i wrote this in another post yesterday, but it should be here as a suggestion as well
there are 4 mechs in the game that can go up to the game's current top speed - Locust, Death's Knell, and 2 Spiders. This is totally unfair for the Locust since the other mechs have more armour and (can have) a heavier weapons loadout than the Locust.
so i suggest that the smallest mechs should be able to go faster than any heavier mechs no matter what - it's only fair if it has less armour it should get a speed advantage. regardless of weapons loadout, for the game to be balanced you trade armour for speed and that's it - if a mech has less max armour it NEEDS to have the option to go faster than any mech with more armour.
if the max speed available in mwo is 170kph, then:
20t mechs should go a max of 170kph,
25t max 165kph
30t max 160kph
35t max 155kph
40t max 150kph
etc...
of course that's just the MAX for the fastest mech in that weight bracket - most mech's max speed will be slower than it's weight's max potential. in any case the Death's Knell's max should only be 165kph, and the fastest spiders 160kph. this should give the locust at least ONE tiny advantage over every other mech
it also might not hurt to make sure non JJ mechs in a specific weight go faster than any JJ equipped mechs of the same weight to give non JJ mechs that small speed advantage over JJ mechs that can traverse rough terrain and evade in the 3rd dimension much easier


Mech Top Speed
Started by OznerpaG, Oct 17 2013 03:06 PM
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