Jump to content

Locust Pointless


53 replies to this topic

#21 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 16 October 2013 - 01:52 AM

Well I think I did everything right, yesterday evening. I took my Kintaro/ Raven and went especially for the Lowcosts - sorry Locust ... B)

#22 alanely

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 48 posts
  • LocationEngland

Posted 16 October 2013 - 02:00 AM

View PostBilbo, on 16 October 2013 - 12:15 AM, said:


He is in England. Doesn't necessarily speak to his first language. You, being in Texas, should know that.

english is my first language but i am dislex sorry if my post is hard to read

#23 DarkDevilDancer

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,108 posts

Posted 16 October 2013 - 02:47 AM

I killed four mechs in my locust in a single game last night, it's faster before speedtweek than my other scouts were pre patch.

According to these forums every mech is doa, may be if you all moan less and skill up your mechs you'll change your mind.

There are no useless mechs only useless pilots.

#24 rainharder

    Member

  • Pip
  • Rage
  • Rage
  • 11 posts

Posted 16 October 2013 - 02:57 AM

It's always fun to try something new, as a 20 ton mech, its kind of unique right now.

#25 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 16 October 2013 - 02:59 AM

View PostTraining Instructor, on 16 October 2013 - 01:17 AM, said:


Generally if someone is living in Texas or England, and they don't speak English, they're the problem. Skilled immigrants almost always already speak English.

This **** just got political.

#26 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 16 October 2013 - 03:04 AM

That seems to be true. Anyhow, in my opinion a routined RVN-3l or JR7-F pilot will be the biggest problem for a Locust. Due to the speed armor ratio he will dominate the Locust like he is dominating a spider and commando, too. I am one of the guys specialized on light mechs, sure I will try the Locust, but my experience tells me that a 80kph+ streak Kintaro is one of the most powerful mechs against lights ...

#27 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 16 October 2013 - 03:05 AM

I have been playing the Locust a bit and I agree it is a fragile little mech.

For the Phoenix chassis, I run 1 ER Large Laser and 2 MGs. I basically use it as a long range harrasser sniper. it's basically too small to use the ballistics for anything other than MGs and with 1 energy hardpoint, a MLaser doesn't cut it IMO.

Also on a separate rant, I think they need to tweak the Heat Sink requirement for the Locust. The game forces me to run 4 heatsinks on the Locust...4 Heatsinks is almost 25% of the entire mech's weight...in heat sinks. It makes this mech difficult to build. Can we please see a reduction in heat sink requirements for this mech? It is still a 20ton mech so it isn't like you are going to see any crazy OP build come from it.

Edited by MeiSooHaityu, 16 October 2013 - 03:06 AM.


#28 Martin Oberhofer

    Member

  • PipPipPip
  • 75 posts

Posted 16 October 2013 - 03:05 AM

effective - no
fun -> yessss

togeter with a Jenner we pinned a Broars Head and killed it (tha loctus with 2 streaks and the ML) wos my first game in one B)
than came a orion a blasted me of the roads... happens

these mechs will be nicer when weight limits dropping in, now they are a very good evanding practice, and still funny - love them

#29 Hammerhai

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,001 posts

Posted 16 October 2013 - 03:13 AM

Every time I see a call for the Urbie I cannot help but wonder why. Maybe because it could be the cheapest AC20 turret of all time? Remember the murder of AC20 Ravens courtesy of the goons?
And no thanks.

#30 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 16 October 2013 - 03:27 AM

@MeiSooHaityu: I totally agree with your statement

@Martin Oberhofer: Yep the droppship limit will bring the most tactical advantages for lights.

Personally I prefer the small pulse variant of the Locust, because it brings the damage faster to the enemy mech ... But it is a variant for playing hide and seek - seperate the enemy and wait until he's getting greedy and follows you inside the trap off your teammates

In my opinion the developers should adapt the sensor detection range to the size of the mech

Edited by grml666, 16 October 2013 - 03:49 AM.


#31 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 16 October 2013 - 04:10 AM

I can feel your pain, OP. Releasing the Locust and buffing the Spider to be better was pretty much PGI giving every Talon-customer the middlefinger.

I don't think though that they did this intentionally. It's just PGI, they don't think things through and often don't reflect on their decisions. And then again. And then again.

#32 Ironclaw1

    Member

  • PipPip
  • The Boombox
  • The Boombox
  • 25 posts
  • LocationSpring Lake, MI

Posted 16 October 2013 - 04:28 AM

View PostKharnZor, on 15 October 2013 - 06:57 PM, said:

Its a 20 ton mech not an atlas.


I want an atlas with a locust launcher.

#33 Mahpsy

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 293 posts

Posted 16 October 2013 - 04:29 AM

View PostGODzillaGSPB, on 16 October 2013 - 04:10 AM, said:

I can feel your pain, OP. Releasing the Locust and buffing the Spider to be better was pretty much PGI giving every Talon-customer the middlefinger.

I don't think though that they did this intentionally. It's just PGI, they don't think things through and often don't reflect on their decisions. And then again. And then again.


What I think pgi is trying to do is just get ready for future content. They will have balanced weight drops, they will increase the speed cap again and highly doubt anything ells aside from the locust will get a better upgrade for an engine aside from the Flea with MASC. But as of right now, yes they are kinda bad. Soontm It will be better.

Edited by Ragingdemon, 16 October 2013 - 04:30 AM.


#34 MidSummer

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 210 posts
  • LocationOutreach

Posted 16 October 2013 - 04:43 AM

View PostMartin Oberhofer, on 16 October 2013 - 03:05 AM, said:

effective - no
fun -> yessss


I teamed up with a Jenner and we took the opposition down (well 3+ kills each) and that was before I upgraded to DHS.

It's fragile but fast, small and most definitely FUN!

#35 desan476

    Member

  • PipPip
  • Fire
  • Fire
  • 47 posts
  • Facebook: Link
  • Locationunderground

Posted 16 October 2013 - 04:52 AM

View PostMartin Oberhofer, on 16 October 2013 - 03:05 AM, said:

effective - no
fun -> yessss

I agree, that they are funny but not effective. I also know that the point of game is to have fun, but its not good when I am gimping my team just because I am using uneffective (but funny) mech.
Phoenix mechs were released only one day ago, i experienced them only for few matches, but now, the locust is a big fail for me. I will give it a chance of course and i will see later

View Postsolar levitas, on 15 October 2013 - 08:16 PM, said:

I got killed today in a locust by a flamer.


I got killed in a locust by collision damage.

View PostMasterrix, on 16 October 2013 - 01:23 AM, said:

+ a bit more speed
+ tiny, but ...
- ...only as much as a Spider
- low armor
- low equipment
- oversized CT
- no jumpjets.


also dont forget "- no ECM"

#36 grml666

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 250 posts
  • LocationAruba

Posted 16 October 2013 - 05:16 AM

It's a bit off-topic but in my opinion a general problem ... Looking to the Locust feedback, everybody is moaning about the fragileness of the mech, but consider it has never had the task to be a duell mech

If they don't introduce the dropship weight requirments and combine the mech size with the sensor detection range, a light mech will always be a harasser and not a scout.

Don't get me wrong I love my RVN-3l and JR7-F. I am able to do more damage with a light mech than with an assault mech!!! I really like to play them but at the moment the gameplay doesn't comply to the role of a scoutmech, compared with the Battletech literature and the tactical opportunities this changes could give you ...
...

#37 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 16 October 2013 - 05:55 AM

The locust was never meant to get into the brawl. It was designed as a ultra fast lite mech that could run around and radio back to the big boys where the targets are.

But Mech Warrior Online IS the brawl. Yes there are cap options but any 1/2 way decent team is going to be doing the same and woe to a locust sitting still trying to cap.

I have managed a few kills but the swarm is the only way to go. If you charge a mob you will die. If with a few other lites however you can ambush a lone mech then you have a chance.

#38 Cerlin

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 922 posts
  • LocationCalifornia or Japan

Posted 16 October 2013 - 06:02 AM

The only problem with the locust is people (aka Spider pilots) are trying to drive it like a spider, which has the worst hit boxes in the game. People who drive other lights will see that "oh it has real hit boxes." I just see Spider pilots with bad habits sucking. It is not the best light but it is a 20 tonner. As some one who drives commandos it feels about right. The commandos are about as squishy.

So conclusion. Fix spider hit boxes and it will feel like all lights (I did not see the fix in this patch sadly.)

#39 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 16 October 2013 - 06:11 AM

View PostRagingdemon, on 16 October 2013 - 04:29 AM, said:


What I think pgi is trying to do is just get ready for future content. They will have balanced weight drops, they will increase the speed cap again and highly doubt anything ells aside from the locust will get a better upgrade for an engine aside from the Flea with MASC. But as of right now, yes they are kinda bad. Soontm It will be better.


...can you lend me your "positive thinking module"? Please? :huh: I wanted to buy one, but it costs 1.000.000 MC. :wacko:

:)

#40 sC4r

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 475 posts
  • LocationSlovakia

Posted 16 October 2013 - 06:13 AM

locust

cons
-can mount only very little of weaponry
-dies from anything
-one streak mech can kill dozen of them
-no JJ
-extremely bad for getting xp

pros
-fast
-small
-FUN AS HELL :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users