. You have basic text chat to communicate.
USE IT.
/rant over. Whew!