Here is how it goes from my own observational points as a medium mobile LRM/Spotter platform.
I run a modified Kintaro 18.
Speed with tweak is roughly 87ish (or more...i'd have to look it up).
3 LRM 5's
1 SSRM
2 Medium Lasers
1 TAG.
1 Beagle Active Probe
The LRMs are basically a "long range cannon" the way I commonly use them.
Fire support: If someone else has a solid lock and is duking it out with a teammate, I can unload some pretty decent damage from behind relatively safe cover.
The TAG acts in three major roles for me.
1. Non-verbal Target Designator - Meaning I can let teammates know non-verbally what to shoot at with their LRMs and other weaponry without having to chat it. Basically not only does the TAG indicator light up, but if a teammate can't see the enemy because of a hill or other obstruction, the target indicator lights them up. I've found just having them light up on friendly maps and HUDs is enough to give me some support when I need it. "Scenting the Prey" because a lot of players in PUGs are Jackals and love to swoop in for the kill (or simply charge anything marked in RED as soon as it pops up). Why not use them to your advantage? From your point of view you just added a little crosshair...from the Jackal point of view? OOOH! RED THINGIE!! KILL KILL!!!
Targets go down pretty quickly if you choose the right ones in the right places. Hilarious in hindsight when you see a lone Blackjack or Jagermech just searching for someone to shoot, and they get swarmed by metal death. Poke your arm out (you did put the TAG in your Arm right?) and give em a little tickle...they'll try to shoot you. Just scooch back a bit....pop out and tickle them a little more. Eventually they'll be so busy with warning klaxxons and circling enemies you'll be able to just lock on and unleash your LRM fury...mmmmmmmmm...tasty.
2. LRM Canon Maker Thingie - I swear the LRMs group better if you target with a TAG...maybe it's just a placebo effect, but personally I've noted damage is much more focused on a target roughly where I aim the TAG system. I've noted snagging some pretty nifty LRM kills by blowing out a center torso or two if i'm also focusing with a TAG while firing. On the flip side, I've noted a WAY lesser impact on a non-TAG equipped Kintaro. Less "AAAH!! i'm DYING!" and more "Awww dammit...yellow armor."
(cool note...you get a bonus for your own damage! Or maybe not...someone confirm that one!)
3. ECM ravens and spiders? Tag em, Streak SRM them if they're within 220m (believe me it spooks em good) and blast with medium lasers...they run for it, but you've still got them tagged so you can launch the LRMs (heck! shoot em with LRMs if they're at LEAST 190m away. BLAM BLAM squish!)...AH hahahahahhaHAHAHAhhahahah. *wipes a tear and sighs*
So yeah...be prepared for lights to try to go after you more often in random matches if they recognize your name and mech. (just stick with the main group for some fire support)
Using TAG Effectively: That sucker has to be solidly locked. you can't just TAG something and hope you'll get a bonus...if the icon disappears the bonus disappears (even if the TAG lock was on while the missles were launched and enroute to the target). Remember that.
Super satisfying moment? Tagged a target and was blasting with lasers and TAG at the same time.
Notice the mech freezes in place and begins to backpeddal. A great time is realizing your team just launched a fleet of 50 LRMs at the locked target (no Full out LRM boats...just eveyone had at least an LRM 5 equipped at the time...was perfect).
The real untapped potential is indeed being able to mark targets for teammates who don't know any better (Jackals). They just circle endlessly, see a pretty target and charge in yipping. The benefit is you get to see that target get torn apart...it's like having a laser guided shark cannon or something...pretty nifty.
Edited by Hakai, 31 December 2013 - 09:13 AM.