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The Untapped Potential Of Tag


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#21 Alaskan Nobody

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Posted 15 October 2013 - 02:37 PM

View PostT0rmented, on 15 October 2013 - 02:28 PM, said:

Check the cbills at the end of round screen

Also thanks for reminding me about why I so infrequently post in the forums, despite proof and evidence people will still argue.


The end of round screen IS what I was referring to - not so new that I was not aware of that.

My post was not meant in an inflammatory manor - though my lack of people skills may have lead me to phrase it in such a way, if so, I apologize.
On the other hand you post (whether meant in that way or not) did come across as very inflammatory, so take that as you will. (IE - you are to stupid to realize this type inflammatory)

#22 Bront

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Posted 16 October 2013 - 12:39 PM

View PostT0rmented, on 15 October 2013 - 12:02 PM, said:


Because i hate being told I am wrong when there is dev post on a subject I copied and pasted from said dev post:
TAG/NARC Bonus - If you have a TAG or NARC on an enemy, and someone damages it with Missiles during the duration of the effect, you get rewarded. This reward occurs only once for each enemy per match with preference going to the first to apply the TAG / NARC.

now eat that humble pie


Respectfully, the Devs have been wrong before, and it's quite possible it changed.
I know for a fact that I've gotten 3-4 TAG/NARC bonuses at the same time on a single target.

View PostT0rmented, on 15 October 2013 - 02:28 PM, said:

Check the cbills at the end of round screen, i guarentee you only got 12 spotting bonuses and 12 tag bonuses max, the system bugging and scoring it in the corner of your screen is not the same as what gets paid out at the end of a round, I also recieve multiple spotting bonuses according to the ticker in the corner, when you get your end of round score though each spotting bonus and each tag only get scored once. Also thanks for reminding me about why I so infrequently post in the forums, despite proof and evidence people will still argue.


I'll screenshot the next time I get 22.

#23 Heavenly Angel

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Posted 16 October 2013 - 01:03 PM

Tried throwing a tag on my bj-1 after reading this thread and my cbill winnings jumped by around 20%.

#24 Derring-Do

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Posted 17 October 2013 - 05:56 AM

I agree with the OP. Regardless of the size or perceived value of the reward, its a team game.

Bonus to my earnings, credit to my team, and LRM support raining on my opponent.

I run TAG and BAP on nearly every mech if I can fit it.

#25 Buckminster

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Posted 17 October 2013 - 06:08 AM

I PUG exclusively, and I'll throw TAG on any light mech that has a spare energy slot. I have it on my Raven 3L and it's fantastic. The only reason my Locust 1V doesn't have it is because you can't count on 4 MGs to do any damage. :/

But it's a real experience and c-bill generator, even in PUGs.

#26 mailin

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Posted 17 October 2013 - 11:51 AM

Another bonus to TAG is that it increases the chance that streaks will also hit their designated target and also a higher percentage that they will hit the CT.

#27 Martin Oberhofer

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Posted 18 October 2013 - 06:23 AM

I always drop alone, my prime tagger is a pretty comon Raven 3L -> 295xl 2xstreak 2xMpl and the tag
at the begin you inform your team that you are tagging, if an LRM boats responds -> perfect look where he is, keep that in mind and, thats important now, mark targets he/they can hit from thier location and remain on that target, dont swap targets like a loonatic. Time your fire that your not spotted by enemies, and fire the streaks when your teammats release thier salvos.
Finish of targets/comps if possible.

I have expierienced pretty good results playing that way. The advantage of the 3L is oviusly that i can pull up a fight when your team hasnt got LRM boats. or ECM block enemy lrm boats

#28 Satan n stuff

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Posted 18 October 2013 - 06:35 AM

View Postmailin, on 17 October 2013 - 11:51 AM, said:

Another bonus to TAG is that it increases the chance that streaks will also hit their designated target and also a higher percentage that they will hit the CT.

Really? I don't think it does that.

#29 mailin

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Posted 18 October 2013 - 08:37 AM

TAG works exactly the same for lrms as for streaks. Which means that there is a higher percentage chance that the missiles will hit, and that there is also a slightly higher percentage chance that they will hit the CT.

View PostMartin Oberhofer, on 18 October 2013 - 06:23 AM, said:

I always drop alone, my prime tagger is a pretty comon Raven 3L -> 295xl 2xstreak 2xMpl and the tag
at the begin you inform your team that you are tagging, if an LRM boats responds -> perfect look where he is, keep that in mind and, thats important now, mark targets he/they can hit from thier location and remain on that target, dont swap targets like a loonatic. Time your fire that your not spotted by enemies, and fire the streaks when your teammats release thier salvos.
Finish of targets/comps if possible.

I have expierienced pretty good results playing that way. The advantage of the 3L is oviusly that i can pull up a fight when your team hasnt got LRM boats. or ECM block enemy lrm boats


This almost verbatim how I play my 3L. I also love that the tag makes it faster for my streaks to lock onto the target as well.

#30 Fut

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Posted 18 October 2013 - 08:53 AM

View Post101011, on 15 October 2013 - 11:48 AM, said:

I personally have difficulty seeing the laser, so I'm not about to spend a ton of space on something that depends on PUGs being able to distinguish one small red beam in the midst of a cacophony of color and explosions.


Don't look for the laser beam itself, there will be a small "TAG" icon above the target.

#31 Hakai

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Posted 31 December 2013 - 08:36 AM

View PostFut, on 18 October 2013 - 08:53 AM, said:


Don't look for the laser beam itself, there will be a small "TAG" icon above the target.



You know how most of us complain no one does target locks? I've got a feeling we just met one (the other dude).

*trying not to grin*

Edited by Hakai, 31 December 2013 - 08:37 AM.


#32 Hakai

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Posted 31 December 2013 - 09:03 AM

Here is how it goes from my own observational points as a medium mobile LRM/Spotter platform.

I run a modified Kintaro 18.
Speed with tweak is roughly 87ish (or more...i'd have to look it up).
3 LRM 5's
1 SSRM
2 Medium Lasers
1 TAG.
1 Beagle Active Probe

The LRMs are basically a "long range cannon" the way I commonly use them.
Fire support: If someone else has a solid lock and is duking it out with a teammate, I can unload some pretty decent damage from behind relatively safe cover.


The TAG acts in three major roles for me.

1. Non-verbal Target Designator - Meaning I can let teammates know non-verbally what to shoot at with their LRMs and other weaponry without having to chat it. Basically not only does the TAG indicator light up, but if a teammate can't see the enemy because of a hill or other obstruction, the target indicator lights them up. I've found just having them light up on friendly maps and HUDs is enough to give me some support when I need it. "Scenting the Prey" because a lot of players in PUGs are Jackals and love to swoop in for the kill (or simply charge anything marked in RED as soon as it pops up). Why not use them to your advantage? From your point of view you just added a little crosshair...from the Jackal point of view? OOOH! RED THINGIE!! KILL KILL!!!

Targets go down pretty quickly if you choose the right ones in the right places. Hilarious in hindsight when you see a lone Blackjack or Jagermech just searching for someone to shoot, and they get swarmed by metal death. Poke your arm out (you did put the TAG in your Arm right?) and give em a little tickle...they'll try to shoot you. Just scooch back a bit....pop out and tickle them a little more. Eventually they'll be so busy with warning klaxxons and circling enemies you'll be able to just lock on and unleash your LRM fury...mmmmmmmmm...tasty.

2. LRM Canon Maker Thingie - I swear the LRMs group better if you target with a TAG...maybe it's just a placebo effect, but personally I've noted damage is much more focused on a target roughly where I aim the TAG system. I've noted snagging some pretty nifty LRM kills by blowing out a center torso or two if i'm also focusing with a TAG while firing. On the flip side, I've noted a WAY lesser impact on a non-TAG equipped Kintaro. Less "AAAH!! i'm DYING!" and more "Awww dammit...yellow armor."

(cool note...you get a bonus for your own damage! Or maybe not...someone confirm that one!)

3. ECM ravens and spiders? Tag em, Streak SRM them if they're within 220m (believe me it spooks em good) and blast with medium lasers...they run for it, but you've still got them tagged so you can launch the LRMs (heck! shoot em with LRMs if they're at LEAST 190m away. BLAM BLAM squish!)...AH hahahahahhaHAHAHAhhahahah. *wipes a tear and sighs*

So yeah...be prepared for lights to try to go after you more often in random matches if they recognize your name and mech. (just stick with the main group for some fire support)


Using TAG Effectively: That sucker has to be solidly locked. you can't just TAG something and hope you'll get a bonus...if the icon disappears the bonus disappears (even if the TAG lock was on while the missles were launched and enroute to the target). Remember that.

Super satisfying moment? Tagged a target and was blasting with lasers and TAG at the same time.

Notice the mech freezes in place and begins to backpeddal. A great time is realizing your team just launched a fleet of 50 LRMs at the locked target (no Full out LRM boats...just eveyone had at least an LRM 5 equipped at the time...was perfect).

The real untapped potential is indeed being able to mark targets for teammates who don't know any better (Jackals). They just circle endlessly, see a pretty target and charge in yipping. The benefit is you get to see that target get torn apart...it's like having a laser guided shark cannon or something...pretty nifty.

Edited by Hakai, 31 December 2013 - 09:13 AM.


#33 Victor Morson

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Posted 31 December 2013 - 12:42 PM

The best unit to TAG for LRMs is not recon 'mechs. People keep trying to make that work. It does not.

The best unit to TAG for LRMs (aside from the LRM user themselves) are brawlers. The guys who are right in the thick of it non-stop. They're the ones that can get a lock and maintain it.

#34 Nick Makiaveli

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Posted 01 January 2014 - 04:20 AM

View PostT0rmented, on 15 October 2013 - 11:47 AM, said:

No you are wrong the payout is once per target regardless of how many friendlies shoot it. Check your end of round score sheet. The maximum you can gain in any single match from TAG bonus is 18000cbills and 600xp. (1500x12 and 50x12) This of course assumes your LRM boaters are hitting each and every one of the enemy mechs you have tagged and you tagged all 12.
Sometimes the game makes mistakes, like saviour bonus popping up twice on a single kill. Same for TAG you might recieve the announcement multiple times but you only get paid once per mech


That's not a bug, that happens when the mech you killed/assisted shot multiple friendlies who took internals.

As to Tag, I think the dev left out the per friendly part. They are human you know......





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