

Playing Around With The Thunderbolt
#1
Posted 15 October 2013 - 06:18 PM
At first I tried SRMs, but those were OMGWTFHOT and I have enough midrange power in my mlas... I tried SSRMs but it just didn't feel like I had enough... and running dual LRM10s has lead to decent performance but an epic losing streak that has conditioned me to avoid that config.
#2
Posted 16 October 2013 - 12:08 AM
Sephlock, on 15 October 2013 - 06:18 PM, said:
At first I tried SRMs, but those were OMGWTFHOT and I have enough midrange power in my mlas... I tried SSRMs but it just didn't feel like I had enough... and running dual LRM10s has lead to decent performance but an epic losing streak that has conditioned me to avoid that config.
Honestly? I'm running my TDR-5S pretty much stock for loadout. Only weapons change I made was switching the SRM-2 for a streak and adding Artemis to the LRM-15. The rest of the changes were standard stuff we all change like Endo Steel, DHS and AMS. I like it like this. 1.30 heat efficiency, 55 firepower, full armor for its weight and capable of engaging at any range. Suits my preferences. Granted, I had to bind the MGs to the firegroup for the Large Laser since they're all on the arms, which leads to wasted MG ammo, but let's be honest: Who cares about a little wasted MG ammo? Not like I'm likely to run out any time soon.
#3
Posted 16 October 2013 - 12:14 AM
Really great when you are high on heat - MachineGuns and SRM 2 until heat goes slowly down.
Have actually - stock weapons, FF, ES, DHS and a 300STD for more speed (of course for the costs of heatsinks) so it is still a heat trap. But its my heat trap - and when I'm not good enough to deal with it - i have to train more
#4
Posted 17 October 2013 - 08:17 PM
#5
Posted 17 October 2013 - 08:28 PM
I run mine as a stock Thor. Lrm 15 2 tons ammo, LB 10X 3 tons ammo, and an ER PPC. Slap some upgrades and a XL 300 and you got a nifty lil build. I sometimes swap the LB 10 for the ac 10 because I wanted more pin point dmg. All it needs are some jets!
Oddly enough though this is a decent build not incredible but can pull a steady 300-400 dmg if played mid range support style. The LB lets you deter most lights. Playing with the Thunderbolt I come to realize the mech does not allow you to use all of its hard points as you want. Unless you do something silly like MGs on a heavy mech...
#6
Posted 17 October 2013 - 08:36 PM
#7
Posted 17 October 2013 - 09:23 PM
Also, it might help to go up to a 275 or 280 engine, as they have a Heat Sink slot (an XL280 weights the same as the XL275, so I have that one). Seriously, with all those energy weapons I have a lot of heat sinks, and space runs out fast.
#8
Posted 17 October 2013 - 09:55 PM
I guess I'll go for dual ASRM6s and some ER Large lasers...
Thoughts?
#9
Posted 18 October 2013 - 01:32 AM
#10
Posted 18 October 2013 - 01:54 AM
I can't get any success with the missile builds I've tried. SRMs are a bit limited in their use compared to energy/ballistics and there's always the worry about them not registering damage. LRMs really need to be boated to effective - and even then they don't do much to small targets. I have tried using a single LRM15 to make a "pseudo-Thor", but the damage it does just isn't worth the way it constrains play style.
The JJ-equipped Thunderbolt *ought* to be the best, and I have one with 2ERLL, 3ML, 2SSRM2 and XL300. However, I don't seem to do anything like as well with it as I do with the 5SS. Maybe I should replace the ERLL with PPCs or ERPPCs to get some pinpoint damage at range.
Edited by RocketDog, 18 October 2013 - 01:56 AM.
#11
Posted 18 October 2013 - 10:19 AM
Either A) AMS, 1 ton ammo, ERLLas, 8 more points of armor per leg
Or

Both work well. Very well. The ERPPC build lets you snap fire a bit but requires significantly more heat management. The AMS/ERLLas build has better efficiency and durability but requires more time on target to effectively dish out damage. Both are solid and rack up 500-750 damage consistently. Currently sitting at a 3.08 kdr on it with an average of 5 assists per match.
#12
Posted 18 October 2013 - 10:29 AM
#13
Posted 18 October 2013 - 06:46 PM
2xSRM6+art
MLx3
LL
MGx2
STD300
AMS
DHS
ES
Seems like a better fit for my style, and runs like a timex. Takes a lickin' and keeps on tickin'. The other neat thing is a nice tight SRM swarm made possible by the launchers being so close together, the Artemis is almost overkill.
#14
Posted 20 October 2013 - 03:46 PM
Silentium, on 18 October 2013 - 06:46 PM, said:
2xSRM6+art
MLx3
LL
MGx2
STD300
AMS
DHS
ES
Seems like a better fit for my style, and runs like a timex. Takes a lickin' and keeps on tickin'. The other neat thing is a nice tight SRM swarm made possible by the launchers being so close together, the Artemis is almost overkill.
#15
Posted 20 October 2013 - 04:30 PM
Sephlock, on 20 October 2013 - 03:46 PM, said:
Sometimes, but I try to be careful with my shots anyway, and if I do run out is is usually close to the end of the match. By that time it's mostly zombies, or I'm about to get curb stomped; either way I won't have much need for them

Chip away with the lasers until you're trading paint, then melt faces with the SRMs. Once there are open sections, give them some MG love.
#16
Posted 20 October 2013 - 06:59 PM
I'm running max armor, XL300, ERLL, 3 ML's, LBX10, and an SRM6 with AMS. It doesn't seem to take the beating that my 'phracts can, and it just doesn't seem able to dish the damage out either.
I know it's not the case, but it seems the Shadow Hawk is much more durable, and puts out more damage at the same time.
Maybe I just have to play it more conservative than my 'phracts? (And I run XL's in those as well).
#17
Posted 20 October 2013 - 08:10 PM

*This is with a Gauss/ERPPC build. IE: No spammy mc spammy spam AC shots to rack up huge but wasteful damage numbers, but even then the logic is the same. Hit when you feel reasonably safe, leverage your mobility, and know when to back off on the pressure.
Edited by Pariah Devalis, 20 October 2013 - 08:12 PM.
#18
Posted 20 October 2013 - 08:23 PM
Thunderbolt takes an absolute amazing amount of damage. Maybe a closer range combat outfit wouldn't be too bad?
#19
Posted 21 October 2013 - 04:27 AM
X3kutor, on 20 October 2013 - 08:23 PM, said:
Thunderbolt takes an absolute amazing amount of damage. Maybe a closer range combat outfit wouldn't be too bad?
Heh. I've got my SS set up for close range. Runs a wee bit hot though, so ya gotta be careful. Ripped out the flamer and put in two extra medium lasers in its place (after the requisite endo steel and DHS improvements) for a total of 5 medium lasers and an SRM-6 in the torsos for close range punch and then a couple of ER Large Lasers in the right arm for long range work.
#20
Posted 21 October 2013 - 05:07 AM
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