


Locust Pointless
#21
Posted 16 October 2013 - 01:52 AM

#23
Posted 16 October 2013 - 02:47 AM
According to these forums every mech is doa, may be if you all moan less and skill up your mechs you'll change your mind.
There are no useless mechs only useless pilots.
#24
Posted 16 October 2013 - 02:57 AM
#26
Posted 16 October 2013 - 03:04 AM
#27
Posted 16 October 2013 - 03:05 AM
For the Phoenix chassis, I run 1 ER Large Laser and 2 MGs. I basically use it as a long range harrasser sniper. it's basically too small to use the ballistics for anything other than MGs and with 1 energy hardpoint, a MLaser doesn't cut it IMO.
Also on a separate rant, I think they need to tweak the Heat Sink requirement for the Locust. The game forces me to run 4 heatsinks on the Locust...4 Heatsinks is almost 25% of the entire mech's weight...in heat sinks. It makes this mech difficult to build. Can we please see a reduction in heat sink requirements for this mech? It is still a 20ton mech so it isn't like you are going to see any crazy OP build come from it.
Edited by MeiSooHaityu, 16 October 2013 - 03:06 AM.
#28
Posted 16 October 2013 - 03:05 AM
fun -> yessss
togeter with a Jenner we pinned a Broars Head and killed it (tha loctus with 2 streaks and the ML) wos my first game in one

than came a orion a blasted me of the roads... happens
these mechs will be nicer when weight limits dropping in, now they are a very good evanding practice, and still funny - love them
#29
Posted 16 October 2013 - 03:13 AM
And no thanks.
#30
Posted 16 October 2013 - 03:27 AM
@Martin Oberhofer: Yep the droppship limit will bring the most tactical advantages for lights.
Personally I prefer the small pulse variant of the Locust, because it brings the damage faster to the enemy mech ... But it is a variant for playing hide and seek - seperate the enemy and wait until he's getting greedy and follows you inside the trap off your teammates
In my opinion the developers should adapt the sensor detection range to the size of the mech
Edited by grml666, 16 October 2013 - 03:49 AM.
#31
Posted 16 October 2013 - 04:10 AM
I don't think though that they did this intentionally. It's just PGI, they don't think things through and often don't reflect on their decisions. And then again. And then again.
#33
Posted 16 October 2013 - 04:29 AM
GODzillaGSPB, on 16 October 2013 - 04:10 AM, said:
I don't think though that they did this intentionally. It's just PGI, they don't think things through and often don't reflect on their decisions. And then again. And then again.
What I think pgi is trying to do is just get ready for future content. They will have balanced weight drops, they will increase the speed cap again and highly doubt anything ells aside from the locust will get a better upgrade for an engine aside from the Flea with MASC. But as of right now, yes they are kinda bad. Soontm It will be better.
Edited by Ragingdemon, 16 October 2013 - 04:30 AM.
#35
Posted 16 October 2013 - 04:52 AM
Martin Oberhofer, on 16 October 2013 - 03:05 AM, said:
fun -> yessss
I agree, that they are funny but not effective. I also know that the point of game is to have fun, but its not good when I am gimping my team just because I am using uneffective (but funny) mech.
Phoenix mechs were released only one day ago, i experienced them only for few matches, but now, the locust is a big fail for me. I will give it a chance of course and i will see later
solar levitas, on 15 October 2013 - 08:16 PM, said:
I got killed in a locust by collision damage.
Masterrix, on 16 October 2013 - 01:23 AM, said:
+ tiny, but ...
- ...only as much as a Spider
- low armor
- low equipment
- oversized CT
- no jumpjets.
also dont forget "- no ECM"
#36
Posted 16 October 2013 - 05:16 AM
If they don't introduce the dropship weight requirments and combine the mech size with the sensor detection range, a light mech will always be a harasser and not a scout.
Don't get me wrong I love my RVN-3l and JR7-F. I am able to do more damage with a light mech than with an assault mech!!! I really like to play them but at the moment the gameplay doesn't comply to the role of a scoutmech, compared with the Battletech literature and the tactical opportunities this changes could give you ...
...
#37
Posted 16 October 2013 - 05:55 AM
But Mech Warrior Online IS the brawl. Yes there are cap options but any 1/2 way decent team is going to be doing the same and woe to a locust sitting still trying to cap.
I have managed a few kills but the swarm is the only way to go. If you charge a mob you will die. If with a few other lites however you can ambush a lone mech then you have a chance.
#38
Posted 16 October 2013 - 06:02 AM
So conclusion. Fix spider hit boxes and it will feel like all lights (I did not see the fix in this patch sadly.)
#39
Posted 16 October 2013 - 06:11 AM
Ragingdemon, on 16 October 2013 - 04:29 AM, said:
What I think pgi is trying to do is just get ready for future content. They will have balanced weight drops, they will increase the speed cap again and highly doubt anything ells aside from the locust will get a better upgrade for an engine aside from the Flea with MASC. But as of right now, yes they are kinda bad. Soontm It will be better.
...can you lend me your "positive thinking module"? Please?



#40
Posted 16 October 2013 - 06:13 AM
cons
-can mount only very little of weaponry
-dies from anything
-one streak mech can kill dozen of them
-no JJ
-extremely bad for getting xp
pros
-fast
-small
-FUN AS HELL

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