Since acquiring the Shadow Hawk I've found myself using the jumpjets fairly often in brawls to jump onto charging mechs.
To date I've successfully landed on top of a Stalker and a Battlemaster that thought a point blank charge was best. Both times it seemed I was riding the mechs as they struggled to find me and break free. I've noticed my legs taking damage, against the Stalker I don't know if it was able to hit me or if it was collateral damage from my team shooting the Stalker, against the Battlemaster I died too quick to opposing fire to tell too much.
In a semi related scenario on the Forest Colony map I have killed a mech by landing on them. My team was brawling with a pack near the waterfall. In a Hunckback I climbed one of the small hills to get a better firing angle. A wounded Kintaro was attempting to flee, I throttled up off the hill and right onto it's head. I saw the kill notification saying I had killed it. I hadn't fired a shot all game yet, so my 50 tons must have hit a critical location.
Is the DFA a viable tactic? Does anyone use it in their bag of tricks? Has anyone successfully pulled off a "Highlander Burial" by crushing a light mech?
Death From Above
Started by Mookan, Oct 17 2013 12:34 PM
8 replies to this topic
#1
Posted 17 October 2013 - 12:34 PM
#2
Posted 17 October 2013 - 12:36 PM
Collision is not fully in. Damage scales and % aren't coded in the sense that DFA works. Just that you take fall damage from the fall not the mech. The other mech died from the "slight" leg collision.
#3
Posted 17 October 2013 - 12:36 PM
Mookan, on 17 October 2013 - 12:34 PM, said:
Since acquiring the Shadow Hawk I've found myself using the jumpjets fairly often in brawls to jump onto charging mechs.
To date I've successfully landed on top of a Stalker and a Battlemaster that thought a point blank charge was best. Both times it seemed I was riding the mechs as they struggled to find me and break free. I've noticed my legs taking damage, against the Stalker I don't know if it was able to hit me or if it was collateral damage from my team shooting the Stalker, against the Battlemaster I died too quick to opposing fire to tell too much.
In a semi related scenario on the Forest Colony map I have killed a mech by landing on them. My team was brawling with a pack near the waterfall. In a Hunckback I climbed one of the small hills to get a better firing angle. A wounded Kintaro was attempting to flee, I throttled up off the hill and right onto it's head. I saw the kill notification saying I had killed it. I hadn't fired a shot all game yet, so my 50 tons must have hit a critical location.
Is the DFA a viable tactic? Does anyone use it in their bag of tricks? Has anyone successfully pulled off a "Highlander Burial" by crushing a light mech?
To date I've successfully landed on top of a Stalker and a Battlemaster that thought a point blank charge was best. Both times it seemed I was riding the mechs as they struggled to find me and break free. I've noticed my legs taking damage, against the Stalker I don't know if it was able to hit me or if it was collateral damage from my team shooting the Stalker, against the Battlemaster I died too quick to opposing fire to tell too much.
In a semi related scenario on the Forest Colony map I have killed a mech by landing on them. My team was brawling with a pack near the waterfall. In a Hunckback I climbed one of the small hills to get a better firing angle. A wounded Kintaro was attempting to flee, I throttled up off the hill and right onto it's head. I saw the kill notification saying I had killed it. I hadn't fired a shot all game yet, so my 50 tons must have hit a critical location.
Is the DFA a viable tactic? Does anyone use it in their bag of tricks? Has anyone successfully pulled off a "Highlander Burial" by crushing a light mech?
Collision isn't giving enough damage to make it viable unless the mech is damn near dead already.
#4
Posted 17 October 2013 - 03:13 PM
would be nice to make at least 5-10 damage
#5
Posted 17 October 2013 - 03:45 PM
at the very least, it should knock a mech over depending on your height, speed and weight of mech.
#6
Posted 17 October 2013 - 03:52 PM
SgtMagor, on 17 October 2013 - 03:45 PM, said:
at the very least, it should knock a mech over depending on your height, speed and weight of mech.
That is part of the collision model they're working on. It used to be in the game but there were some wobbly physics things happening. Dragon Bowling was the game at the time, or so I'm given to understand.
Dragons could literally knock anything down and there were a lot of netcode issues to boot. PGI is working on it but they haven't announced a timetable to reintroduce collisions and knock downs.
#7
Posted 18 October 2013 - 12:18 AM
Ok, thanks for the clarification on collision.
Still it's a fun tactic to ride around on top of other mechs, few suspect it and it can add the element of confusion to help turn the fight.
Still it's a fun tactic to ride around on top of other mechs, few suspect it and it can add the element of confusion to help turn the fight.
Edited by Mookan, 18 October 2013 - 12:19 AM.
#8
Posted 18 October 2013 - 12:29 AM
K0M3D14N, on 17 October 2013 - 03:52 PM, said:
That is part of the collision model they're working on. It used to be in the game but there were some wobbly physics things happening. Dragon Bowling was the game at the time, or so I'm given to understand.
Dragons could literally knock anything down and there were a lot of netcode issues to boot. PGI is working on it but they haven't announced a timetable to reintroduce collisions and knock downs.
Dragons could literally knock anything down and there were a lot of netcode issues to boot. PGI is working on it but they haven't announced a timetable to reintroduce collisions and knock downs.
The problem wasnt actually the dragon bowling, that was fixed shortly before knockdowns were removed (apparently the weight for the knockdown mechanic was set far too high on the Dragon chassies) .
The actual problem with knockdowns was the seemingly random warping of mechs while they were standing up. You would have 2 mechs collide and fall down on everyones screen. Everyone would be shooting the opponent and suddenly the display updated with the correct locations of the fallen mechs... This is the point where everyone noticed that they were shooting their own teammate the whole time.
Players with firing discipline had less troubles with this as they would patiently wait for the server to update the correct positions (it was really obvious when this happened as the mechs would jump aproximately 10-20 meters and start the standing up mprocedure)... the problems were all the others who just couldnt keep their itchy trigger fingers in check. Well, and the fact that it looked stupid and would not do in the game play sence for a developer having buggy physics.
Thats why they pulled the plug on knockdowns to "work" on a fix... Knockdowns will be comming back Soon™
#9
Posted 18 October 2013 - 06:49 AM
Oh how I wish DFA was an actual thing. Right now I have managed to kill 3 mechs with this tactic, they were severely cored as was I and I had no ammo/weapons every time.
Makes for a hilarious event!
Makes for a hilarious event!
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